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Add column drawers
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2 changed files with 666 additions and 0 deletions
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@ -9,6 +9,47 @@
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#include "v_video.h"
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#include "r_draw_pal.h"
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/*
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[RH] This translucency algorithm is based on DOSDoom 0.65's, but uses
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a 32k RGB table instead of an 8k one. At least on my machine, it's
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slightly faster (probably because it uses only one shift instead of
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two), and it looks considerably less green at the ends of the
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translucency range. The extra size doesn't appear to be an issue.
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The following note is from DOSDoom 0.65:
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New translucency algorithm, by Erik Sandberg:
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Basically, we compute the red, green and blue values for each pixel, and
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then use a RGB table to check which one of the palette colours that best
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represents those RGB values. The RGB table is 8k big, with 4 R-bits,
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5 G-bits and 4 B-bits. A 4k table gives a bit too bad precision, and a 32k
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table takes up more memory and results in more cache misses, so an 8k
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table seemed to be quite ultimate.
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The computation of the RGB for each pixel is accelerated by using two
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1k tables for each translucency level.
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The xth element of one of these tables contains the r, g and b values for
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the colour x, weighted for the current translucency level (for example,
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the weighted rgb values for background colour at 75% translucency are 1/4
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of the original rgb values). The rgb values are stored as three
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low-precision fixed point values, packed into one long per colour:
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Bit 0-4: Frac part of blue (5 bits)
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Bit 5-8: Int part of blue (4 bits)
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Bit 9-13: Frac part of red (5 bits)
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Bit 14-17: Int part of red (4 bits)
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Bit 18-22: Frac part of green (5 bits)
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Bit 23-27: Int part of green (5 bits)
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Bit 28-31: All zeros (4 bits)
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The point of this format is that the two colours now can be added, and
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then be converted to a RGB table index very easily: First, we just set
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all the frac bits and the four upper zero bits to 1. It's now possible
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to get the RGB table index by anding the current value >> 5 with the
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current value >> 19. When asm-optimised, this should be the fastest
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algorithm that uses RGB tables.
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*/
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namespace swrenderer
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{
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PalWall1Command::PalWall1Command()
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@ -830,74 +871,677 @@ namespace swrenderer
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PalColumnCommand::PalColumnCommand()
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{
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using namespace drawerargs;
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_count = dc_count;
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_dest = dc_dest;
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_pitch = dc_pitch;
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_iscale = dc_iscale;
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_texturefrac = dc_texturefrac;
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_colormap = dc_colormap;
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_source = dc_source;
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_translation = dc_translation;
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_color = dc_color;
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_srcblend = dc_srcblend;
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_destblend = dc_destblend;
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_srccolor = dc_srccolor;
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}
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void DrawColumnPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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// Zero length, column does not exceed a pixel.
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if (count <= 0)
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return;
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// Framebuffer destination address.
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dest = _dest;
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// Determine scaling,
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// which is the only mapping to be done.
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fracstep = _iscale;
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frac = _texturefrac;
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{
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// [RH] Get local copies of these variables so that the compiler
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// has a better chance of optimizing this well.
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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// Inner loop that does the actual texture mapping,
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// e.g. a DDA-lile scaling.
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// This is as fast as it gets.
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do
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{
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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*dest = colormap[source[frac >> FRACBITS]];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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}
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void FillColumnPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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{
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int pitch = _pitch;
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BYTE color = _color;
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do
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{
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*dest = color;
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dest += pitch;
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} while (--count);
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}
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}
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void FillColumnAddPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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DWORD *bg2rgb;
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DWORD fg;
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bg2rgb = _destblend;
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fg = _srccolor;
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int pitch = _pitch;
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do
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{
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DWORD bg;
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bg = (fg + bg2rgb[*dest]) | 0x1f07c1f;
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*dest = RGB32k.All[bg & (bg >> 15)];
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dest += pitch;
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} while (--count);
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}
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void FillColumnAddClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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DWORD *bg2rgb;
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DWORD fg;
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bg2rgb = _destblend;
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fg = _srccolor;
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int pitch = _pitch;
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do
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{
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DWORD a = fg + bg2rgb[*dest];
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DWORD b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k.All[a & (a >> 15)];
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dest += pitch;
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} while (--count);
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}
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void FillColumnSubClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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DWORD *bg2rgb;
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DWORD fg;
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bg2rgb = _destblend;
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fg = _srccolor | 0x40100400;
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int pitch = _pitch;
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do
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{
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DWORD a = fg - bg2rgb[*dest];
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DWORD b = a;
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b &= 0x40100400;
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k.All[a & (a >> 15)];
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dest += pitch;
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} while (--count);
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}
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void FillColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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DWORD *bg2rgb;
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DWORD fg;
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bg2rgb = _destblend;
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fg = _srccolor;
