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Added work-around for vectorization issue in Apple's GCC 4.x
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@ -69,7 +69,13 @@ static const int PO_LINE_EXPLICIT = 5;
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angle_t FNodeBuilder::PointToAngle (fixed_t x, fixed_t y)
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angle_t FNodeBuilder::PointToAngle (fixed_t x, fixed_t y)
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{
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{
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const double rad2bam = double(1<<30) / M_PI;
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const double rad2bam = double(1<<30) / M_PI;
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#if defined __APPLE__ && !defined __llvm__
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// Work-around for vectorization issue in Apple's GCC 4.x
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// See https://gcc.gnu.org/wiki/Math_Optimization_Flags for details
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long double ang = atan2l (double(y), double(x));
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#else // !__APPLE__ || __llvm__
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double ang = atan2 (double(y), double(x));
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double ang = atan2 (double(y), double(x));
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#endif // __APPLE__ && !__llvm__
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return angle_t(ang * rad2bam) << 1;
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return angle_t(ang * rad2bam) << 1;
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}
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}
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