mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 05:01:41 +00:00
- replaced R_PointToAngle2 in blood splatter functions.
This commit is contained in:
parent
730145d1fc
commit
31cf712db3
2 changed files with 3 additions and 3 deletions
|
@ -111,7 +111,7 @@ void A_PainShootSkull (AActor *self, angle_t angle, PClassActor *spawntype, int
|
||||||
if (!inportal) break;
|
if (!inportal) break;
|
||||||
|
|
||||||
// recalculate position and redo the check on the other side of the portal
|
// recalculate position and redo the check on the other side of the portal
|
||||||
pos = self->Vec3Offset(dist.x, dist.y, 8 * FRACUNIT, false);
|
pos = self->Vec3Offset(dist.x, dist.y, 8 * FRACUNIT);
|
||||||
src.x = pos.x - dist.x;
|
src.x = pos.x - dist.x;
|
||||||
src.y = pos.y - dist.y;
|
src.y = pos.y - dist.y;
|
||||||
|
|
||||||
|
|
|
@ -5358,7 +5358,7 @@ void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator)
|
||||||
}
|
}
|
||||||
if (bloodtype >= 1)
|
if (bloodtype >= 1)
|
||||||
{
|
{
|
||||||
P_DrawSplash2 (40, x, y, z, R_PointToAngle2 (x, y, originator->X(), originator->Y()), 2, bloodcolor);
|
P_DrawSplash2 (40, x, y, z, 0u - originator->AngleTo(x, y), 2, bloodcolor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5398,7 +5398,7 @@ void P_BloodSplatter2 (fixed_t x, fixed_t y, fixed_t z, AActor *originator)
|
||||||
}
|
}
|
||||||
if (bloodtype >= 1)
|
if (bloodtype >= 1)
|
||||||
{
|
{
|
||||||
P_DrawSplash2 (100, x, y, z, R_PointToAngle2 (0, 0, originator->X() - x, originator->Y() - y), 2, bloodcolor);
|
P_DrawSplash2 (100, x, y, z, 0u - originator->AngleTo(x, y), 2, bloodcolor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue