mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 05:01:41 +00:00
- allow setting the font used for the status screen's content text.
This was needed to give Hacx's screen the proper colors.
This commit is contained in:
parent
f4f53a7943
commit
2fd170b06e
12 changed files with 33 additions and 18 deletions
|
@ -59,6 +59,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mBackButton)
|
|||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenMapNameFont)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenEnteringFont)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenFinishedFont)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenContentFont)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gibfactor)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, intermissioncounter)
|
||||
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
|
||||
|
@ -425,6 +426,7 @@ void FMapInfoParser::ParseGameInfo()
|
|||
GAMEINFOKEY_FONT(mStatscreenMapNameFont, "statscreen_mapnamefont")
|
||||
GAMEINFOKEY_FONT(mStatscreenFinishedFont, "statscreen_finishedfont")
|
||||
GAMEINFOKEY_FONT(mStatscreenEnteringFont, "statscreen_enteringfont")
|
||||
GAMEINFOKEY_FONT(mStatscreenContentFont, "statscreen_contentfont")
|
||||
GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
|
||||
GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
|
||||
GAMEINFOKEY_STRING(Dialogue, "dialogue")
|
||||
|
|
|
@ -191,6 +191,7 @@ struct gameinfo_t
|
|||
FGIFont mStatscreenMapNameFont;
|
||||
FGIFont mStatscreenFinishedFont;
|
||||
FGIFont mStatscreenEnteringFont;
|
||||
FGIFont mStatscreenContentFont;
|
||||
bool norandomplayerclass;
|
||||
bool forcekillscripts;
|
||||
FName statusscreen_single;
|
||||
|
|
|
@ -65,8 +65,9 @@ gameinfo
|
|||
defaultendsequence = "Inter_Pic1"
|
||||
maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
|
||||
statscreen_mapnamefont = "*BigFont"
|
||||
statscreen_finishedfont = "*BigFont", "green"
|
||||
statscreen_enteringfont = "*BigFont", "green"
|
||||
statscreen_finishedfont = "*BigFont"
|
||||
statscreen_enteringfont = "*BigFont"
|
||||
statscreen_contentfont = "*BigFont"
|
||||
statscreen_coop = "CoopStatusScreen"
|
||||
statscreen_dm = "DeathmatchStatusScreen"
|
||||
statscreen_single = "DoomStatusScreen"
|
||||
|
|
|
@ -67,6 +67,7 @@ gameinfo
|
|||
statscreen_mapnamefont = "*BigFont"
|
||||
statscreen_finishedfont = "*BigFont", "red"
|
||||
statscreen_enteringfont = "*BigFont", "red"
|
||||
statscreen_contentfont = "*BigFont", "red"
|
||||
statscreen_coop = "CoopStatusScreen"
|
||||
statscreen_dm = "DeathmatchStatusScreen"
|
||||
statscreen_single = "DoomStatusScreen"
|
||||
|
|
|
@ -66,6 +66,7 @@ gameinfo
|
|||
statscreen_mapnamefont = "*BigFont"
|
||||
statscreen_finishedfont = "*SmallFont"
|
||||
statscreen_enteringfont = "*SmallFont"
|
||||
statscreen_contentfont = "*BigFont"
|
||||
statscreen_coop = "CoopStatusScreen"
|
||||
statscreen_dm = "DeathmatchStatusScreen"
|
||||
statscreen_single = "RavenStatusScreen"
|
||||
|
|
|
@ -64,6 +64,7 @@ gameinfo
|
|||
statscreen_mapnamefont = "*BigFont"
|
||||
statscreen_finishedfont = "*SmallFont"
|
||||
statscreen_enteringfont = "*SmallFont"
|
||||
statscreen_contentfont = "*BigFont"
|
||||
statscreen_coop = "CoopStatusScreen"
|
||||
statscreen_dm = "DeathmatchStatusScreen"
|
||||
statscreen_single = "RavenStatusScreen"
|
||||
|
|
|
@ -57,6 +57,7 @@ gameinfo
|
|||
statscreen_mapnamefont = "*BigFont"
|
||||
statscreen_finishedfont = "*BigFont"
|
||||
statscreen_enteringfont = "*BigFont"
|
||||
statscreen_contentfont = "*BigFont"
|
||||
messageboxclass = "MessageBoxMenu"
|
||||
}
|
||||
|
||||
|
|
|
@ -65,6 +65,7 @@ gameinfo
|
|||
statscreen_mapnamefont = "*BigFont"
|
||||
statscreen_finishedfont = "*BigFont", "white"
|
||||
statscreen_enteringfont = "*BigFont", "white"
|
||||
statscreen_contentfont = "*BigFont"
|
||||
statscreen_coop = "CoopStatusScreen"
|
||||
statscreen_dm = "DeathmatchStatusScreen"
|
||||
statscreen_single = "RavenStatusScreen"
|
||||
|
|
|
@ -401,6 +401,7 @@ struct GameInfoStruct native
|
|||
native GIFont mStatscreenMapNameFont;
|
||||
native GIFont mStatscreenEnteringFont;
|
||||
native GIFont mStatscreenFinishedFont;
|
||||
native GIFont mStatscreenContentFont;
|
||||
native double gibfactor;
|
||||
native bool intermissioncounter;
|
||||
native Name mSliderColor;
|
||||
|
|
|
@ -106,6 +106,7 @@ class StatusScreen abstract play version("2.5")
|
|||
PatchInfo mapname;
|
||||
PatchInfo finished;
|
||||
PatchInfo entering;
|
||||
PatchInfo content;
|
||||
|
||||
TextureID p_secret;
|
||||
TextureID kills;
|
||||
|
@ -754,6 +755,7 @@ class StatusScreen abstract play version("2.5")
|
|||
entering.Init(gameinfo.mStatscreenEnteringFont);
|
||||
finished.Init(gameinfo.mStatscreenFinishedFont);
|
||||
mapname.Init(gameinfo.mStatscreenMapNameFont);
|
||||
content.Init(gameinfo.mStatscreenContentFont);
|
||||
|
||||
Kills = TexMan.CheckForTexture("WIOSTK", TexMan.Type_MiscPatch); // "kills"
|
||||
Secret = TexMan.CheckForTexture("WIOSTS", TexMan.Type_MiscPatch); // "scrt", not used
|
||||
|
|
|
@ -145,12 +145,13 @@ class DoomStatusScreen : StatusScreen
|
|||
&& TexMan.OkForLocalization(P_secret, "$TXT_IMSECRETS")
|
||||
&& TexMan.OkForLocalization(Timepic, "$TXT_IMTIME")
|
||||
&& (!wbs.partime || TexMan.OkForLocalization(Par, "$TXT_IMPAR"));
|
||||
|
||||
// Fixme: This should try to retrieve the color from the intermission font and use the best approximation here
|
||||
let tcolor = useGfx? Font.CR_UNTRANSLATED : Font.CR_RED;
|
||||
|
||||
// The font color may only be used when the entire screen is printed as text.
