mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
This commit is contained in:
parent
ce39368796
commit
33f363f4c6
4 changed files with 30 additions and 17 deletions
|
@ -128,7 +128,8 @@ enum EPuffFlags
|
|||
PF_HITTHING = 1,
|
||||
PF_MELEERANGE = 2,
|
||||
PF_TEMPORARY = 4,
|
||||
PF_HITTHINGBLEED = 8
|
||||
PF_HITTHINGBLEED = 8,
|
||||
PF_NORANDOMZ = 16
|
||||
};
|
||||
|
||||
AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0);
|
||||
|
@ -453,8 +454,14 @@ enum // P_AimLineAttack flags
|
|||
ALF_NOFRIENDS = 16,
|
||||
};
|
||||
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, bool ismelee = false, AActor **victim = NULL);
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, bool ismelee = false, AActor **victim = NULL);
|
||||
enum // P_LineAttack flags
|
||||
{
|
||||
LAF_ISMELEEATTACK = 1,
|
||||
LAF_NORANDOMPUFFZ = 2
|
||||
};
|
||||
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL);
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL);
|
||||
void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target, angle_t angle, int pitch);
|
||||
void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch);
|
||||
void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version
|
||||
|
|
|
@ -3467,7 +3467,7 @@ static bool CheckForSpectral (FTraceResults &res)
|
|||
//==========================================================================
|
||||
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
||||
int pitch, int damage, FName damageType, const PClass *pufftype, bool ismeleeattack, AActor **victim)
|
||||
int pitch, int damage, FName damageType, const PClass *pufftype, int flags, AActor **victim)
|
||||
{
|
||||
fixed_t vx, vy, vz, shootz;
|
||||
FTraceResults trace;
|
||||
|
@ -3476,8 +3476,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
bool hitGhosts;
|
||||
bool killPuff = false;
|
||||
AActor *puff = NULL;
|
||||
int flags = ismeleeattack? PF_MELEERANGE : 0;
|
||||
int pflag = 0;
|
||||
int puffFlags = (flags & LAF_ISMELEEATTACK)? PF_MELEERANGE : 0;
|
||||
if (flags & LAF_NORANDOMPUFFZ)
|
||||
puffFlags |= PF_NORANDOMZ;
|
||||
|
||||
if (victim != NULL)
|
||||
{
|
||||
|
@ -3539,7 +3541,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
}
|
||||
if (puffDefaults->flags3 & MF3_ALWAYSPUFF)
|
||||
{ // Spawn the puff anyway
|
||||
puff = P_SpawnPuff (t1, pufftype, trace.X, trace.Y, trace.Z, angle - ANG180, 2, flags);
|
||||
puff = P_SpawnPuff (t1, pufftype, trace.X, trace.Y, trace.Z, angle - ANG180, 2, puffFlags);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3558,7 +3560,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
fixed_t closer = trace.Distance - 4*FRACUNIT;
|
||||
puff = P_SpawnPuff (t1, pufftype, t1->x + FixedMul (vx, closer),
|
||||
t1->y + FixedMul (vy, closer),
|
||||
shootz + FixedMul (vz, closer), angle - ANG90, 0, flags);
|
||||
shootz + FixedMul (vz, closer), angle - ANG90, 0, puffFlags);
|
||||
}
|
||||
|
||||
// [RH] Spawn a decal
|
||||
|
@ -3619,10 +3621,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
(trace.Actor->flags2 & (MF2_INVULNERABLE|MF2_DORMANT)))
|
||||
{
|
||||
if (!(trace.Actor->flags & MF_NOBLOOD))
|
||||
flags |= PF_HITTHINGBLEED;
|
||||
puffFlags |= PF_HITTHINGBLEED;
|
||||
|
||||
// We must pass the unreplaced puff type here
|
||||
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, flags|PF_HITTHING);
|
||||
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags|PF_HITTHING);
|
||||
}
|
||||
|
||||
// Allow puffs to inflict poison damage, so that hitscans can poison, too.
