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- added DavidPH's PoisonDamageType submission.
SVN r3235 (trunk)
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a587ffed57
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44921297d3
6 changed files with 27 additions and 13 deletions
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@ -874,10 +874,12 @@ public:
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line_t *BlockingLine; // Line that blocked the last move
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int PoisonDamage; // Damage received per tic from poison.
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FNameNoInit PoisonDamageType; // Damage type dealt by poison.
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int PoisonDuration; // Duration left for receiving poison damage.
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int PoisonPeriod; // How often poison damage is applied. (Every X tics.)
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int PoisonDamageReceived; // Damage received per tic from poison.
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FNameNoInit PoisonDamageTypeReceived; // Damage type received by poison.
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int PoisonDurationReceived; // Duration left for receiving poison damage.
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int PoisonPeriodReceived; // How often poison damage is applied. (Every X tics.)
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TObjPtr<AActor> Poisoner; // Last source of received poison damage.
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@ -1368,11 +1368,8 @@ dopain:
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target->flags |= MF_JUSTHIT; // fight back!
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}
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void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int duration, int period)
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void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int duration, int period, FName type)
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{
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int olddamage = target->PoisonDamageReceived;
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int oldduration = target->PoisonDurationReceived;
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// Check for invulnerability.
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if (!(inflictor->flags6 & MF6_POISONALWAYS))
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{
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@ -1393,6 +1390,8 @@ void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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}
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target->Poisoner = source;
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target->PoisonDamageTypeReceived = type;
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target->PoisonPeriodReceived = period;
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if (inflictor->flags6 & MF6_ADDITIVEPOISONDAMAGE)
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{
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@ -1412,7 +1411,6 @@ void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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target->PoisonDurationReceived = duration;
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}
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target->PoisonPeriodReceived = period;
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}
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bool AActor::OkayToSwitchTarget (AActor *other)
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@ -479,7 +479,7 @@ extern FBlockNode** blocklinks; // for thing chains
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//
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void P_TouchSpecialThing (AActor *special, AActor *toucher);
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void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, FName mod, int flags=0);
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void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int duration, int period);
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void P_PoisonMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int duration, int period, FName type);
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bool P_GiveBody (AActor *actor, int num);
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bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison);
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void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPainSound);
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@ -1118,7 +1118,7 @@ bool PIT_CheckThing (AActor *thing, FCheckPosition &tm)
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// Do poisoning (if using new style poison)
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if (tm.thing->PoisonDamage > 0 && tm.thing->PoisonDuration != INT_MIN)
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{
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P_PoisonMobj(thing, tm.thing, tm.thing->target, tm.thing->PoisonDamage, tm.thing->PoisonDuration, tm.thing->PoisonPeriod);
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P_PoisonMobj(thing, tm.thing, tm.thing->target, tm.thing->PoisonDamage, tm.thing->PoisonDuration, tm.thing->PoisonPeriod, tm.thing->PoisonDamageType);
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}
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damage = tm.thing->GetMissileDamage (3, 2);
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@ -1146,7 +1146,7 @@ bool PIT_CheckThing (AActor *thing, FCheckPosition &tm)
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// Do poisoning (if using new style poison)
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if (tm.thing->PoisonDamage > 0 && tm.thing->PoisonDuration != INT_MIN)
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{
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P_PoisonMobj(thing, tm.thing, tm.thing->target, tm.thing->PoisonDamage, tm.thing->PoisonDuration, tm.thing->PoisonPeriod);
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P_PoisonMobj(thing, tm.thing, tm.thing->target, tm.thing->PoisonDamage, tm.thing->PoisonDuration, tm.thing->PoisonPeriod, tm.thing->PoisonDamageType);
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}
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// Do damage
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@ -3526,7 +3526,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
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// Allow puffs to inflict poison damage, so that hitscans can poison, too.
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if (puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN)
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{
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P_PoisonMobj(trace.Actor, puff ? puff : t1, t1, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod);
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P_PoisonMobj(trace.Actor, puff ? puff : t1, t1, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod, puffDefaults->PoisonDamageType);
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}
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// [GZ] If MF6_FORCEPAIN is set, we need to call P_DamageMobj even if damage is 0!
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@ -3900,7 +3900,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
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if (spawnpuff) P_SpawnPuff (source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, PF_HITTHING);
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if (puffDefaults && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN)
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P_PoisonMobj(RailHits[i].HitActor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod);
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P_PoisonMobj(RailHits[i].HitActor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod, puffDefaults->PoisonDamageType);
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P_DamageMobj (RailHits[i].HitActor, thepuff? thepuff:source, source, damage, damagetype, DMG_INFLICTOR_IS_PUFF);
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}
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@ -313,8 +313,12 @@ void AActor::Serialize (FArchive &arc)
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<< DamageFactor
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<< WeaveIndexXY << WeaveIndexZ
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<< PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner
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<< PoisonDamage << PoisonDuration << PoisonPeriod
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<< ConversationRoot << Conversation;
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<< PoisonDamage << PoisonDuration << PoisonPeriod;
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if (SaveVersion >= 3235)
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{
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arc << PoisonDamageType << PoisonDamageTypeReceived;
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}
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arc << ConversationRoot << Conversation;
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{
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FString tagstr;
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@ -3231,7 +3235,7 @@ void AActor::Tick ()
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// Check for poison damage, but only once per PoisonPeriod tics (or once per second if none).
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if (PoisonDurationReceived && (level.time % (PoisonPeriodReceived ? PoisonPeriodReceived : TICRATE) == 0))
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{
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P_DamageMobj(this, NULL, Poisoner, PoisonDamageReceived, NAME_Poison, 0);
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P_DamageMobj(this, NULL, Poisoner, PoisonDamageReceived, PoisonDamageTypeReceived ? PoisonDamageTypeReceived : (FName)NAME_Poison, 0);
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--PoisonDurationReceived;
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@ -1090,6 +1090,16 @@ DEFINE_PROPERTY(poisondamage, Iii, Actor)
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}
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(poisondamagetype, S, Actor)
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{
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PROP_STRING_PARM(poisondamagetype, 0);
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defaults->PoisonDamageType = poisondamagetype;
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}
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//==========================================================================
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//
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//==========================================================================
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