|
||||
// Otherwise the text based parts should not be translated to match the other graphics patches.
|
||||
let tcolor = useGfx? Font.CR_UNTRANSLATED : content.mColor;
|
||||
|
||||
Font printFont;
|
||||
Font textFont = generic_ui? NewSmallFont : BigFont;
|
||||
Font textFont = generic_ui? NewSmallFont : content.mFont;
|
||||
if (useGfx)
|
||||
{
|
||||
printFont = IntermissionFont;
|
||||
|
@ -189,7 +190,7 @@ class DoomStatusScreen : StatusScreen
|
|||
}
|
||||
else
|
||||
{
|
||||
screen.DrawText (textFont, Font.CR_UNTRANSLATED, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true);
|
||||
screen.DrawText (textFont, tColor, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,32 +215,33 @@ class RavenStatusScreen : DoomStatusScreen
|
|||
|
||||
drawLF();
|
||||
|
||||
Font textFont = generic_ui? NewSmallFont : BigFont;
|
||||
Font textFont = generic_ui? NewSmallFont : content.mFont;
|
||||
let tcolor = content.mColor;
|
||||
|
||||
screen.DrawText (textFont, Font.CR_UNTRANSLATED, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (textFont, Font.CR_UNTRANSLATED, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (textFont, Font.CR_UNTRANSLATED, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (textFont, tcolor, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (textFont, tcolor, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (textFont, tcolor, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true);
|
||||
|
||||
int countpos = gameinfo.gametype==GAME_Strife? 285:270;
|
||||
if (sp_state >= 2)
|
||||
{
|
||||
drawPercent (IntermissionFont, countpos, 65, cnt_kills[0], wbs.maxkills);
|
||||
drawPercent (IntermissionFont, countpos, 65, cnt_kills[0], wbs.maxkills, true, tcolor);
|
||||
}
|
||||
if (sp_state >= 4)
|
||||
{
|
||||
drawPercent (IntermissionFont, countpos, 90, cnt_items[0], wbs.maxitems);
|
||||
drawPercent (IntermissionFont, countpos, 90, cnt_items[0], wbs.maxitems, true, tcolor);
|
||||
}
|
||||
if (sp_state >= 6)
|
||||
{
|
||||
drawPercent (IntermissionFont, countpos, 115, cnt_secret[0], wbs.maxsecret);
|
||||
drawPercent (IntermissionFont, countpos, 115, cnt_secret[0], wbs.maxsecret, true, tcolor);
|
||||
}
|
||||
if (sp_state >= 8)
|
||||
{
|
||||
screen.DrawText (textFont, Font.CR_UNTRANSLATED, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true);
|
||||
drawTime (249, 160, cnt_time);
|
||||
screen.DrawText (textFont, tcolor, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true);
|
||||
drawTimeFont (textFont, 249, 160, cnt_time, tcolor);
|
||||
if (wi_showtotaltime)
|
||||
{
|
||||
drawTime (249, 180, cnt_total_time);
|
||||
drawTimeFont (textFont, 249, 180, cnt_total_time, tcolor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,8 @@ defaultmap
|
|||
nojump
|
||||
nocrouch
|
||||
}
|
||||
gameinfo
{
forcenogfxsubstitution = false
statscreen_finishedfont = "*BigFont", "untranslated"
statscreen_enteringfont = "*BigFont", "untranslated"
}
// Edited MAPINFO for localization:
// Literal map names have been replaced with labels.
// Titlepatches have been disabled to allow using the font.
|
||||
gameinfo
{
forcenogfxsubstitution = false
statscreen_finishedfont = "*BigFont"
statscreen_enteringfont = "*BigFont"
statscreen_contentfont = "*BigFont"
|
||||
}
// Edited MAPINFO for localization:
// Literal map names have been replaced with labels.
// Titlepatches have been disabled to allow using the font.
|
||||
map MAP01 lookup "TXT_HACXMAP01"
|
||||
{
|
||||
//titlepatch = CWILV00
|
||||
|
|
Loading…
Reference in a new issue