mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
Merge pull request #359 from Leonard2/master
Added weapon interpolation.
This commit is contained in:
commit
364ca11b43
8 changed files with 253 additions and 4 deletions
|
@ -427,6 +427,7 @@ public:
|
||||||
short fixedcolormap; // can be set to REDCOLORMAP, etc.
|
short fixedcolormap; // can be set to REDCOLORMAP, etc.
|
||||||
short fixedlightlevel;
|
short fixedlightlevel;
|
||||||
pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
|
pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
|
||||||
|
TObjPtr<DInterpolation> pspinterp[NUMPSPRITES]; // view sprite interpolations
|
||||||
int morphTics; // player is a chicken/pig if > 0
|
int morphTics; // player is a chicken/pig if > 0
|
||||||
const PClass *MorphedPlayerClass; // [MH] (for SBARINFO) class # for this player instance when morphed
|
const PClass *MorphedPlayerClass; // [MH] (for SBARINFO) class # for this player instance when morphed
|
||||||
int MorphStyle; // which effects to apply for this player instance when morphed
|
int MorphStyle; // which effects to apply for this player instance when morphed
|
||||||
|
|
|
@ -1726,6 +1726,15 @@ void G_DoPlayerPop(int playernum)
|
||||||
players[playernum].mo = NULL;
|
players[playernum].mo = NULL;
|
||||||
players[playernum].camera = NULL;
|
players[playernum].camera = NULL;
|
||||||
}
|
}
|
||||||
|
// Now's the ideal time to remove his psprite interpolations.
|
||||||
|
for (int ii = 0; ii < NUMPSPRITES; ii++)
|
||||||
|
{
|
||||||
|
if (players[playernum].psprites[ii].interpolation != NULL)
|
||||||
|
{
|
||||||
|
players[playernum].psprites[ii].StopInterpolation();
|
||||||
|
players[playernum].pspinterp[ii] = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
// [RH] Let the scripts know the player left
|
// [RH] Let the scripts know the player left
|
||||||
FBehavior::StaticStartTypedScripts(SCRIPT_Disconnect, NULL, true, playernum);
|
FBehavior::StaticStartTypedScripts(SCRIPT_Disconnect, NULL, true, playernum);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1104,11 +1104,32 @@ void P_MovePsprites (player_t *player)
|
||||||
P_CheckWeaponZoom (player);
|
P_CheckWeaponZoom (player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
psp = &player->psprites[0];
|
||||||
|
for (i = 0; i < NUMPSPRITES; i++, psp++)
|
||||||
|
{
|
||||||
|
if (psp->state == NULL)
|
||||||
|
{
|
||||||
|
if (psp->interpolation != NULL)
|
||||||
|
{
|
||||||
|
player->pspinterp[i] = NULL;
|
||||||
|
psp->StopInterpolation();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (psp->interpolation == NULL)
|
||||||
|
{
|
||||||
|
player->pspinterp[i] = psp->SetInterpolation(player - players, i);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
FArchive &operator<< (FArchive &arc, pspdef_t &def)
|
FArchive &operator<< (FArchive &arc, pspdef_t &def)
|
||||||
{
|
{
|
||||||
arc << def.state << def.tics << def.sx << def.sy
|
arc << def.state << def.tics << def.sx << def.sy
|
||||||
<< def.sprite << def.frame;
|
<< def.sprite << def.frame;
|
||||||
|
|
||||||
|
if (SaveVersion >= 4525)
|
||||||
|
arc << def.interpolation;
|
||||||
|
|
||||||
return arc;
|
return arc;
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
// Basic data types.
|
// Basic data types.
|
||||||
// Needs fixed point, and BAM angles.
|
// Needs fixed point, and BAM angles.
