- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp

This commit is contained in:
Christoph Oelckers 2019-02-01 19:48:17 +01:00
parent a1cc548af4
commit 32e5be83ea
16 changed files with 182 additions and 188 deletions

View file

@ -892,7 +892,6 @@ set (PCH_SOURCES
c_functions.cpp c_functions.cpp
ct_chat.cpp ct_chat.cpp
cycler.cpp cycler.cpp
d_dehacked.cpp
d_iwad.cpp d_iwad.cpp
d_main.cpp d_main.cpp
d_anonstats.cpp d_anonstats.cpp
@ -905,7 +904,6 @@ set (PCH_SOURCES
doomstat.cpp doomstat.cpp
f_wipe.cpp f_wipe.cpp
g_cvars.cpp g_cvars.cpp
g_doomedmap.cpp
g_dumpinfo.cpp g_dumpinfo.cpp
g_game.cpp g_game.cpp
g_hub.cpp g_hub.cpp
@ -914,8 +912,6 @@ set (PCH_SOURCES
gitinfo.cpp gitinfo.cpp
hu_scores.cpp hu_scores.cpp
i_net.cpp i_net.cpp
info.cpp
keysections.cpp
m_cheat.cpp m_cheat.cpp
m_joy.cpp m_joy.cpp
m_misc.cpp m_misc.cpp
@ -936,7 +932,6 @@ set (PCH_SOURCES
p_setup.cpp p_setup.cpp
p_spec.cpp p_spec.cpp
p_states.cpp p_states.cpp
p_terrain.cpp
p_things.cpp p_things.cpp
p_tick.cpp p_tick.cpp
p_usdf.cpp p_usdf.cpp
@ -955,7 +950,6 @@ set (PCH_SOURCES
st_stuff.cpp st_stuff.cpp
statistics.cpp statistics.cpp
stats.cpp stats.cpp
teaminfo.cpp
v_2ddrawer.cpp v_2ddrawer.cpp
v_blend.cpp v_blend.cpp
v_draw.cpp v_draw.cpp
@ -975,6 +969,12 @@ set (PCH_SOURCES
gamedata/stringtable.cpp gamedata/stringtable.cpp
gamedata/umapinfo.cpp gamedata/umapinfo.cpp
gamedata/w_wad.cpp gamedata/w_wad.cpp
gamedata/d_dehacked.cpp
gamedata/g_doomedmap.cpp
gamedata/info.cpp
gamedata/keysections.cpp
gamedata/p_terrain.cpp
gamedata/teaminfo.cpp
g_shared/a_pickups.cpp g_shared/a_pickups.cpp
g_shared/a_action.cpp g_shared/a_action.cpp
g_shared/a_decals.cpp g_shared/a_decals.cpp

