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https://github.com/ZDoom/gzdoom-gles.git
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- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.
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parent
238046655c
commit
2faf836aa1
10 changed files with 23 additions and 15 deletions
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@ -551,7 +551,8 @@ void SetCompatibilityParams()
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{
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if ((unsigned)CompatParams[i + 1] < (unsigned)numsectors)
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{
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sectors[CompatParams[i + 1]].SetTag(CompatParams[i + 2]);
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sectors[CompatParams[i + 1]].ClearTags();
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sectors[CompatParams[i + 1]].SetMainTag(CompatParams[i + 2]);
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}
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i += 3;
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break;
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@ -1158,7 +1158,7 @@ void FParser::SF_ObjSector(void)
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}
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t_return.type = svt_int;
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t_return.value.i = mo ? mo->Sector->GetTag() : 0; // nullptr check
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t_return.value.i = mo ? mo->Sector->GetMainTag() : 0; // nullptr check
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}
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//==========================================================================
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@ -4388,7 +4388,8 @@ void FParser::SF_ChangeTag()
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{
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for (int secnum = -1; (secnum = P_FindSectorFromTag (t_argv[0].value.i, secnum)) >= 0; )
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{
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sectors[secnum].SetTag(t_argv[1].value.i);
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sectors[secnum].ClearTags();
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sectors[secnum].SetMainTag(t_argv[1].value.i);
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}
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sector_t::HashTags();
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}
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@ -636,7 +636,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain)
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}
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else if ((sec->special & 0xFF) == Scroll_StrifeCurrent)
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{
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int anglespeed = sec->GetTag() - 100;
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int anglespeed = sec->GetMainTag() - 100;
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fixed_t speed = (anglespeed % 10) << (FRACBITS - 4);
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angle_t finean = (anglespeed / 10) << (32-3);
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finean >>= ANGLETOFINESHIFT;
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@ -3437,7 +3437,7 @@ void AActor::Tick ()
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}
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else if (scrolltype == Scroll_StrifeCurrent)
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{ // Strife scroll special
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int anglespeed = sec->GetTag() - 100;
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int anglespeed = sec->GetMainTag() - 100;
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fixed_t carryspeed = DivScale32 (anglespeed % 10, 16*CARRYFACTOR);
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angle_t fineangle = (anglespeed / 10) << (32-3);
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fineangle >>= ANGLETOFINESHIFT;
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@ -830,16 +830,21 @@ bool sector_t::HasTag(int checktag) const
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return tag == checktag;
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}
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void sector_t::SetTag(int tagnum, bool discardall)
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void sector_t::SetMainTag(int tagnum)
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{
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tag = tagnum;
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}
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int sector_t::GetTag() const
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int sector_t::GetMainTag() const
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{
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return tag;
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}
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void sector_t::ClearTags()
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{
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tag = 0;
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}
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void sector_t::HashTags()
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{
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int i;
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@ -1514,7 +1514,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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else // [RH] Translate to new sector special
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ss->special = P_TranslateSectorSpecial (LittleShort(ms->special));
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ss->secretsector = !!(ss->special&SECRET_MASK);
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ss->SetTag(LittleShort(ms->tag));
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ss->SetMainTag(LittleShort(ms->tag));
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ss->thinglist = NULL;
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ss->touching_thinglist = NULL; // phares 3/14/98
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ss->seqType = defSeqType;
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@ -3131,9 +3131,9 @@ static void P_GroupLines (bool buildmap)
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{
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if (sector->linecount == 0)
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{
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Printf ("Sector %i (tag %i) has no lines\n", i, sector->GetTag());
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Printf ("Sector %i (tag %i) has no lines\n", i, sector->GetMainTag());
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// 0 the sector's tag so that no specials can use it
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sector->SetTag(0);
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sector->ClearTags();
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}
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else
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{
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@ -1316,7 +1316,7 @@ public:
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continue;
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case NAME_Id:
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sec->SetTag((short)CheckInt(key), false);
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sec->SetMainTag((short)CheckInt(key));
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continue;
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default:
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@ -262,7 +262,7 @@ static int WriteSECTORS (FILE *file)
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uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
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ms.lightlevel = LittleShort((short)sectors[i].lightlevel);
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ms.special = LittleShort(sectors[i].special);
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ms.tag = LittleShort(sectors[i].GetTag());
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ms.tag = LittleShort(sectors[i].GetMainTag());
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fwrite (&ms, sizeof(ms), 1, file);
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}
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return numsectors * sizeof(ms);
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@ -304,7 +304,7 @@ void P_TranslateTeleportThings ()
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while ( (dest = iterator.Next()) )
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{
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if (dest->Sector->GetTag() == 0)
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if (dest->Sector->GetMainTag() == 0)
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{
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dest->tid = 1;
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dest->AddToHash ();
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@ -634,8 +634,9 @@ struct sector_t
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}
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bool HasTag(int checktag) const;
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void SetTag(int tagnum, bool discardall = true);
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int GetTag() const;
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void SetMainTag(int tagnum);
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int GetMainTag() const;
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void ClearTags();
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static void HashTags();
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bool PlaneMoving(int pos);
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