|
||||||
#include "tables.h"
|
#include "tables.h"
|
||||||
|
#include "r_data/r_interpolate.h"
|
||||||
#include "thingdef/thingdef.h"
|
#include "thingdef/thingdef.h"
|
||||||
|
|
||||||
#define WEAPONBOTTOM 128*FRACUNIT
|
#define WEAPONBOTTOM 128*FRACUNIT
|
||||||
|
@ -71,6 +72,11 @@ struct pspdef_t
|
||||||
int sprite;
|
int sprite;
|
||||||
int frame;
|
int frame;
|
||||||
bool processPending; // true: waiting for periodic processing on this tick
|
bool processPending; // true: waiting for periodic processing on this tick
|
||||||
|
|
||||||
|
TObjPtr<DInterpolation> interpolation;
|
||||||
|
DInterpolation *SetInterpolation(int player, int position);
|
||||||
|
void UpdateInterpolation(int player);
|
||||||
|
void StopInterpolation();
|
||||||
};
|
};
|
||||||
|
|
||||||
class FArchive;
|
class FArchive;
|
||||||
|
|
|
@ -297,6 +297,11 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
|
||||||
{
|
{
|
||||||
dst->mo->player = dst;
|
dst->mo->player = dst;
|
||||||
}
|
}
|
||||||
|
// Fix the psprite interpolation pointers too.
|
||||||
|
for (int i = 0; i < NUMPSPRITES; i++)
|
||||||
|
{
|
||||||
|
dst->psprites[i].UpdateInterpolation(dst - players);
|
||||||
|
}
|
||||||
// These 2 variables may not be overwritten.
|
// These 2 variables may not be overwritten.
|
||||||
dst->attackdown = attackdown;
|
dst->attackdown = attackdown;
|
||||||
dst->usedown = usedown;
|
dst->usedown = usedown;
|
||||||
|
|
|
@ -316,6 +316,7 @@ player_t::player_t()
|
||||||
memset (&cmd, 0, sizeof(cmd));
|
memset (&cmd, 0, sizeof(cmd));
|
||||||
memset (frags, 0, sizeof(frags));
|
memset (frags, 0, sizeof(frags));
|
||||||
memset (psprites, 0, sizeof(psprites));
|
memset (psprites, 0, sizeof(psprites));
|
||||||
|
memset (pspinterp, 0, sizeof(pspinterp));
|
||||||
}
|
}
|
||||||
|
|
||||||
player_t &player_t::operator=(const player_t &p)
|
player_t &player_t::operator=(const player_t &p)
|
||||||
|
@ -371,6 +372,7 @@ player_t &player_t::operator=(const player_t &p)
|
||||||
fixedcolormap = p.fixedcolormap;
|
fixedcolormap = p.fixedcolormap;
|
||||||
fixedlightlevel = p.fixedlightlevel;
|
fixedlightlevel = p.fixedlightlevel;
|
||||||
memcpy(psprites, &p.psprites, sizeof(psprites));
|
memcpy(psprites, &p.psprites, sizeof(psprites));
|
||||||
|
memcpy(pspinterp, &p.pspinterp, sizeof(pspinterp));
|
||||||
morphTics = p.morphTics;
|
morphTics = p.morphTics;
|
||||||
MorphedPlayerClass = p.MorphedPlayerClass;
|
MorphedPlayerClass = p.MorphedPlayerClass;
|
||||||
MorphStyle = p.MorphStyle;
|
MorphStyle = p.MorphStyle;
|
||||||
|
@ -435,6 +437,10 @@ size_t player_t::FixPointers (const DObject *old, DObject *rep)
|
||||||
if (*&ConversationNPC == old) ConversationNPC = replacement, changed++;
|
if (*&ConversationNPC == old) ConversationNPC = replacement, changed++;
|
||||||
if (*&ConversationPC == old) ConversationPC = replacement, changed++;
|
if (*&ConversationPC == old) ConversationPC = replacement, changed++;
|
||||||
if (*&MUSINFOactor == old) MUSINFOactor = replacement, changed++;
|
if (*&MUSINFOactor == old) MUSINFOactor = replacement, changed++;
|
||||||
|
|
||||||
|
for (int i = 0; i < NUMPSPRITES; i++)
|
||||||
|
