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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
- fixed: Switch statement without a default jumped to the first first case label instead.
- removed placeholder code from scripted Marine.
This commit is contained in:
parent
135cfcf016
commit
3db712cd73
2 changed files with 7 additions and 9 deletions
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@ -8250,6 +8250,7 @@ ExpEmit FxSwitchStatement::Emit(VMFunctionBuilder *build)
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}
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size_t DefaultAddress = build->Emit(OP_JMP, 0);
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TArray<size_t> BreakAddresses;
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bool defaultset = false;
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for (auto line : Content)
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{
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@ -8270,6 +8271,7 @@ ExpEmit FxSwitchStatement::Emit(VMFunctionBuilder *build)
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else
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{
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build->BackpatchToHere(DefaultAddress);
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defaultset = true;
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}
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break;
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@ -8290,6 +8292,7 @@ ExpEmit FxSwitchStatement::Emit(VMFunctionBuilder *build)
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{
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build->BackpatchToHere(addr);
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}
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if (!defaultset) build->BackpatchToHere(DefaultAddress);
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Content.Clear();
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Content.ShrinkToFit();
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return ExpEmit();
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@ -96,6 +96,7 @@ class ScriptedMarine : Actor
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PLAY F 6 BRIGHT A_M_FirePistol(1);
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PLAY A 4 A_FaceTarget;
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PLAY A 0 A_M_Refire(0, "ShootEnd");
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Goto Fireloop.Pistol;
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ShootEnd:
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PLAY A 5;
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Goto See;
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@ -226,18 +227,12 @@ class ScriptedMarine : Actor
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//
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//============================================================================
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// placeholder to make it compile for the time being.
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SpriteID GetSprite(State st)
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{
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return SpriteID(0);
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}
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override void Tick ()
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{
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Super.Tick ();
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// Override the standard sprite, if desired
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if (SpriteOverride != 0 && sprite == GetSprite(SpawnState))
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if (SpriteOverride != 0 && sprite == SpawnState.sprite)
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{
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sprite = SpriteOverride;
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}
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@ -632,14 +627,14 @@ class ScriptedMarine : Actor
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{
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if (source == null)
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{ // A valid actor class wasn't passed, so use the standard sprite
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SpriteOverride = sprite = GetSprite(SpawnState);
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SpriteOverride = sprite = SpawnState.sprite;
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// Copy the standard scaling
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Scale = Default.Scale;
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}
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else
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{ // Use the same sprite and scaling the passed class spawns with
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readonly<Actor> def = GetDefaultByType (source);
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SpriteOverride = sprite = GetSprite(def.SpawnState);
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SpriteOverride = sprite = def.SpawnState.sprite;
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Scale = def.Scale;
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}
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}
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