mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 15:32:57 +00:00
Hook up php generated wall drawer
This commit is contained in:
parent
cd2179e62a
commit
4240a15f3a
4 changed files with 1829 additions and 29 deletions
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@ -40,6 +40,7 @@
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#include "gl/data/gl_matrix.h"
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#include "gl/data/gl_matrix.h"
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#include "swrenderer/viewport/r_viewport.h"
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#include "swrenderer/viewport/r_viewport.h"
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#include "swrenderer/scene/r_light.h"
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#include "swrenderer/scene/r_light.h"
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#include "r_draw_wall32.h"
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#include "gi.h"
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#include "gi.h"
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#include "stats.h"
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#include "stats.h"
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@ -58,8 +59,18 @@ CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Level of detail texture bias
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// Level of detail texture bias
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CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided
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CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided
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CVAR(Bool, r_phpdrawers, false, 0);
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namespace swrenderer
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namespace swrenderer
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{
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{
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void SWTruecolorDrawers::DrawWallColumn(const WallDrawerArgs &args)
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{
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if (r_phpdrawers)
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Queue->Push<DrawWall32Command>(args);
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else
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Queue->Push<DrawWall1LLVMCommand>(args);
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}
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DrawSpanLLVMCommand::DrawSpanLLVMCommand(const SpanDrawerArgs &drawerargs)
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DrawSpanLLVMCommand::DrawSpanLLVMCommand(const SpanDrawerArgs &drawerargs)
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{
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{
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auto shade_constants = drawerargs.ColormapConstants();
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auto shade_constants = drawerargs.ColormapConstants();
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@ -359,7 +359,7 @@ namespace swrenderer
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public:
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public:
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using SWPixelFormatDrawers::SWPixelFormatDrawers;
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using SWPixelFormatDrawers::SWPixelFormatDrawers;
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void DrawWallColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWall1LLVMCommand>(args); }
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void DrawWallColumn(const WallDrawerArgs &args) override;
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void DrawWallMaskedColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallMasked1LLVMCommand>(args); }
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void DrawWallMaskedColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallMasked1LLVMCommand>(args); }
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void DrawWallAddColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallAdd1LLVMCommand>(args); }
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void DrawWallAddColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallAdd1LLVMCommand>(args); }
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void DrawWallAddClampColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallAddClamp1LLVMCommand>(args); }
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void DrawWallAddClampColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallAddClamp1LLVMCommand>(args); }
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1766
src/swrenderer/drawers/r_draw_wall32.h
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1766
src/swrenderer/drawers/r_draw_wall32.h
Normal file
File diff suppressed because it is too large
Load diff
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@ -46,7 +46,6 @@ namespace swrenderer
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{
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{
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protected:
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protected:
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WallDrawerArgs args;
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WallDrawerArgs args;
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bool is_nearest_filter = false;
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public:
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public:
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<?=$className?>(const WallDrawerArgs &drawerargs) : args(drawerargs) { }
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<?=$className?>(const WallDrawerArgs &drawerargs) : args(drawerargs) { }
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@ -63,6 +62,8 @@ namespace swrenderer
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<? LoopShade($blendVariant, false);?>
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<? LoopShade($blendVariant, false);?>
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}
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}
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}
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}
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FString DebugInfo() override { return "<?=$className?>"; }
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};
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};
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<?
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<?