if (*&pspinterp[i] == old) pspinterp[i] = static_cast<DInterpolation *>(rep), changed++;
|
||||||
|
|
||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -454,6 +460,11 @@ size_t player_t::PropagateMark()
|
||||||
{
|
{
|
||||||
GC::Mark(PendingWeapon);
|
GC::Mark(PendingWeapon);
|
||||||
}
|
}
|
||||||
|
for (int i = 0; i < NUMPSPRITES; i++)
|
||||||
|
{
|
||||||
|
GC::Mark(pspinterp[i]);
|
||||||
|
}
|
||||||
|
|
||||||
return sizeof(*this);
|
return sizeof(*this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3052,7 +3063,11 @@ void player_t::Serialize (FArchive &arc)
|
||||||
for (i = 0; i < MAXPLAYERS; i++)
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
arc << frags[i];
|
arc << frags[i];
|
||||||
for (i = 0; i < NUMPSPRITES; i++)
|
for (i = 0; i < NUMPSPRITES; i++)
|
||||||
|
{
|
||||||
arc << psprites[i];
|
arc << psprites[i];
|
||||||
|
if (SaveVersion >= 4525)
|
||||||
|
arc << pspinterp[i];
|
||||||
|
}
|
||||||
|
|
||||||
arc << CurrentPlayerClass;
|
arc << CurrentPlayerClass;
|
||||||
|
|
||||||
|
|
|
@ -151,6 +151,35 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
class DPSpriteInterpolation : public DInterpolation
|
||||||
|
{
|
||||||
|
DECLARE_CLASS(DPSpriteInterpolation, DInterpolation)
|
||||||
|
|
||||||
|
pspdef_t *psp;
|
||||||
|
int player, position;
|
||||||
|
fixed_t oldx, oldy;
|
||||||
|
fixed_t bakx, baky;
|
||||||
|
fixed_t ofsx, ofsy;
|
||||||
|
fixed_t nfsx, nfsy;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
DPSpriteInterpolation() {}
|
||||||
|
DPSpriteInterpolation(pspdef_t *psp, int player, int position);
|
||||||
|
void UpdatePointer(int player);
|
||||||
|
void Destroy();
|
||||||
|
void UpdateInterpolation();
|
||||||
|
void Restore();
|
||||||
|
void Interpolate(fixed_t smoothratio);
|
||||||
|
void Serialize(FArchive &arc);
|
||||||
|
};
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
@ -162,6 +191,7 @@ IMPLEMENT_CLASS(DSectorPlaneInterpolation)
|
||||||
IMPLEMENT_CLASS(DSectorScrollInterpolation)
|
IMPLEMENT_CLASS(DSectorScrollInterpolation)
|
||||||
IMPLEMENT_CLASS(DWallScrollInterpolation)
|
IMPLEMENT_CLASS(DWallScrollInterpolation)
|
||||||
IMPLEMENT_CLASS(DPolyobjInterpolation)
|
IMPLEMENT_CLASS(DPolyobjInterpolation)
|
||||||
|
IMPLEMENT_CLASS(DPSpriteInterpolation)
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
@ -628,7 +658,6 @@ void DSectorScrollInterpolation::Serialize(FArchive &arc)
|
||||||
arc << sector << ceiling << oldx << oldy;
|
arc << sector << ceiling << oldx << oldy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
@ -824,6 +853,115 @@ void DPolyobjInterpolation::Serialize(FArchive &arc)
|
||||||
if (arc.IsLoading()) bakverts.Resize(oldverts.Size());
|
if (arc.IsLoading()) bakverts.Resize(oldverts.Size());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
DPSpriteInterpolation::DPSpriteInterpolation(pspdef_t *_psp, int _player, int _position)
|
||||||
|
: nfsx(0), nfsy(0), ofsx(0), ofsy(0)
|
||||||
|
{
|
||||||
|
psp = _psp;
|
||||||
|
player = _player;
|
||||||
|
position = _position;
|
||||||
|
UpdateInterpolation ();
|
||||||
|
interpolator.AddInterpolation(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void DPSpriteInterpolation::UpdatePointer(int _player)
|
||||||
|
{
|
