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- fixed: Initialization of spawn IDs from MAPINFO and DECORATE was in the wrong order. (looks like a badly resolved merging conflict)
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1 changed files with 2 additions and 1 deletions
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@ -2481,8 +2481,9 @@ void D_DoomMain (void)
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FinishDehPatch();
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FinishDehPatch();
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InitActorNumsFromMapinfo();
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InitActorNumsFromMapinfo();
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PClassActor::StaticSetActorNums ();
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InitSpawnablesFromMapinfo();
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InitSpawnablesFromMapinfo();
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PClassActor::StaticSetActorNums();
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//Added by MC:
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//Added by MC:
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bglobal.getspawned.Clear();
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bglobal.getspawned.Clear();
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argcount = Args->CheckParmList("-bots", &args);
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argcount = Args->CheckParmList("-bots", &args);
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