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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
Add support for face sprite Y flipping
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parent
809a9d801c
commit
2f4dc17954
1 changed files with 40 additions and 21 deletions
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@ -359,11 +359,24 @@ void R_DrawVisSprite (vissprite_t *vis)
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spryscale = vis->yscale;
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sprflipvert = false;
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dc_iscale = 0xffffffffu / (unsigned)vis->yscale;
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dc_texturemid = vis->texturemid;
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frac = vis->startfrac;
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xiscale = vis->xiscale;
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dc_texturemid = vis->texturemid;
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sprtopscreen = centeryfrac - FixedMul (dc_texturemid, spryscale);
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if (vis->renderflags & RF_YFLIP)
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{
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sprflipvert = true;
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spryscale = -spryscale;
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dc_iscale = -dc_iscale;
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dc_texturemid -= (vis->pic->GetHeight() << FRACBITS);
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sprtopscreen = centeryfrac + FixedMul(dc_texturemid, spryscale);
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}
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else
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{
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sprflipvert = false;
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sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
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}
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dc_x = vis->x1;
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x2 = vis->x2;
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@ -652,8 +665,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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FTexture *tex;
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FVoxelDef *voxel;
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WORD flip;
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vissprite_t* vis;
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fixed_t iscale;
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@ -681,6 +692,12 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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int spritenum = thing->sprite;
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fixed_t spritescaleX = thing->scaleX;
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fixed_t spritescaleY = thing->scaleY;
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int renderflags = thing->renderflags;
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if (spritescaleY < 0)
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{
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spritescaleY = -spritescaleY;
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renderflags ^= RF_YFLIP;
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}
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if (thing->player != NULL)
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{
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P_CheckPlayerSprite(thing, spritenum, spritescaleX, spritescaleY);
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@ -695,7 +712,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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{
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return;
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}
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flip = 0;
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if (tex->Rotations != 0xFFFF)
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{
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@ -712,7 +728,10 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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rot = (ang - thing->angle + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
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}
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picnum = sprframe->Texture[rot];
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flip = sprframe->Flip & (1 << rot);
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if (sprframe->Flip & (1 << rot))
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{
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renderflags ^= RF_XFLIP;
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}
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tex = TexMan[picnum]; // Do not animate the rotation
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}
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}
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@ -748,7 +767,10 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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rot = (ang - thing->angle + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
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}
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picnum = sprframe->Texture[rot];
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flip = sprframe->Flip & (1 << rot);
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if (sprframe->Flip & (1 << rot))
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{
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renderflags ^= RF_XFLIP;
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}
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tex = TexMan[picnum]; // Do not animate the rotation
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if (r_drawvoxels)
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{
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@ -759,16 +781,16 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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if (spritescaleX < 0)
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{
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spritescaleX = -spritescaleX;
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flip = !flip;
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renderflags ^= RF_XFLIP;
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}
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if (voxel == NULL && (tex == NULL || tex->UseType == FTexture::TEX_Null))
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{
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return;
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}
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if ((thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
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if ((renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
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{
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R_ProjectWallSprite(thing, fx, fy, fz, picnum, spritescaleX, spritescaleY, flip);
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R_ProjectWallSprite(thing, fx, fy, fz, picnum, spritescaleX, spritescaleY, renderflags);
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return;
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}
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@ -855,16 +877,13 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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return;
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}
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// [RH] Flip for mirrors and renderflags
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if ((MirrorFlags ^ thing->renderflags) & RF_XFLIP)
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{
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flip = !flip;
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}
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// [RH] Flip for mirrors
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renderflags ^= MirrorFlags & RF_XFLIP;
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// calculate edges of the shape
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const fixed_t thingxscalemul = DivScale16(spritescaleX, tex->xScale);
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tx -= (flip ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
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tx -= ((renderflags & RF_XFLIP) ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
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x1 = centerx + MulScale32 (tx, xscale);
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// off the right side?
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@ -895,7 +914,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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vis->x2 = x2 > WindowRight ? WindowRight : x2;
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vis->angle = thing->angle;
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if (flip)
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if (renderflags & RF_XFLIP)
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{
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vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
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vis->xiscale = -iscale;
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@ -949,7 +968,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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vis->gzt = gzt; // killough 3/27/98
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vis->deltax = fx - viewx;
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vis->deltay = fy - viewy;
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vis->renderflags = thing->renderflags;
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vis->renderflags = renderflags;
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if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
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vis->Style.RenderStyle = thing->RenderStyle;
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vis->FillColor = thing->fillcolor;
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@ -1022,7 +1041,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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{
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vis->Style.colormap = mybasecolormap->Maps + fixedlightlev;
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}
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else if (!foggy && ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
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else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
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{ // full bright
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vis->Style.colormap = mybasecolormap->Maps;
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}
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@ -1035,7 +1054,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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}
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}
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static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, INTBOOL flip)
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static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, int renderflags)
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{
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FWallCoords wallc;
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int x1, x2;
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@ -1089,7 +1108,7 @@ static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t f
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vis->gzt = gzt;
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vis->deltax = fx - viewx;
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vis->deltay = fy - viewy;
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vis->renderflags = thing->renderflags;
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vis->renderflags = renderflags;
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if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
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vis->Style.RenderStyle = thing->RenderStyle;
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vis->FillColor = thing->fillcolor;
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