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- scriptified the scripted marines.
- fixed symbol name generation for native functions. - moved PrintableName to VMFunction so that native functions also have this information.
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20 changed files with 658 additions and 756 deletions
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@ -143,7 +143,7 @@ bool ACustomInventory::CallStateChain (AActor *actor, FState *state)
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// If an unsafe function (i.e. one that accesses user variables) is being detected, print a warning once and remove the bogus function. We may not call it because that would inevitably crash.
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auto owner = FState::StaticFindStateOwner(state);
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Printf(TEXTCOLOR_RED "Unsafe state call in state %s.%d to %s which accesses user variables. The action function has been removed from this state\n",
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owner->TypeName.GetChars(), state - owner->OwnedStates, static_cast<VMScriptFunction *>(state->ActionFunc)->PrintableName.GetChars());
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owner->TypeName.GetChars(), state - owner->OwnedStates, state->ActionFunc->PrintableName.GetChars());
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state->ActionFunc = nullptr;
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}
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