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- Fixed random generation of friendly obituaries
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1 changed files with 1 additions and 1 deletions
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@ -252,7 +252,7 @@ class PlayerPawn : Actor
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if (victim.player != player && victim.IsTeammate(self))
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if (victim.player != player && victim.IsTeammate(self))
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{
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{
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victim = self;
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victim = self;
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return String.Format("$OB_FRIENDLY%c", random[Obituary](49, 53));
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return String.Format("$OB_FRIENDLY%d", random[Obituary](1, 4));
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}
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}
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else
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else
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{
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{
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