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View file

@ -97,6 +97,9 @@ static IdMap DoomEdFromMapinfo;
//========================================================================== //==========================================================================
FDoomEdMap DoomEdMap; FDoomEdMap DoomEdMap;
// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
FClassMap SpawnableThings;
FClassMap StrifeTypes;
static int sortnums (const void *a, const void *b) static int sortnums (const void *a, const void *b)
{ {
@ -290,3 +293,176 @@ void InitActorNumsFromMapinfo()
} }
DoomEdFromMapinfo.Clear(); // we do not need this any longer DoomEdFromMapinfo.Clear(); // we do not need this any longer
} }
PClassActor *P_GetSpawnableType(int spawnnum)
{
if (spawnnum < 0)
{ // A named arg from a UDMF map
FName spawnname = FName(ENamedName(-spawnnum));
if (spawnname.IsValidName())
{
return PClass::FindActor(spawnname);
}
}
else
{ // A numbered arg from a Hexen or UDMF map
PClassActor **type = SpawnableThings.CheckKey(spawnnum);
if (type != NULL)
{
return *type;
}
}
return NULL;
}
struct MapinfoSpawnItem
{
FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
FString filename;
int linenum;
};
typedef TMap<int, MapinfoSpawnItem> SpawnMap;
static SpawnMap SpawnablesFromMapinfo;
static SpawnMap ConversationIDsFromMapinfo;
static int SpawnableSort(const void *a, const void *b)
{
return (*((FClassMap::Pair **)a))->Key - (*((FClassMap::Pair **)b))->Key;
}
static void DumpClassMap(FClassMap &themap)
{
FClassMap::Iterator it(themap);
FClassMap::Pair *pair;
TArray<FClassMap::Pair*> allpairs(themap.CountUsed(), true);
int i = 0;
// Sort into numerical order, since their arrangement in the map can
// be in an unspecified order.
while (it.NextPair(pair))
{
allpairs[i++] = pair;
}
qsort(allpairs.Data(), i, sizeof(allpairs[0]), SpawnableSort);
for (int j = 0; j < i; ++j)
{
pair = allpairs[j];
Printf ("%d %s\n", pair->Key, pair->Value->TypeName.GetChars());
}
}
CCMD(dumpspawnables)
{
DumpClassMap(SpawnableThings);
}
CCMD (dumpconversationids)
{
DumpClassMap(StrifeTypes);
}
void ClearStrifeTypes()
{
StrifeTypes.Clear();
}
static void ParseSpawnMap(FScanner &sc, SpawnMap & themap, const char *descript)
{
TMap<int, bool> defined;
int error = 0;
MapinfoSpawnItem editem;
editem.filename = sc.ScriptName;
while (true)
{
if (sc.CheckString("}")) return;
else if (sc.CheckNumber())
{
int ednum = sc.Number;
sc.MustGetStringName("=");
sc.MustGetString();
bool *def = defined.CheckKey(ednum);
if (def != NULL)
{
sc.ScriptMessage("%s %d defined more than once", descript, ednum);
error++;
}
else if (ednum < 0)
{
sc.ScriptMessage("%s must be positive, got %d", descript, ednum);
error++;
}
defined[ednum] = true;
editem.classname = sc.String;
editem.linenum = sc.Line;
themap.Insert(ednum, editem);
}
else
{
sc.ScriptError("Number expected");
}
}
if (error > 0)
{
sc.ScriptError("%d errors encountered in %s definition", error, descript);
}
}
void FMapInfoParser::ParseSpawnNums()
{
ParseOpenBrace();
ParseSpawnMap(sc, SpawnablesFromMapinfo, "Spawn number");
}
void FMapInfoParser::ParseConversationIDs()
{
ParseOpenBrace();
ParseSpawnMap(sc, ConversationIDsFromMapinfo, "Conversation ID");
}
void InitClassMap(FClassMap &themap, SpawnMap &thedata)
{
themap.Clear();
SpawnMap::Iterator it(thedata);
SpawnMap::Pair *pair;
int error = 0;
while (it.NextPair(pair))
{
PClassActor *cls = NULL;
if (pair->Value.classname != NAME_None)
{
cls = PClass::FindActor(pair->Value.classname);
if (cls == NULL)
{
Printf(TEXTCOLOR_RED "Script error, \"%s\" line %d:\nUnknown actor class %s\n",
pair->Value.filename.GetChars(), pair->Value.linenum, pair->Value.classname.GetChars());
error++;
}
themap.Insert(pair->Key, cls);
}
else
{
themap.Remove(pair->Key);
}
}
if (error > 0)
{
I_Error("%d unknown actor classes found", error);
}
thedata.Clear(); // we do not need this any longer
}
void InitSpawnablesFromMapinfo()
{
InitClassMap(SpawnableThings, SpawnablesFromMapinfo);
InitClassMap(StrifeTypes, ConversationIDsFromMapinfo);
}

View file

@ -97,7 +97,6 @@ struct TeaserSpeech
static FRandom pr_randomspeech("RandomSpeech"); static FRandom pr_randomspeech("RandomSpeech");
FClassMap StrifeTypes;
static int ConversationMenuY; static int ConversationMenuY;
// These two should be moved to player_t... // These two should be moved to player_t...
@ -121,16 +120,6 @@ static void TerminalResponse (const char *str);
// //
//============================================================================ //============================================================================
void SetStrifeType(int convid, PClassActor *Class)
{
StrifeTypes[convid] = Class;
}
void ClearStrifeTypes()
{
StrifeTypes.Clear();
}
void FLevelLocals::SetConversation(int convid, PClassActor *Class, int dlgindex) void FLevelLocals::SetConversation(int convid, PClassActor *Class, int dlgindex)
{ {
if (convid != -1) if (convid != -1)

View file

@ -59,7 +59,6 @@ struct FStrifeDialogueReply
struct MapData; struct MapData;
void SetStrifeType(int convid, PClassActor *Class);
PClassActor *GetStrifeType (int typenum); PClassActor *GetStrifeType (int typenum);
bool LoadScriptFile (FLevelLocals *Level, const char *name, bool include, int type = 0); bool LoadScriptFile (FLevelLocals *Level, const char *name, bool include, int type = 0);

