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https://github.com/ZDoom/gzdoom-gles.git
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- removed DirectDraw backend.
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parent
3c3c2f03e8
commit
40bbe5cd8a
8 changed files with 4 additions and 1467 deletions
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@ -493,7 +493,6 @@ set( PLAT_WIN32_SOURCES
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win32/critsec.cpp
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win32/critsec.cpp
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win32/fb_d3d9.cpp
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win32/fb_d3d9.cpp
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win32/fb_d3d9_wipe.cpp
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win32/fb_d3d9_wipe.cpp
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win32/fb_ddraw.cpp
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win32/hardware.cpp
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win32/hardware.cpp
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win32/helperthread.cpp
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win32/helperthread.cpp
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win32/i_cd.cpp
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win32/i_cd.cpp
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@ -95,7 +95,7 @@ EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Int, vid_refreshrate)
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EXTERN_CVAR(Int, vid_refreshrate)
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#ifdef WIN32
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#ifdef WIN32
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extern cycle_t BlitCycles;
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cycle_t BlitCycles;
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#endif
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#endif
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void gl_LoadExtensions();
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void gl_LoadExtensions();
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@ -476,7 +476,7 @@ VideoModes[] =
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};
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};
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cycle_t BlitCycles;
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extern cycle_t BlitCycles;
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cycle_t FlipCycles;
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cycle_t FlipCycles;
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@ -107,7 +107,7 @@ CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static cycle_t BlitCycles;
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extern cycle_t BlitCycles;
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static cycle_t SDLFlipCycles;
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static cycle_t SDLFlipCycles;
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// CODE --------------------------------------------------------------------
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// CODE --------------------------------------------------------------------
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File diff suppressed because it is too large
Load diff
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@ -97,7 +97,6 @@ class Win32Video : public IVideo
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void AddLetterboxModes ();
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void AddLetterboxModes ();
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void ScaleModes (int doubling);
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void ScaleModes (int doubling);
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friend class DDrawFB;
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friend class D3DFB;
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friend class D3DFB;
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};
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};
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@ -16,87 +16,6 @@
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extern HANDLE FPSLimitEvent;
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extern HANDLE FPSLimitEvent;
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class DDrawFB : public BaseWinFB
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{
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typedef BaseWinFB Super;
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public:
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DDrawFB (int width, int height, bool fullscreen);
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~DDrawFB ();
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bool IsValid ();
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bool Lock (bool buffer);
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void Unlock ();
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void ForceBuffering (bool force);
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void Update ();
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PalEntry *GetPalette ();
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void GetFlashedPalette (PalEntry pal[256]);
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void UpdatePalette ();
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bool SetGamma (float gamma);
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bool SetFlash (PalEntry rgb, int amount);
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void GetFlash (PalEntry &rgb, int &amount);
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int GetPageCount ();
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int QueryNewPalette ();
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void PaletteChanged ();
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void SetVSync (bool vsync);
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void NewRefreshRate();
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HRESULT GetHR ();
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bool Is8BitMode();
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virtual int GetTrueHeight() { return TrueHeight; }
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void Blank ();
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bool PaintToWindow ();
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private:
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enum LockSurfRes { NoGood, Good, GoodWasLost };
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bool CreateResources ();
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void ReleaseResources ();
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bool CreateSurfacesAttached ();
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bool CreateSurfacesComplex ();
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bool CreateBlitterSource ();
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LockSurfRes LockSurf (LPRECT lockrect, LPDIRECTDRAWSURFACE surf);
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void RebuildColorTable ();
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void MaybeCreatePalette ();
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bool AddBackBuf (LPDIRECTDRAWSURFACE *surface, int num);
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HRESULT AttemptRestore ();
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HRESULT LastHR;
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uint8_t GammaTable[3][256];
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PalEntry SourcePalette[256];
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PALETTEENTRY PalEntries[256];
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DWORD FlipFlags;
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LPDIRECTDRAWPALETTE Palette;
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LPDIRECTDRAWSURFACE PrimarySurf;
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LPDIRECTDRAWSURFACE BackSurf;
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LPDIRECTDRAWSURFACE BackSurf2;
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LPDIRECTDRAWSURFACE BlitSurf;
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LPDIRECTDRAWSURFACE LockingSurf;
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LPDIRECTDRAWCLIPPER Clipper;
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HPALETTE GDIPalette;
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DWORD ClipSize;
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PalEntry Flash;
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int FlashAmount;
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int BufferCount;
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int BufferPitch;
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int TrueHeight;
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int PixelDoubling;
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float Gamma;
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bool NeedGammaUpdate;
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bool NeedPalUpdate;
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bool NeedResRecreate;
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bool PaletteChangeExpected;
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bool MustBuffer; // The screen is not 8-bit, or there is no backbuffer
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bool BufferingNow; // Most recent Lock was buffered
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bool WasBuffering; // Second most recent Lock was buffered
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bool Write8bit;
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bool UpdatePending; // On final unlock, call Update()
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bool UseBlitter; // Use blitter to copy from sys mem to video mem
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bool UsePfx;
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DDrawFB() {}
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};
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class D3DFB : public BaseWinFB
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class D3DFB : public BaseWinFB
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{
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{
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@ -672,70 +672,11 @@ DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool bgra, b
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}
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}
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else
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else
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{
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{
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fb = new DDrawFB (width, height, fullscreen);
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I_FatalError("Unable to create framebuffer. Direct3D not found");
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}
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}
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LOG1 ("New fb created @ %p\n", fb);
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LOG1 ("New fb created @ %p\n", fb);
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// If we could not create the framebuffer, try again with slightly
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// different parameters in this order:
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// 1. Try with the closest size
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// 2. Try in the opposite screen mode with the original size
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// 3. Try in the opposite screen mode with the closest size
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// This is a somewhat confusing mass of recursion here.
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while (fb == NULL || !fb->IsValid ())
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{
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static HRESULT hr;
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if (fb != NULL)
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{
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if (retry == 0)
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{
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hr = fb->GetHR ();
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}
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delete fb;
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LOG1 ("fb is bad: %08lx\n", hr);
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}
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else
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{
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LOG ("Could not create fb at all\n");
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}
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screen = NULL;
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LOG1 ("Retry number %d\n", retry);
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switch (retry)
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{
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case 0:
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owidth = width;
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oheight = height;
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case 2:
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// Try a different resolution. Hopefully that will work.
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I_ClosestResolution (&width, &height, 8);
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LOG2 ("Retry with size %d,%d\n", width, height);
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break;
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case 1:
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// Try changing fullscreen mode. Maybe that will work.
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width = owidth;
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height = oheight;
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fullscreen = !fullscreen;
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LOG1 ("Retry with fullscreen %d\n", fullscreen);
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break;
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default:
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// I give up!
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LOG3 ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr);
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I_FatalError ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr);
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}
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++retry;
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fb = static_cast<DDrawFB *>(CreateFrameBuffer (width, height, bgra, fullscreen, NULL));
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}
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retry = 0;
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fb->SetFlash (flashColor, flashAmount);
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fb->SetFlash (flashColor, flashAmount);
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return fb;
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return fb;
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}
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}
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