Merge branch 'maint' into maint_1.8

Conflicts:
	src/version.h
This commit is contained in:
Christoph Oelckers 2013-07-03 07:34:25 +02:00
commit 2f325a1b81
5 changed files with 16 additions and 4 deletions

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@ -105,6 +105,7 @@ static FCompatOption Options[] =
{ "vileghosts", BCOMPATF_VILEGHOSTS, SLOT_BCOMPAT }, { "vileghosts", BCOMPATF_VILEGHOSTS, SLOT_BCOMPAT },
{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT }, { "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT }, { "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
{ "linkfrozenprops", BCOMPATF_LINKFROZENPROPS, SLOT_BCOMPAT },
// list copied from g_mapinfo.cpp // list copied from g_mapinfo.cpp
{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT }, { "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },

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@ -349,6 +349,7 @@ enum
BCOMPATF_BADTELEPORTERS = 1 << 3, // Ignore tags on Teleport specials BCOMPATF_BADTELEPORTERS = 1 << 3, // Ignore tags on Teleport specials
BCOMPATF_BADPORTALS = 1 << 4, // Restores the old unstable portal behavior BCOMPATF_BADPORTALS = 1 << 4, // Restores the old unstable portal behavior
BCOMPATF_REBUILDNODES = 1 << 5, // Force node rebuild BCOMPATF_REBUILDNODES = 1 << 5, // Force node rebuild
BCOMPATF_LINKFROZENPROPS = 1 << 6, // Clearing PROP_TOTALLYFROZEN or PROP_FROZEN also clears the other
}; };
// phares 3/20/98: // phares 3/20/98:

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@ -352,11 +352,8 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
SetState("grin", false); SetState("grin", false);
return 0; return 0;
} }
else if (CurrentState == NULL)
{
bEvilGrin = false;
}
} }
bEvilGrin = false;
bool ouch = (!st_oldouch && FaceHealth - player->health > ST_MUCHPAIN) || (st_oldouch && player->health - FaceHealth > ST_MUCHPAIN); bool ouch = (!st_oldouch && FaceHealth - player->health > ST_MUCHPAIN) || (st_oldouch && player->health - FaceHealth > ST_MUCHPAIN);
if (player->damagecount && if (player->damagecount &&

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@ -2813,6 +2813,11 @@ FUNC(LS_SetPlayerProperty)
{ {
int i; int i;
if ((ib_compatflags & BCOMPATF_LINKFROZENPROPS) && (mask & (CF_FROZEN | CF_TOTALLYFROZEN)))
{ // Clearing one of these properties clears both of them (if the compat flag is set.)
mask = CF_FROZEN | CF_TOTALLYFROZEN;
}
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
if (!playeringame[i]) if (!playeringame[i])

View file

@ -353,3 +353,11 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
// make the blue key spawn above the 3D floor // make the blue key spawn above the 3D floor
setthingz 918 296 setthingz 918 296
} }
64B6CE3CB7349B6F6B1A885C449ACB96 // Super Sonic Doom, map31
{
// During the end-of-level tally, both PROP_FROZEN and PROP_TOTALLYFROZEN
// are set, but only PROP_TOTALLYFROZEN is cleared, so PROP_FROZEN is
// still set when returning to the origin map.
linkfrozenprops
}