- fixed a compatibility fix that used 'FlipLine'

This commit is contained in:
Rachael Alexanderson 2019-11-24 06:42:03 -05:00
parent 2489ea2e45
commit 2e0f7a0979

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@ -1514,8 +1514,7 @@ class LevelCompatibility : LevelPostProcessor
case 'BA1288DF7A7AD637948825EA87E18728': // Valletta's Doom Nightmare (vltnight.wad) map02 case 'BA1288DF7A7AD637948825EA87E18728': // Valletta's Doom Nightmare (vltnight.wad) map02
{ {
//This door's backside had a backwards linedef so it wouldn't work //This door's backside had a backwards linedef so it wouldn't work
FlipLine(306); FlipLineCompletely(306);
FlipLineSideRefs(306);
//Set the exit to point to Position 0, since that's the only one on the next map //Set the exit to point to Position 0, since that's the only one on the next map
SetLineSpecial(564, Exit_Normal, 0); SetLineSpecial(564, Exit_Normal, 0);
break; break;