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- use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.
- fixed light definitions for Freedoom to match the graphics.
This commit is contained in:
parent
9575715b1e
commit
3b30b4d979
6 changed files with 2396 additions and 6 deletions
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@ -354,8 +354,8 @@ object TechLamp
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flickerlight2 BIGREDTORCH
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flickerlight2 BIGREDTORCH
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{
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{
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color 1.0 0.5 0.2
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color 1.0 0.5 0.2
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size 64
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size 60
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secondarySize 72
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secondarySize 66
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interval 0.1
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interval 0.1
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offset 0 60 0
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offset 0 60 0
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}
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}
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@ -369,8 +369,8 @@ object RedTorch
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flickerlight2 BIGGREENTORCH
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flickerlight2 BIGGREENTORCH
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{
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{
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color 0.3 1.0 0.3
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color 0.3 1.0 0.3
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size 64
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size 60
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secondarySize 72
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secondarySize 66
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interval 0.1
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interval 0.1
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offset 0 60 0
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offset 0 60 0
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}
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}
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@ -384,8 +384,8 @@ object GreenTorch
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flickerlight2 BIGBLUETORCH
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flickerlight2 BIGBLUETORCH
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{
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{
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color 0.3 0.3 1.0
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color 0.3 0.3 1.0
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size 64
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size 60
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secondarySize 72
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secondarySize 66
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interval 0.1
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interval 0.1
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offset 0 60 0
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offset 0 60 0
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}
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}
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1258
wadsrc_lights/static/doom.doom2/gldefs.txt
Normal file
1258
wadsrc_lights/static/doom.doom2/gldefs.txt
Normal file
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1132
wadsrc_lights/static/doom.freedoom/gldefs.txt
Normal file
1132
wadsrc_lights/static/doom.freedoom/gldefs.txt
Normal file
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Load diff
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