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@ -70,6 +71,9 @@ namespace swrenderer
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function LoopShade($blendVariant, $isSimpleShade)
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function LoopShade($blendVariant, $isSimpleShade)
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{ ?>
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{ ?>
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const uint32_t *source = (const uint32_t*)args.TexturePixels();
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const uint32_t *source2 = (const uint32_t*)args.TexturePixels2();
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bool is_nearest_filter = (source2 == nullptr);
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if (is_nearest_filter)
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if (is_nearest_filter)
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{
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{
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<? Loop($blendVariant, $isSimpleShade, true);?>
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<? Loop($blendVariant, $isSimpleShade, true);?>
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@ -83,23 +87,42 @@ namespace swrenderer
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function Loop($blendVariant, $isSimpleShade, $isNearestFilter)
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function Loop($blendVariant, $isSimpleShade, $isNearestFilter)
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{ ?>
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{ ?>
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int textureheight = args.TextureHeight();
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int textureheight = args.TextureHeight();
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uint32_t one = ((0x80000000 + textureheight - 1) / textureheight) * 2 + 1;
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// Shade constants
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// Shade constants
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int light = args.Light();
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int light = 256 - (args.Light() >> (FRACBITS - 8));
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__m128i mlight = _mm_set_epi16(light, light, light, 256, light, light, light, 256);
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__m128i mlight = _mm_set_epi16(256, light, light, light, 256, light, light, light);
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__m128i inv_light = _mm_set1_epi16(256 - light, 256 - light, 256 - light, 0, 256 - light, 256 - light, 256 - light, 0);
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__m128i inv_light = _mm_set_epi16(0, 256 - light, 256 - light, 256 - light, 0, 256 - light, 256 - light, 256 - light);
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<? if ($isSimpleShade == false)
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<? if ($isSimpleShade == false)
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{ ?>
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{ ?>
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__m128i inv_desaturate = _mm_set1_epi16(256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 0, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 0);
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__m128i inv_desaturate = _mm_setr_epi16(0, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 0, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate);
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__m128i shade_fade = _mm_set_epi16(shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha);
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__m128i shade_fade = _mm_set_epi16(shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue);
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__m128i shade_light = _mm_set_epi16(shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha);
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__m128i shade_light = _mm_set_epi16(shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue);
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int desaturate = shade_constants.desaturate;
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<? } ?>
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<? } ?>
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int count = args.Count();
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int count = args.Count();
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int pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
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uint32_t fracstep = args.TextureVStep();
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uint32_t frac = args.TextureVPos();
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uint32_t texturefracx = args.TextureUPos();
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uint32_t *dest = (uint32_t*)args.Dest();
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int dest_y = args.DestY();
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count = thread->count_for_thread(dest_y, count);
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if (count <= 0) return;
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frac += thread->skipped_by_thread(dest_y) * fracstep;
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dest = thread->dest_for_thread(dest_y, pitch, dest);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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__m128i srcalpha = _mm_set1_epi16(args.SrcAlpha());
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__m128i destalpha = _mm_set1_epi16(args.DestAlpha());
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for (int index = 0; index < count; index++)
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for (int index = 0; index < count; index++)
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{
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{
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int offset = index * pitch * 4;
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int offset = index * pitch;
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__m128i bgcolor = _mm_unpacklo_epi8(_mm_cvtsi32(dest[offset]), _mm_setzero_si128());
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__m128i bgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(dest[offset]), _mm_setzero_si128());
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// Sample
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// Sample
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<? Sample($isNearestFilter);?>
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<? Sample($isNearestFilter);?>
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@ -110,7 +133,7 @@ namespace swrenderer
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// Blend
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// Blend
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<? Blend($blendVariant);?>
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<? Blend($blendVariant);?>
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dest[offset] = _mm_cvtsi32(outcolor);
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dest[offset] = _mm_cvtsi128_si32(outcolor);
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frac += fracstep;
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frac += fracstep;
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}
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}
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<? }
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<? }
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@ -120,20 +143,20 @@ namespace swrenderer
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if ($isNearestFilter == true)
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if ($isNearestFilter == true)
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{ ?>
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{ ?>
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int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
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int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
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unsigned int ifgcolor = source[sample_index * 4];
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unsigned int ifgcolor = source[sample_index];
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__m128i fgcolor = _mm_unpacklo_epi16(_mm_unpacklo_epi8(_mm_cvtsi32(ifgcolor), _mm_setzero_si128()), _mm_setzero_si128());
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__m128i fgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ifgcolor), _mm_setzero_si128());
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<? }
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<? }
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else
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else
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{ ?>
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{ ?>
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unsigned int frac_y0 = (texturefracy >> FRACBITS) * textureheight;