||||||
|
player = _player;
|
||||||
|
psp = &players[player].psprites[position];
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void DPSpriteInterpolation::Destroy()
|
||||||
|
{
|
||||||
|
psp->interpolation = NULL;
|
||||||
|
Super::Destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void DPSpriteInterpolation::UpdateInterpolation()
|
||||||
|
{
|
||||||
|
if ( position == ps_weapon )
|
||||||
|
P_BobWeapon( &players[player], psp, &ofsx, &ofsy );
|
||||||
|
|
||||||
|
oldx = psp->sx + ofsx;
|
||||||
|
oldy = psp->sy + ofsy;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void DPSpriteInterpolation::Restore()
|
||||||
|
{
|
||||||
|
psp->sx = bakx - nfsx;
|
||||||
|
psp->sy = baky - nfsy;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void DPSpriteInterpolation::Interpolate(fixed_t smoothratio)
|
||||||
|
{
|
||||||
|
if ( position == ps_weapon )
|
||||||
|
P_BobWeapon( &players[player], psp, &nfsx, &nfsy );
|
||||||
|
|
||||||
|
bakx = psp->sx + nfsx;
|
||||||
|
baky = psp->sy + nfsy;
|
||||||
|
|
||||||
|
psp->sx = oldx + FixedMul(bakx - oldx, smoothratio) - nfsx;
|
||||||
|
psp->sy = oldy + FixedMul(baky - oldy, smoothratio) - nfsy;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void DPSpriteInterpolation::Serialize(FArchive &arc)
|
||||||
|
{
|
||||||
|
Super::Serialize(arc);
|
||||||
|
arc << player << position << oldx << oldy << ofsx << ofsy;
|
||||||
|
UpdatePointer(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
@ -944,6 +1082,62 @@ void FPolyObj::StopInterpolation()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
DInterpolation *pspdef_t::SetInterpolation(int player, int position)
|
||||||
|
{
|
||||||
|
if (interpolation == NULL)
|
||||||
|
{
|
||||||
|
interpolation = new DPSpriteInterpolation(this, player, position);
|
||||||
|
}
|
||||||
|
interpolation->AddRef();
|
||||||
|
GC::WriteBarrier(interpolation);
|
||||||
|
return interpolation;
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void pspdef_t::UpdateInterpolation(int player)
|
||||||
|
{
|
||||||
|
if (interpolation != NULL)
|
||||||
|
{
|
||||||
|
barrier_cast<DPSpriteInterpolation *>(interpolation)->UpdatePointer(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
void pspdef_t::StopInterpolation()
|
||||||
|
{
|
||||||
|
if (interpolation != NULL)
|
||||||
|
{
|
||||||
|
interpolation->DelRef();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
ADD_STAT (interpolations)
|
ADD_STAT (interpolations)
|
||||||
{
|
{
|
||||||
|
@ -951,5 +1145,3 @@ ADD_STAT (interpolations)
|
||||||
out.Format ("%d interpolations", interpolator.CountInterpolations ());
|
out.Format ("%d interpolations", interpolator.CountInterpolations ());
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
||||||
|
|
||||||
// Use 4500 as the base git save version, since it's higher than the
|
// Use 4500 as the base git save version, since it's higher than the
|
||||||
// SVN revision ever got.
|
// SVN revision ever got.
|
||||||
#define SAVEVER 4524
|
#define SAVEVER 4525
|
||||||
|
|
||||||
#define SAVEVERSTRINGIFY2(x) #x
|
#define SAVEVERSTRINGIFY2(x) #x
|
||||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||||
|
|
Loading…
Reference in a new issue