mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
- moved renderstyle and colortables code to 'common'.
This commit is contained in:
parent
f8e9cb8fbc
commit
3e285d2261
18 changed files with 128 additions and 87 deletions
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@ -1060,7 +1060,6 @@ set (PCH_SOURCES
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r_data/sprites.cpp
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r_data/portalgroups.cpp
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r_data/voxels.cpp
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r_data/renderstyle.cpp
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r_data/r_canvastexture.cpp
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r_data/r_interpolate.cpp
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r_data/r_vanillatrans.cpp
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@ -1149,6 +1148,8 @@ set (PCH_SOURCES
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common/engine/palettecontainer.cpp
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common/engine/stringtable.cpp
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common/engine/i_interface.cpp
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common/engine/renderstyle.cpp
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common/engine/v_colortables.cpp
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utility/m_random.cpp
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utility/nodebuilder/nodebuild.cpp
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@ -35,7 +35,6 @@
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#include "templates.h"
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#include "renderstyle.h"
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#include "c_cvars.h"
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#include "serializer.h"
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CVAR (Bool, r_drawtrans, true, 0)
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CVAR (Int, r_drawfuzz, 1, CVAR_ARCHIVE)
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@ -158,8 +157,3 @@ void FRenderStyle::CheckFuzz()
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BlendOp = STYLEOP_Fuzz;
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}
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}
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FSerializer &Serialize(FSerializer &arc, const char *key, FRenderStyle &style, FRenderStyle *def)
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{
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return arc.Array(key, &style.BlendOp, def ? &def->BlendOp : nullptr, 4);
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}
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103
src/common/engine/v_colortables.cpp
Normal file
103
src/common/engine/v_colortables.cpp
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@ -0,0 +1,103 @@
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/*
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** v_colortables.cpp
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** Various color blending tables
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "v_colortables.h"
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#include "colormatcher.h"
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uint32_t Col2RGB8[65][256];
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uint32_t *Col2RGB8_LessPrecision[65];
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uint32_t Col2RGB8_Inverse[65][256];
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uint32_t Col2RGB8_2[63][256]; // this array's second dimension is called up by pointer as Col2RGB8_LessPrecision[] elsewhere.
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ColorTable32k RGB32k;
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ColorTable256k RGB256k;
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//==========================================================================
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//
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// BuildTransTable
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//
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// Build the tables necessary for blending - used by software rendering and
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// texture composition
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//
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//==========================================================================
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void BuildTransTable (const PalEntry *palette)
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{
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int r, g, b;
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// create the RGB555 lookup table
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for (r = 0; r < 32; r++)
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for (g = 0; g < 32; g++)
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for (b = 0; b < 32; b++)
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RGB32k.RGB[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
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// create the RGB666 lookup table
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for (r = 0; r < 64; r++)
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for (g = 0; g < 64; g++)
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for (b = 0; b < 64; b++)
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RGB256k.RGB[r][g][b] = ColorMatcher.Pick ((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
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int x, y;
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// create the swizzled palette
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for (x = 0; x < 65; x++)
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for (y = 0; y < 256; y++)
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Col2RGB8[x][y] = (((palette[y].r*x)>>4)<<20) |
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((palette[y].g*x)>>4) |
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(((palette[y].b*x)>>4)<<10);
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// create the swizzled palette with the lsb of red and blue forced to 0
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// (for green, a 1 is okay since it never gets added into)
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for (x = 1; x < 64; x++)
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{
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Col2RGB8_LessPrecision[x] = Col2RGB8_2[x-1];
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for (y = 0; y < 256; y++)
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{
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Col2RGB8_2[x-1][y] = Col2RGB8[x][y] & 0x3feffbff;
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}
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}
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Col2RGB8_LessPrecision[0] = Col2RGB8[0];
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Col2RGB8_LessPrecision[64] = Col2RGB8[64];
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// create the inverse swizzled palette
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for (x = 0; x < 65; x++)
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for (y = 0; y < 256; y++)
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{
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Col2RGB8_Inverse[x][y] = (((((255-palette[y].r)*x)>>4)<<20) |
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(((255-palette[y].g)*x)>>4) |
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((((255-palette[y].b)*x)>>4)<<10)) & 0x3feffbff;
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}
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}
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@ -1,5 +1,8 @@
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#pragma once
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#include <stdint.h>
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#include "palentry.h"
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// extracted from v_video.h because this caused circular dependencies between v_video.h and textures.h
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// Translucency tables
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@ -50,3 +53,5 @@ extern uint32_t Col2RGB8_Inverse[65][256];
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// ------10000000001000000000100000 = 0x40100400 >> 5
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// --11111-----11111-----11111----- = 0x40100400 - (0x40100400 >> 5) aka "white"
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// --111111111111111111111111111111 = 0x3FFFFFFF
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void BuildTransTable (const PalEntry *palette);
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@ -38,7 +38,7 @@
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#include "dobject.h"
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#include "v_collection.h"
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#include "v_text.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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class player_t;
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struct FRemapTable;
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@ -37,7 +37,7 @@
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#include <string.h>
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#include "doomtype.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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class FScanner;
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class FDecalTemplate;
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@ -38,17 +38,11 @@
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#include "basics.h"
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#include "vectors.h"
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#include "colormatcher.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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#include "textureid.h"
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#include <vector>
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#include "hwrenderer/textures/hw_texcontainer.h"
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/*
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#include "v_palette.h"
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#include "r_data/v_colortables.h"
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#include "r_data/r_translate.h"
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*/
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// 15 because 0th texture is our texture
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#define MAX_CUSTOM_HW_SHADER_TEXTURES 15
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@ -41,7 +41,7 @@
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#include "doomdef.h"
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#include "textures/textures.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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#include "s_sound.h"
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#include "memarena.h"
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#include "g_level.h"
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@ -30,7 +30,7 @@
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#ifndef __P_PSPR_H__
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#define __P_PSPR_H__
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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// Basic data types.