|
||||
|
@ -3648,7 +3650,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
{
|
||||
// Since the puff is the damage inflictor we need it here
|
||||
// regardless of whether it is displayed or not.
|
||||
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, flags|PF_HITTHING|PF_TEMPORARY);
|
||||
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags|PF_HITTHING|PF_TEMPORARY);
|
||||
killPuff = true;
|
||||
}
|
||||
newdam = P_DamageMobj (trace.Actor, puff ? puff : t1, t1, damage, damageType, dmgflags);
|
||||
|
@ -3694,7 +3696,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
|
||||
if (puff == NULL)
|
||||
{ // Spawn puff just to get a mass for the splash
|
||||
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, flags|PF_HITTHING|PF_TEMPORARY);
|
||||
puff = P_SpawnPuff (t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags|PF_HITTHING|PF_TEMPORARY);
|
||||
killPuff = true;
|
||||
}
|
||||
SpawnDeepSplash (t1, trace, puff, vx, vy, vz, shootz, trace.Crossed3DWater != NULL);
|
||||
|
@ -3709,7 +3711,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
}
|
||||
|
||||
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
||||
int pitch, int damage, FName damageType, FName pufftype, bool ismeleeattack, AActor **victim)
|
||||
int pitch, int damage, FName damageType, FName pufftype, int flags, AActor **victim)
|
||||
{
|
||||
const PClass * type = PClass::FindClass(pufftype);
|
||||
if (victim != NULL)
|
||||
|
@ -3722,7 +3724,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
|
|||
}
|
||||
else
|
||||
{
|
||||
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, ismeleeattack, victim);
|
||||
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, flags, victim);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
@ -4009,6 +4011,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
|
|||
fixed_t x, y, z;
|
||||
bool spawnpuff;
|
||||
bool bleed = false;
|
||||
|
||||
int puffflags = PF_HITTHING;
|
||||
|
||||
x = x1 + FixedMul (RailHits[i].Distance, vx);
|
||||
|
|
|
@ -4739,7 +4739,8 @@ AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t
|
|||
{
|
||||
AActor *puff;
|
||||
|
||||
z += pr_spawnpuff.Random2 () << 10;
|
||||
if (!(flags & PF_NORANDOMZ))
|
||||
z += pr_spawnpuff.Random2 () << 10;
|
||||
|
||||
puff = Spawn (pufftype, x, y, z, ALLOW_REPLACE);
|
||||
if (puff == NULL) return NULL;
|
||||
|
|
|
@ -27,6 +27,7 @@ const int CBAF_AIMFACING = 1;
|
|||
const int CBAF_NORANDOM = 2;
|
||||
const int CBAF_EXPLICITANGLE = 4;
|
||||
const int CBAF_NOPITCH = 8;
|
||||
const int CBAF_NORANDOMPUFFZ = 16;
|
||||
|
||||
// Flags for A_GunFlash
|
||||
const int GFF_NOEXTCHANGE = 1;
|
||||
|
@ -37,6 +38,7 @@ const int FBF_NORANDOM = 2;
|
|||
const int FBF_EXPLICITANGLE = 4;
|
||||
const int FBF_NOPITCH = 8;
|
||||
const int FBF_NOFLASH = 16;
|
||||
const int FBF_NORANDOMPUFFZ = 32;
|
||||
|
||||
// Flags for A_SpawnItemEx
|
||||
const int SXF_TRANSFERTRANSLATION=1;
|
||||
|
@ -150,10 +152,10 @@ const int SMF_CURSPEED = 4;
|
|||
const int CPF_USEAMMO = 1;
|
||||
const int CPF_DAGGER = 2;
|
||||
const int CPF_PULLIN = 4;
|
||||
const int CPF_NORANDOMPUFFZ = 8;
|
||||
|
||||
// Flags for A_Teleport
|
||||
const int TF_TELEFRAG = 1;
|
||||
const int TF_RANDOMDECIDE = 2;
|
||||
const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2;
|
||||
|
||||
// Flags for A_WolfAttack
|
||||
const int WAF_NORANDOM = 1;
|
||||
|
|
Loading…
Reference in a new issue