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- fixed: the vertex collection code used incorrect indices for checking the checkmap array.
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1 changed files with 4 additions and 4 deletions
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@ -641,16 +641,16 @@ void gl_PreprocessLevel()
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int vtnum1 = int(l->v1 - vertexes);
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int vtnum2 = int(l->v2 - vertexes);
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if (checkmap[numsectors + vtnum1] < i)
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if (checkmap[vtnum1] < i)
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{
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checkmap[numsectors + vtnum1] = i;
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checkmap[vtnum1] = i;
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sectors[i].e->vertices.Push(&vertexes[vtnum1]);
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vertexes[vtnum1].dirty = true;
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}
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if (checkmap[numsectors + vtnum2] < i)
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if (checkmap[vtnum2] < i)
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{
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checkmap[numsectors + vtnum2] = i;
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checkmap[vtnum2] = i;
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sectors[i].e->vertices.Push(&vertexes[vtnum2]);
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vertexes[vtnum2].dirty = true;
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}
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