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unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
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unsigned int frac_y1 = ((texturefracy + one) >> FRACBITS) * textureheight;
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unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
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unsigned int y0 = frac_y0 >> FRACBITS;
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unsigned int y0 = frac_y0 >> FRACBITS;
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unsigned int y1 = frac_y1 >> FRACBITS;
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unsigned int y1 = frac_y1 >> FRACBITS;
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unsigned int p00 = source[y0 * 4];
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unsigned int p00 = source[y0];
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unsigned int p01 = source[y1 * 4];
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unsigned int p01 = source[y1];
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unsigned int p10 = source2[y0 * 4];
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unsigned int p10 = source2[y0];
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unsigned int p11 = source2[y1 * 4];
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unsigned int p11 = source2[y1];
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unsigned int inv_b = texturefracx;
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unsigned int inv_b = texturefracx;
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unsigned int a = (frac_y1 >> (FRACBITS - 4)) & 15;
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unsigned int a = (frac_y1 >> (FRACBITS - 4)) & 15;
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unsigned int salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8;
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unsigned int salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8;
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unsigned int ifgcolor = (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue;
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unsigned int ifgcolor = (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue;
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__m128i fgcolor = _mm_unpacklo_epi16(_mm_unpacklo_epi8(_mm_cvtsi32(ifgcolor), _mm_setzero_si128()), _mm_setzero_si128());
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__m128i fgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ifgcolor), _mm_setzero_si128());
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<? }
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<? }
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}
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}
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@ -176,7 +199,7 @@ namespace swrenderer
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if ($blendVariant == "opaque")
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if ($blendVariant == "opaque")
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{ ?>
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{ ?>
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__m128 outcolor = fgcolor;
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__m128 outcolor = fgcolor;
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
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<? }
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<? }
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else if ($blendVariant == "masked")
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else if ($blendVariant == "masked")
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{
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{
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@ -184,8 +207,8 @@ namespace swrenderer
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fgcolor = _mm_mullo_epi16(fgcolor, alpha);
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fgcolor = _mm_mullo_epi16(fgcolor, alpha);
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bgcolor = _mm_mullo_epi16(bgcolor, inv_alpha);
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bgcolor = _mm_mullo_epi16(bgcolor, inv_alpha);
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__m128i outcolor = _mm_srli_epi16(_mm_add_epi16(fgcolor, bgcolor), 8);
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__m128i outcolor = _mm_srli_epi16(_mm_add_epi16(fgcolor, bgcolor), 8);
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
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outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000));
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outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
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<? }
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<? }
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else if ($blendVariant == "add" || $blendVariant == "addclamp")
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else if ($blendVariant == "add" || $blendVariant == "addclamp")
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{
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{
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__m128i out_lo = _mm_srai_epi16(_mm_add_epi32(fg_lo, bg_lo), 8);
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__m128i out_lo = _mm_srai_epi16(_mm_add_epi32(fg_lo, bg_lo), 8);
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__m128i out_hi = _mm_srai_epi16(_mm_add_epi32(fg_hi, bg_hi), 8);
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__m128i out_hi = _mm_srai_epi16(_mm_add_epi32(fg_hi, bg_hi), 8);
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__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
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__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
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outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000));
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outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
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<? }
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<? }
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else if ($blendVariant == "subclamp")
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else if ($blendVariant == "subclamp")
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{
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{
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__m128i out_lo = _mm_srai_epi16(_mm_sub_epi32(fg_lo, bg_lo), 8);
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__m128i out_lo = _mm_srai_epi16(_mm_sub_epi32(fg_lo, bg_lo), 8);
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__m128i out_hi = _mm_srai_epi16(_mm_sub_epi32(fg_hi, bg_hi), 8);
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__m128i out_hi = _mm_srai_epi16(_mm_sub_epi32(fg_hi, bg_hi), 8);
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__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
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__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
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outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000));
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outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
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<? }
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<? }
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else if ($blendVariant == "revsubclamp")
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else if ($blendVariant == "revsubclamp")
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{
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{
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__m128i out_lo = _mm_srai_epi16(_mm_sub_epi32(bg_lo, fg_lo), 8);
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__m128i out_lo = _mm_srai_epi16(_mm_sub_epi32(bg_lo, fg_lo), 8);
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__m128i out_hi = _mm_srai_epi16(_mm_sub_epi32(bg_hi, fg_hi), 8);
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__m128i out_hi = _mm_srai_epi16(_mm_sub_epi32(bg_hi, fg_hi), 8);
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__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
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__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
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outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
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outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000));
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outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
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<? }
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<? }
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}
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}
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