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- fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx.
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1 changed files with 2 additions and 2 deletions
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@ -13,7 +13,7 @@ class SoundWind : Actor
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States
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{
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Spawn:
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TNT1 A 2 A_PlaySound("world/wind", CHAN_6);
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TNT1 A 2 A_PlaySound("world/wind", CHAN_6, 1, true);
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Loop;
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}
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}
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@ -36,7 +36,7 @@ class SoundWaterfall : Actor
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States
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{
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Spawn:
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TNT1 A 2 A_PlaySound("world/waterfall", CHAN_6);
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TNT1 A 2 A_PlaySound("world/waterfall", CHAN_6, 1, true);
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Loop;
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}
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}
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