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- Added Blzut3's statusbar maintenance patch.
SVN r1380 (trunk)
This commit is contained in:
parent
176608cbf4
commit
40d740506d
6 changed files with 35 additions and 35 deletions
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@ -1,3 +1,6 @@
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January 30, 2009 (Changes by Graf Zahl)
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- Added Blzut3's statusbar maintenance patch.
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January 29, 2009 (Changes by Graf Zahl)
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- fixed sound origin of the Mage Wand's missile.
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@ -1750,14 +1750,14 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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}
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else
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{
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StatusBar = CreateCustomStatusBar(GETSBARINFOSCRIPT(gameinfo.gametype));
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StatusBar = CreateCustomStatusBar(SCRIPT_DEFAULT);
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}
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}
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if (StatusBar == NULL)
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{
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if (gameinfo.gametype & GAME_DoomChex)
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{
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StatusBar = CreateCustomStatusBar (GETSBARINFOSCRIPT(gameinfo.gametype));
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StatusBar = CreateCustomStatusBar (SCRIPT_DEFAULT);
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}
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else if (gameinfo.gametype == GAME_Heretic)
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{
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@ -147,17 +147,9 @@ struct SBarInfo
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static void Load();
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};
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#define NUM_SCRIPTS 5
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#define SCRIPT_CUSTOM 0
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#define SCRIPT_DOOM 1
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// The next ones shouldn't be used... yet
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#define SCRIPT_HERETIC 2
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#define SCRIPT_HEXEN 3
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#define SCRIPT_STRIFE 4
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// Converts GAME_x to it's script number
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#define GETSBARINFOSCRIPT(game) \
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(game & GAME_DoomChex) ? SCRIPT_DOOM : (game == GAME_Heretic ? SCRIPT_HERETIC : (game == GAME_Hexen ? SCRIPT_HEXEN : (game == GAME_Strife ? SCRIPT_STRIFE : SCRIPT_CUSTOM)))
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extern SBarInfo *SBarInfoScript[5];
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#define SCRIPT_DEFAULT 1
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extern SBarInfo *SBarInfoScript[2];
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// Enums used between the parser and the display
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@ -47,15 +47,7 @@
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#include "i_system.h"
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#include "g_level.h"
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SBarInfo *SBarInfoScript[NUM_SCRIPTS] = {NULL,NULL,NULL,NULL,NULL};
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static const char *DefaultScriptNames[NUM_SCRIPTS] =
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{
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"SBARINFO", //Custom
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"sbarinfo/doom.txt",
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NULL, //Heretic
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NULL, //Hexen
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NULL //Strife
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};
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SBarInfo *SBarInfoScript[2] = {NULL,NULL};
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static const char *SBarInfoTopLevel[] =
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{
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@ -114,7 +106,7 @@ static const char *SBarInfoRoutineLevel[] =
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static void FreeSBarInfoScript()
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{
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for(int i = 0;i < NUM_SCRIPTS;i++)
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for(int i = 0;i < 2;i++)
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{
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if (SBarInfoScript[i] != NULL)
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{
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@ -126,28 +118,25 @@ static void FreeSBarInfoScript()
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void SBarInfo::Load()
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{
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Printf ("ParseSBarInfo: Loading default status bar definitions.\n");
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for(int i = 1;i < NUM_SCRIPTS;i++) // Read in default bars if they exist
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if(gameinfo.statusbar != NULL)
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{
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if(DefaultScriptNames[i] != NULL)
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{
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int lump = Wads.CheckNumForFullName(DefaultScriptNames[i], true);
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int lump = Wads.CheckNumForFullName(gameinfo.statusbar, true);
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if(lump != -1)
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{
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if(SBarInfoScript[i] == NULL)
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SBarInfoScript[i] = new SBarInfo(lump);
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Printf ("ParseSBarInfo: Loading default status bar definition.\n");
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if(SBarInfoScript[SCRIPT_DEFAULT] == NULL)
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SBarInfoScript[SCRIPT_DEFAULT] = new SBarInfo(lump);
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else
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SBarInfoScript[i]->ParseSBarInfo(lump);
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}
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SBarInfoScript[SCRIPT_DEFAULT]->ParseSBarInfo(lump);
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}
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}
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if(Wads.CheckNumForName(DefaultScriptNames[SCRIPT_CUSTOM]) != -1)
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if(Wads.CheckNumForName("SBARINFO") != -1)
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{
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Printf ("ParseSBarInfo: Loading custom status bar definition.\n");
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int lastlump, lump;
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lastlump = 0;
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while((lump = Wads.FindLump(DefaultScriptNames[SCRIPT_CUSTOM], &lastlump)) != -1)
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while((lump = Wads.FindLump("SBARINFO", &lastlump)) != -1)
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{
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if(SBarInfoScript[SCRIPT_CUSTOM] == NULL)
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SBarInfoScript[SCRIPT_CUSTOM] = new SBarInfo(lump);
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15
src/gi.cpp
15
src/gi.cpp
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@ -101,6 +101,7 @@ gameinfo_t HexenGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"BagOfHolding", // Hexen doesn't have a backpack so use Heretic's.
