mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-02-27 21:51:00 +00:00
- moved global variable definitions to the top of a few files.
Most of these are not critical because they only get used in non-multithreaded contexts but it's definitely easier to look them up this way.
This commit is contained in:
parent
821c2ec4c7
commit
2f96d3c61a
5 changed files with 24 additions and 18 deletions
|
@ -48,6 +48,7 @@
|
||||||
#include "gl/renderer/gl_quaddrawer.h"
|
#include "gl/renderer/gl_quaddrawer.h"
|
||||||
|
|
||||||
FDrawInfo * gl_drawinfo;
|
FDrawInfo * gl_drawinfo;
|
||||||
|
FDrawInfoList di_list;
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
@ -987,8 +988,6 @@ void FDrawInfoList::Release(FDrawInfo * di)
|
||||||
mList.Push(di);
|
mList.Push(di);
|
||||||
}
|
}
|
||||||
|
|
||||||
static FDrawInfoList di_list;
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
|
|
@ -87,6 +87,8 @@ UniqueList<GLHorizonInfo> UniqueHorizons;
|
||||||
UniqueList<secplane_t> UniquePlaneMirrors;
|
UniqueList<secplane_t> UniquePlaneMirrors;
|
||||||
UniqueList<FLinePortalSpan> UniqueLineToLines;
|
UniqueList<FLinePortalSpan> UniqueLineToLines;
|
||||||
|
|
||||||
|
int skyboxrecursion = 0;
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
@ -460,7 +462,7 @@ void GLPortal::StartFrame()
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// Portal info
|
// printing portal info
|
||||||
//
|
//
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -471,7 +473,7 @@ CCMD(gl_portalinfo)
|
||||||
gl_portalinfo = true;
|
gl_portalinfo = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
FString indent;
|
static FString indent;
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
|
@ -610,7 +612,7 @@ void GLPortal::RestoreMapSection()
|
||||||
// GLSkyboxPortal::DrawContents
|
// GLSkyboxPortal::DrawContents
|
||||||
//
|
//
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
static int skyboxrecursion=0;
|
|
||||||
void GLSkyboxPortal::DrawContents()
|
void GLSkyboxPortal::DrawContents()
|
||||||
{
|
{
|
||||||
int old_pm = PlaneMirrorMode;
|
int old_pm = PlaneMirrorMode;
|
||||||
|
|
|
@ -44,9 +44,16 @@
|
||||||
// profiling data
|
// profiling data
|
||||||
static int totalupper, totallower;
|
static int totalupper, totallower;
|
||||||
static int lowershcount, uppershcount;
|
static int lowershcount, uppershcount;
|
||||||
static glcycle_t totalms, showtotalms;
|
static glcycle_t totalms, showtotalms, totalssms;
|
||||||
static glcycle_t totalssms;
|
|
||||||
static sector_t fakesec;
|
|
||||||
|
static sector_t fakesec; // this is static because it gets used in recursively called functions.
|
||||||
|
|
||||||
|
// Having this static doesn't really matter here because the hack code is not multithreading-capable anyway.
|
||||||
|
static bool inview;
|
||||||
|
static subsector_t * viewsubsector;
|
||||||
|
static TArray<seg_t *> lowersegs;
|
||||||
|
|
||||||
|
|
||||||
void FDrawInfo::ClearBuffers()
|
void FDrawInfo::ClearBuffers()
|
||||||
{
|
{
|
||||||
|
@ -760,9 +767,6 @@ bool FDrawInfo::CheckAnchorFloor(subsector_t * sub)
|
||||||
// Collect connected subsectors that have to be rendered with the same plane
|
// Collect connected subsectors that have to be rendered with the same plane
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
static bool inview;
|
|
||||||
static subsector_t * viewsubsector;
|
|
||||||
static TArray<seg_t *> lowersegs;
|
|
||||||
|
|
||||||
bool FDrawInfo::CollectSubsectorsFloor(subsector_t * sub, sector_t * anchor)
|
bool FDrawInfo::CollectSubsectorsFloor(subsector_t * sub, sector_t * anchor)
|
||||||
{
|
{
|
||||||
|
@ -1117,12 +1121,11 @@ void FDrawInfo::CollectSectorStacksFloor(subsector_t * sub, sector_t * anchor)
|
||||||
void FDrawInfo::ProcessSectorStacks()
|
void FDrawInfo::ProcessSectorStacks()
|
||||||
{
|
{
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
