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SVN r848 (trunk)
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@ -297,6 +297,7 @@ enum
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MF5_ALWAYSRESPAWN = 0x00020000, // always respawns, regardless of skill setting
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MF5_ALWAYSRESPAWN = 0x00020000, // always respawns, regardless of skill setting
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MF5_NEVERRESPAWN = 0x00040000, // never respawns, regardless of skill setting
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MF5_NEVERRESPAWN = 0x00040000, // never respawns, regardless of skill setting
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MF5_DONTRIP = 0x00080000, // Ripping projectiles explode when hittin this actor
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MF5_DONTRIP = 0x00080000, // Ripping projectiles explode when hittin this actor
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MF5_NOINFIGHTING = 0x00100000, // This actor doesn't switch target when it's hurt
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// --- mobj.renderflags ---
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// --- mobj.renderflags ---
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@ -234,6 +234,7 @@ static flagdef ActorFlags[]=
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DEFINE_FLAG(MF5, ALWAYSRESPAWN, AActor, flags5),
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DEFINE_FLAG(MF5, ALWAYSRESPAWN, AActor, flags5),
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DEFINE_FLAG(MF5, NEVERRESPAWN, AActor, flags5),
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DEFINE_FLAG(MF5, NEVERRESPAWN, AActor, flags5),
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DEFINE_FLAG(MF5, DONTRIP, AActor, flags5),
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DEFINE_FLAG(MF5, DONTRIP, AActor, flags5),
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DEFINE_FLAG(MF5, NOINFIGHTING, AActor, flags5),
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// Effect flags
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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