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int pitch = _pitch;
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do
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{
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DWORD a = (bg2rgb[*dest] | 0x40100400) - fg;
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DWORD b = a;
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b &= 0x40100400;
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k.All[a & (a >> 15)];
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dest += pitch;
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} while (--count);
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}
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void DrawColumnAddPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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{
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DWORD *fg2rgb = _srcblend;
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DWORD *bg2rgb = _destblend;
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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do
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{
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DWORD fg = colormap[source[frac >> FRACBITS]];
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DWORD bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg + bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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}
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void DrawColumnTranslatedPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE* dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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{
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// [RH] Local copies of global vars to improve compiler optimizations
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const BYTE *colormap = _colormap;
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const BYTE *translation = _translation;
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const BYTE *source = _source;
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int pitch = _pitch;
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do
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{
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*dest = colormap[translation[source[frac >> FRACBITS]]];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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}
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void DrawColumnTlatedAddPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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{
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DWORD *fg2rgb = _srcblend;
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DWORD *bg2rgb = _destblend;
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const BYTE *translation = _translation;
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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do
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{
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DWORD fg = colormap[translation[source[frac >> FRACBITS]]];
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DWORD bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg + bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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}
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void DrawColumnShadedPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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fixed_t frac, fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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{
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const BYTE *source = _source;
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const BYTE *colormap = _colormap;
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int pitch = _pitch;
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DWORD *fgstart = &Col2RGB8[0][_color];
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do
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{
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DWORD val = colormap[source[frac >> FRACBITS]];
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DWORD fg = fgstart[val << 8];
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val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f;
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*dest = RGB32k.All[val & (val >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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}
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void DrawColumnAddClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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{
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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DWORD *fg2rgb = _srcblend;
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DWORD *bg2rgb = _destblend;
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do
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{
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DWORD a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest];
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DWORD b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k.All[a & (a >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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}
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void DrawColumnAddClampTranslatedPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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{
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const BYTE *translation = _translation;
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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DWORD *fg2rgb = _srcblend;
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DWORD *bg2rgb = _destblend;
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do
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{
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DWORD a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest];
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DWORD b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k.All[(a >> 15) & a];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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}
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void DrawColumnSubClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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{
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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DWORD *fg2rgb = _srcblend;
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DWORD *bg2rgb = _destblend;
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do
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{
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DWORD a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest];
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DWORD b = a;
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b &= 0x40100400;
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k.All[a & (a >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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}
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void DrawColumnSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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{
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const BYTE *translation = _translation;
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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DWORD *fg2rgb = _srcblend;
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DWORD *bg2rgb = _destblend;
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do
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{
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DWORD a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest];
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DWORD b = a;
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b &= 0x40100400;
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b = b - (b >> 5);
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a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
{
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawColumnRevSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
{
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
DrawFuzzColumnPalCommand::DrawFuzzColumnPalCommand()
|
||||
{
|
||||
using namespace drawerargs;
|
||||
|
||||
_yl = dc_yl;
|
||||
_yh = dc_yh;
|
||||
_x = dc_x;
|
||||
_destorg = dc_destorg;
|
||||
_pitch = dc_pitch;
|
||||
}
|
||||
|
||||
void DrawFuzzColumnPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
|
||||
// Adjust borders. Low...
|
||||
if (_yl == 0)
|
||||
_yl = 1;
|
||||
|
||||
// .. and high.
|
||||
if (_yh > fuzzviewheight)
|
||||
_yh = fuzzviewheight;
|
||||
|
||||
count = _yh - _yl;
|
||||
|
||||
// Zero length.
|
||||
if (count < 0)
|
||||
return;
|
||||
|
||||
count++;
|
||||
|
||||
dest = ylookup[_yl] + _x + _destorg;
|
||||
|
||||
// colormap #6 is used for shading (of 0-31, a bit brighter than average)
|
||||
{
|
||||
// [RH] Make local copies of global vars to try and improve
|
||||
// the optimizations made by the compiler.
|
||||
int pitch = _pitch;
|
||||
int fuzz = fuzzpos;
|
||||
int cnt;
|
||||
BYTE *map = &NormalLight.Maps[6 * 256];
|
||||
|
||||
// [RH] Split this into three separate loops to minimize
|
||||
// the number of times fuzzpos needs to be clamped.
|
||||
if (fuzz)
|
||||
{
|
||||
cnt = MIN(FUZZTABLE - fuzz, count);
|
||||
count -= cnt;
|
||||
do
|
||||
{
|
||||
*dest = map[dest[fuzzoffset[fuzz++]]];
|
||||
dest += pitch;
|
||||
} while (--cnt);
|
||||
}
|
||||
if (fuzz == FUZZTABLE || count > 0)
|
||||
{
|
||||
while (count >= FUZZTABLE)
|
||||
{
|
||||
fuzz = 0;
|
||||
cnt = FUZZTABLE;
|
||||
count -= FUZZTABLE;
|
||||
do
|
||||
{
|
||||
*dest = map[dest[fuzzoffset[fuzz++]]];
|
||||
dest += pitch;
|
||||
} while (--cnt);
|
||||
}
|
||||
fuzz = 0;
|
||||
if (count > 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
*dest = map[dest[fuzzoffset[fuzz++]]];
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
fuzzpos = fuzz;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -92,6 +92,20 @@ namespace swrenderer
|
|||
public:
|
||||
PalColumnCommand();
|
||||
FString DebugInfo() override { return "PalColumnCommand"; }
|
||||
|
||||
protected:
|
||||
int _count;
|
||||
uint8_t *_dest;
|
||||
int _pitch;
|
||||
fixed_t _iscale;
|
||||
fixed_t _texturefrac;
|
||||
const uint8_t *_colormap;
|
||||
const uint8_t *_source;
|
||||
const uint8_t *_translation;
|
||||
int _color;
|
||||
uint32_t *_srcblend;
|
||||
uint32_t *_destblend;
|
||||
uint32_t _srccolor;
|
||||
};
|
||||
|
||||
class DrawColumnPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||
|
@ -114,8 +128,16 @@ namespace swrenderer
|
|||
class DrawFuzzColumnPalCommand : public DrawerCommand
|
||||
{
|
||||
public:
|
||||
DrawFuzzColumnPalCommand();
|
||||
void Execute(DrawerThread *thread) override;
|
||||
FString DebugInfo() override { return "DrawFuzzColumnPalCommand"; }
|
||||
|
||||
private:
|
||||
int _yl;
|
||||
int _yh;
|
||||
int _x;
|
||||
uint8_t *_destorg;
|
||||
int _pitch;
|
||||
};
|
||||
|
||||
class PalSpanCommand : public DrawerCommand
|
||||
|
|
Loading…
Reference in a new issue