sector_t fake;
|
|
||||||
|
|
||||||
validcount++;
|
validcount++;
|
||||||
for (i=0;i<CeilingStacks.Size (); i++)
|
for (i=0;i<CeilingStacks.Size (); i++)
|
||||||
{
|
{
|
||||||
sector_t *sec = gl_FakeFlat(CeilingStacks[i], &fake, mDrawer->in_area, false);
|
sector_t *sec = gl_FakeFlat(CeilingStacks[i], &fakesec, mDrawer->in_area, false);
|
||||||
auto portal = sec->GetPortalGroup(sector_t::ceiling);
|
auto portal = sec->GetPortalGroup(sector_t::ceiling);
|
||||||
if (portal != NULL) for(int k=0;k<sec->subsectorcount;k++)
|
if (portal != NULL) for(int k=0;k<sec->subsectorcount;k++)
|
||||||
{
|
{
|
||||||
|
@ -1147,7 +1150,7 @@ void FDrawInfo::ProcessSectorStacks()
|
||||||
|
|
||||||
if (sub->portalcoverage[sector_t::ceiling].subsectors == NULL)
|
if (sub->portalcoverage[sector_t::ceiling].subsectors == NULL)
|
||||||
{
|
{
|
||||||
BuildPortalCoverage(&sub->portalcoverage[sector_t::ceiling], sub, portal->mDisplacement);
|
BuildPortalCoverage(&sub->portalcoverage[sector_t::ceiling], sub, portal->mDisplacement);
|
||||||
}
|
}
|
||||||
|
|
||||||
portal->GetRenderState()->AddSubsector(sub);
|
portal->GetRenderState()->AddSubsector(sub);
|
||||||
|
@ -1166,7 +1169,7 @@ void FDrawInfo::ProcessSectorStacks()
|
||||||
validcount++;
|
validcount++;
|
||||||
for (i=0;i<FloorStacks.Size (); i++)
|
for (i=0;i<FloorStacks.Size (); i++)
|
||||||
{
|
{
|
||||||
sector_t *sec = gl_FakeFlat(FloorStacks[i], &fake, mDrawer->in_area, false);
|
sector_t *sec = gl_FakeFlat(FloorStacks[i], &fakesec, mDrawer->in_area, false);
|
||||||
auto portal = sec->GetPortalGroup(sector_t::floor);
|
auto portal = sec->GetPortalGroup(sector_t::floor);
|
||||||
if (portal != NULL) for(int k=0;k<sec->subsectorcount;k++)
|
if (portal != NULL) for(int k=0;k<sec->subsectorcount;k++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -86,8 +86,7 @@ EXTERN_CVAR (Bool, r_drawvoxels)
|
||||||
|
|
||||||
extern bool NoInterpolateView;
|
extern bool NoInterpolateView;
|
||||||
|
|
||||||
area_t in_area;
|
int camtexcount; // used to decide how VSync is done. It just counts the number of camera textures per frame.
|
||||||
int camtexcount;
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
|
@ -273,7 +272,9 @@ void GLSceneDrawer::CreateScene()
|
||||||
if (GLRenderer->mCurrentPortal != NULL) GLRenderer->mCurrentPortal->RenderAttached();
|
if (GLRenderer->mCurrentPortal != NULL) GLRenderer->mCurrentPortal->RenderAttached();
|
||||||
Bsp.Unclock();
|
Bsp.Unclock();
|
||||||
|
|
||||||
// And now the crappy hacks that have to be done to avoid rendering anomalies:
|
// And now the crappy hacks that have to be done to avoid rendering anomalies.
|
||||||
|
// These cannot be multithreaded when the time comes because all these depend
|
||||||
|
// on the global 'validcount' variable.
|
||||||
|
|
||||||
gl_drawinfo->HandleMissingTextures(); // Missing upper/lower textures
|
gl_drawinfo->HandleMissingTextures(); // Missing upper/lower textures
|
||||||
gl_drawinfo->HandleHackedSubsectors(); // open sector hacks for deep water
|
gl_drawinfo->HandleHackedSubsectors(); // open sector hacks for deep water
|
||||||
|
|
|
@ -56,6 +56,7 @@ public:
|
||||||
int FixedColormap;
|
int FixedColormap;
|
||||||
area_t in_area;
|
area_t in_area;
|
||||||
BitArray CurrentMapSections; // this cannot be a single number, because a group of portals with the same displacement may link different sections.
|
BitArray CurrentMapSections; // this cannot be a single number, because a group of portals with the same displacement may link different sections.
|
||||||
|
FDrawInfo * gl_drawinfo;
|
||||||
|
|
||||||
angle_t FrustumAngle();
|
angle_t FrustumAngle();
|
||||||
void SetViewMatrix(float vx, float vy, float vz, bool mirror, bool planemirror);
|
void SetViewMatrix(float vx, float vy, float vz, bool mirror, bool planemirror);
|
||||||
|
|
Loading…
Reference in a new issue