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Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom
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commit
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2 changed files with 12 additions and 0 deletions
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@ -3781,6 +3781,17 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseSiblings)
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}
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}
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}
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}
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//===========================================================================
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//
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// [TP] A_FaceConsolePlayer
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS (AActor, A_FaceConsolePlayer) {
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ACTION_PARAM_START (1);
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ACTION_PARAM_ANGLE (MaxTurnAngle, 0);
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// NOTE: It does nothing for zdoom.
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}
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//===========================================================================
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//===========================================================================
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//
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//
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// A_MonsterRefire
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// A_MonsterRefire
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@ -186,6 +186,7 @@ ACTOR Actor native //: Thinker
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action native A_ClearSoundTarget();
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action native A_ClearSoundTarget();
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action native A_FireAssaultGun();
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action native A_FireAssaultGun();
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action native A_CheckTerrain();
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action native A_CheckTerrain();
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action native A_FaceConsolePlayer(float MaxTurnAngle = 0); // [TP]
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action native A_MissileAttack();
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action native A_MissileAttack();
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action native A_MeleeAttack();
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action native A_MeleeAttack();
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