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- fixed display of WIPAR lump on Doom intermission screen.
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@ -156,7 +156,7 @@ class DoomStatusScreen : StatusScreen
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if (wbs.partime)
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{
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screen.DrawTexture (Par, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
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screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
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drawTime (320 - SP_TIMEX, SP_TIMEY, cnt_par);
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}
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}
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