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NULL,
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};
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gameinfo_t HexenDKGameInfo =
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@ -134,6 +135,7 @@ gameinfo_t HexenDKGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"BagOfHolding",
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NULL,
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};
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gameinfo_t HereticGameInfo =
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@ -167,6 +169,7 @@ gameinfo_t HereticGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"BagOfHolding",
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NULL,
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};
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gameinfo_t HereticSWGameInfo =
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@ -200,6 +203,7 @@ gameinfo_t HereticSWGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"BagOfHolding",
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NULL,
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};
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gameinfo_t SharewareGameInfo =
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@ -233,6 +237,7 @@ gameinfo_t SharewareGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"Backpack",
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"sbarinfo/doom.txt",
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};
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gameinfo_t RegisteredGameInfo =
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@ -266,6 +271,7 @@ gameinfo_t RegisteredGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"Backpack",
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"sbarinfo/doom.txt",
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};
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gameinfo_t ChexGameInfo =
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@ -299,6 +305,7 @@ gameinfo_t ChexGameInfo =
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MAKERGB(63,125,57),
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MAKERGB(95,175,87),
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"ZorchPack",
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"sbarinfo/doom.txt",
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};
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gameinfo_t Chex3GameInfo =
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@ -332,6 +339,7 @@ gameinfo_t Chex3GameInfo =
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MAKERGB(63,125,57),
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MAKERGB(95,175,87),
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"ZorchPack",
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"sbarinfo/doom.txt",
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};
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gameinfo_t RetailGameInfo =
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@ -365,6 +373,7 @@ gameinfo_t RetailGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"Backpack",
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"sbarinfo/doom.txt",
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};
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gameinfo_t CommercialGameInfo =
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@ -398,6 +407,7 @@ gameinfo_t CommercialGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"Backpack",
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"sbarinfo/doom.txt",
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};
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gameinfo_t PlutoniaGameInfo =
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@ -431,6 +441,7 @@ gameinfo_t PlutoniaGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"Backpack",
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"sbarinfo/doom.txt",
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};
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gameinfo_t TNTGameInfo =
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@ -464,6 +475,7 @@ gameinfo_t TNTGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"Backpack",
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"sbarinfo/doom.txt",
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};
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gameinfo_t StrifeGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"AmmoSatchel",
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NULL,
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};
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gameinfo_t StrifeTeaserGameInfo =
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@ -530,6 +543,7 @@ gameinfo_t StrifeTeaserGameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"AmmoSatchel",
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NULL,
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};
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gameinfo_t StrifeTeaser2GameInfo =
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@ -563,4 +577,5 @@ gameinfo_t StrifeTeaser2GameInfo =
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MAKERGB(104,0,0),
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MAKERGB(255,0,0),
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"AmmoSatchel",
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NULL,
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};
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1
src/gi.h
1
src/gi.h
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@ -122,6 +122,7 @@ typedef struct
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DWORD defaultbloodcolor;
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DWORD defaultbloodparticlecolor;
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const char *backpacktype;
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const char *statusbar;
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} gameinfo_t;
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extern gameinfo_t gameinfo;
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