Last commit was incomplete

SVN r848 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-24 22:16:21 +00:00
parent 1e81eb0fee
commit 3a80dac348
2 changed files with 2 additions and 0 deletions

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@ -297,6 +297,7 @@ enum
MF5_ALWAYSRESPAWN = 0x00020000, // always respawns, regardless of skill setting MF5_ALWAYSRESPAWN = 0x00020000, // always respawns, regardless of skill setting
MF5_NEVERRESPAWN = 0x00040000, // never respawns, regardless of skill setting MF5_NEVERRESPAWN = 0x00040000, // never respawns, regardless of skill setting
MF5_DONTRIP = 0x00080000, // Ripping projectiles explode when hittin this actor MF5_DONTRIP = 0x00080000, // Ripping projectiles explode when hittin this actor
MF5_NOINFIGHTING = 0x00100000, // This actor doesn't switch target when it's hurt
// --- mobj.renderflags --- // --- mobj.renderflags ---

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@ -234,6 +234,7 @@ static flagdef ActorFlags[]=
DEFINE_FLAG(MF5, ALWAYSRESPAWN, AActor, flags5), DEFINE_FLAG(MF5, ALWAYSRESPAWN, AActor, flags5),
DEFINE_FLAG(MF5, NEVERRESPAWN, AActor, flags5), DEFINE_FLAG(MF5, NEVERRESPAWN, AActor, flags5),
DEFINE_FLAG(MF5, DONTRIP, AActor, flags5), DEFINE_FLAG(MF5, DONTRIP, AActor, flags5),
DEFINE_FLAG(MF5, NOINFIGHTING, AActor, flags5),
// Effect flags // Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects), DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),