- Bumped ZScript version to be the same as in GZDoom as Graf suggested.

This commit is contained in:
drfrag 2019-10-31 17:37:54 +01:00
parent 9ea43c4b14
commit 3e0fa5cc1b
2 changed files with 8 additions and 4 deletions

View file

@ -403,11 +403,15 @@ static void DoParse(int lumpnum)
{
sc.ScriptError("Bad version directive");
}
if (state.ParseVersion > MakeVersion(VER_MAJOR, VER_MINOR, VER_REVISION) && !Args->CheckParm("-zsvoverride"))
if (state.ParseVersion > MakeVersion(VER_MAJOR, VER_MINOR, VER_REVISION))
{
Printf(TEXTCOLOR_RED "Warning: ZScript version mismatch. %d.%d.%d required but only %d.%d.%d supported.\n",
state.ParseVersion.major, state.ParseVersion.minor, state.ParseVersion.revision, VER_MAJOR, VER_MINOR, VER_REVISION);
}
else if (state.ParseVersion > MakeVersion(3, 9, 0))
{
Printf(TEXTCOLOR_RED "Warning: ZScript version %d.%d.%d only partially supported.\n", VER_MAJOR, VER_MINOR, VER_REVISION);
}
}
else
{

View file

@ -48,9 +48,9 @@ const char *GetVersionString();
#define RC_PRODUCTVERSION 3,83,1
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 3
#define VER_MINOR 9
#define VER_REVISION 0
#define VER_MAJOR 4
#define VER_MINOR 2
#define VER_REVISION 3
// Version identifier for network games.
// Bump it every time you do a release unless you're certain you