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- fixed a compatibility fix that used 'FlipLine'
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1 changed files with 1 additions and 2 deletions
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@ -1514,8 +1514,7 @@ class LevelCompatibility : LevelPostProcessor
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case 'BA1288DF7A7AD637948825EA87E18728': // Valletta's Doom Nightmare (vltnight.wad) map02
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case 'BA1288DF7A7AD637948825EA87E18728': // Valletta's Doom Nightmare (vltnight.wad) map02
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{
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{
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//This door's backside had a backwards linedef so it wouldn't work
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//This door's backside had a backwards linedef so it wouldn't work
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FlipLine(306);
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FlipLineCompletely(306);
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FlipLineSideRefs(306);
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//Set the exit to point to Position 0, since that's the only one on the next map
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//Set the exit to point to Position 0, since that's the only one on the next map
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SetLineSpecial(564, Exit_Normal, 0);
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SetLineSpecial(564, Exit_Normal, 0);
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break;
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break;
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