View file

@ -47,9 +47,6 @@
#include "actorinlines.h" #include "actorinlines.h"
#include "vm.h" #include "vm.h"
// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
FClassMap SpawnableThings;
static FRandom pr_leadtarget ("LeadTarget"); static FRandom pr_leadtarget ("LeadTarget");
bool FLevelLocals::EV_Thing_Spawn (int tid, AActor *source, int type, DAngle angle, bool fog, int newtid) bool FLevelLocals::EV_Thing_Spawn (int tid, AActor *source, int type, DAngle angle, bool fog, int newtid)
@ -540,173 +537,6 @@ void P_Thing_SetVelocity(AActor *actor, const DVector3 &vec, bool add, bool setb
} }
} }
PClassActor *P_GetSpawnableType(int spawnnum)
{
if (spawnnum < 0)
{ // A named arg from a UDMF map
FName spawnname = FName(ENamedName(-spawnnum));
if (spawnname.IsValidName())
{
return PClass::FindActor(spawnname);
}
}
else
{ // A numbered arg from a Hexen or UDMF map
PClassActor **type = SpawnableThings.CheckKey(spawnnum);
if (type != NULL)
{
return *type;
}
}
return NULL;
}
struct MapinfoSpawnItem
{
FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
FString filename;
int linenum;
};
typedef TMap<int, MapinfoSpawnItem> SpawnMap;
static SpawnMap SpawnablesFromMapinfo;
static SpawnMap ConversationIDsFromMapinfo;
static int SpawnableSort(const void *a, const void *b)
{
return (*((FClassMap::Pair **)a))->Key - (*((FClassMap::Pair **)b))->Key;
}
static void DumpClassMap(FClassMap &themap)
{
FClassMap::Iterator it(themap);
FClassMap::Pair *pair;
TArray<FClassMap::Pair*> allpairs(themap.CountUsed(), true);
int i = 0;
// Sort into numerical order, since their arrangement in the map can
// be in an unspecified order.
while (it.NextPair(pair))
{
allpairs[i++] = pair;
}
qsort(allpairs.Data(), i, sizeof(allpairs[0]), SpawnableSort);
for (int j = 0; j < i; ++j)
{
pair = allpairs[j];
Printf ("%d %s\n", pair->Key, pair->Value->TypeName.GetChars());
}
}
CCMD(dumpspawnables)
{
DumpClassMap(SpawnableThings);
}
CCMD (dumpconversationids)
{
DumpClassMap(StrifeTypes);
}
static void ParseSpawnMap(FScanner &sc, SpawnMap & themap, const char *descript)
{
TMap<int, bool> defined;
int error = 0;
MapinfoSpawnItem editem;
editem.filename = sc.ScriptName;
while (true)
{
if (sc.CheckString("}")) return;
else if (sc.CheckNumber())
{
int ednum = sc.Number;
sc.MustGetStringName("=");
sc.MustGetString();
bool *def = defined.CheckKey(ednum);
if (def != NULL)
{
sc.ScriptMessage("%s %d defined more than once", descript, ednum);
error++;
}
else if (ednum < 0)
{
sc.ScriptMessage("%s must be positive, got %d", descript, ednum);
error++;
}
defined[ednum] = true;
editem.classname = sc.String;
editem.linenum = sc.Line;
themap.Insert(ednum, editem);
}
else
{
sc.ScriptError("Number expected");
}
}
if (error > 0)
{
sc.ScriptError("%d errors encountered in %s definition", error, descript);
}
}
void FMapInfoParser::ParseSpawnNums()
{
ParseOpenBrace();
ParseSpawnMap(sc, SpawnablesFromMapinfo, "Spawn number");
}
void FMapInfoParser::ParseConversationIDs()
{
ParseOpenBrace();
ParseSpawnMap(sc, ConversationIDsFromMapinfo, "Conversation ID");
}
void InitClassMap(FClassMap &themap, SpawnMap &thedata)
{
themap.Clear();
SpawnMap::Iterator it(thedata);
SpawnMap::Pair *pair;
int error = 0;
while (it.NextPair(pair))
{
PClassActor *cls = NULL;
if (pair->Value.classname != NAME_None)
{
cls = PClass::FindActor(pair->Value.classname);
if (cls == NULL)
{
Printf(TEXTCOLOR_RED "Script error, \"%s\" line %d:\nUnknown actor class %s\n",
pair->Value.filename.GetChars(), pair->Value.linenum, pair->Value.classname.GetChars());
error++;
}
themap.Insert(pair->Key, cls);
}
else
{
themap.Remove(pair->Key);
}
}
if (error > 0)
{
I_Error("%d unknown actor classes found", error);
}
thedata.Clear(); // we do not need this any longer
}
void InitSpawnablesFromMapinfo()
{
InitClassMap(SpawnableThings, SpawnablesFromMapinfo);
InitClassMap(StrifeTypes, ConversationIDsFromMapinfo);
}
int P_Thing_CheckInputNum(player_t *p, int inputnum) int P_Thing_CheckInputNum(player_t *p, int inputnum)
{ {
int renum = 0; int renum = 0;