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// Needs fixed point, and BAM angles.
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@ -50,13 +50,6 @@
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#include "g_levellocals.h"
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#include "m_png.h"
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uint32_t Col2RGB8[65][256];
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uint32_t *Col2RGB8_LessPrecision[65];
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uint32_t Col2RGB8_Inverse[65][256];
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uint32_t Col2RGB8_2[63][256]; // this array's second dimension is called up by pointer as Col2RGB8_LessPrecision[] elsewhere.
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ColorTable32k RGB32k;
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ColorTable256k RGB256k;
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/* Current color blending values */
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int BlendR, BlendG, BlendB, BlendA;
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@ -94,61 +87,6 @@ CCMD (bumpgamma)
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}
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//==========================================================================
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//
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// BuildTransTable
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//
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// Build the tables necessary for blending
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//
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//==========================================================================
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static void BuildTransTable (const PalEntry *palette)
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{
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int r, g, b;
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// create the RGB555 lookup table
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for (r = 0; r < 32; r++)
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for (g = 0; g < 32; g++)
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for (b = 0; b < 32; b++)
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RGB32k.RGB[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
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// create the RGB666 lookup table
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for (r = 0; r < 64; r++)
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for (g = 0; g < 64; g++)
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for (b = 0; b < 64; b++)
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RGB256k.RGB[r][g][b] = ColorMatcher.Pick ((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
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int x, y;
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// create the swizzled palette
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for (x = 0; x < 65; x++)
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for (y = 0; y < 256; y++)
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Col2RGB8[x][y] = (((palette[y].r*x)>>4)<<20) |
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((palette[y].g*x)>>4) |
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(((palette[y].b*x)>>4)<<10);
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// create the swizzled palette with the lsb of red and blue forced to 0
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// (for green, a 1 is okay since it never gets added into)
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for (x = 1; x < 64; x++)
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{
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Col2RGB8_LessPrecision[x] = Col2RGB8_2[x-1];
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for (y = 0; y < 256; y++)
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{
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Col2RGB8_2[x-1][y] = Col2RGB8[x][y] & 0x3feffbff;
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}
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}
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Col2RGB8_LessPrecision[0] = Col2RGB8[0];
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Col2RGB8_LessPrecision[64] = Col2RGB8[64];
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// create the inverse swizzled palette
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for (x = 0; x < 65; x++)
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for (y = 0; y < 256; y++)
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{
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Col2RGB8_Inverse[x][y] = (((((255-palette[y].r)*x)>>4)<<20) |
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(((255-palette[y].g)*x)>>4) |
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((((255-palette[y].b)*x)>>4)<<10)) & 0x3feffbff;
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}
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}
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void InitPalette ()
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{
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@ -4,7 +4,7 @@
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#include "tarray.h"
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#include "textures.h"
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#include "v_palette.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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#include "r_data/colormaps.h"
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struct DrawParms;
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@ -5,7 +5,7 @@
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//
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//==========================================================================
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#include "r_defs.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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#include "textures/textures.h"
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#include "r_data/colormaps.h"
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@ -24,7 +24,7 @@
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#include <cstdint>
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#include <vector>
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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#include "rendering/swrenderer/drawers/r_draw.h"
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class FString;
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@ -41,9 +41,9 @@
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#include "doomdef.h"
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#include "m_png.h"
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#include "dobject.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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#include "c_cvars.h"
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#include "r_data/v_colortables.h"
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#include "v_colortables.h"
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#include "v_2ddrawer.h"
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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@ -2,7 +2,7 @@
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#pragma once
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#include "vulkan/system/vk_objects.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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#include "hwrenderer/data/buffers.h"
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#include "hwrenderer/scene/hw_renderstate.h"
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#include <string.h>
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@ -22,7 +22,7 @@
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#include "vk_builders.h"
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#include "engineerrors.h"
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#include "r_data/renderstyle.h"
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#include "renderstyle.h"
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#include <ShaderLang.h>
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#include <GlslangToSpv.h>
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@ -2302,3 +2302,9 @@ FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &value, N
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}
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return arc;
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}
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#include "renderstyle.h"
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FSerializer& Serialize(FSerializer& arc, const char* key, FRenderStyle& style, FRenderStyle* def)
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{
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return arc.Array(key, &style.BlendOp, def ? &def->BlendOp : nullptr, 4);
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}
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