- fixed: Strife's firehands' coordinates need WEAPONTOP being added because it cannot be taken from the main weapon layer which no longer exists when the hands appear.

This commit is contained in:
Christoph Oelckers 2016-06-17 15:26:00 +02:00
parent 018615ca0d
commit 2c928a2cda
1 changed files with 8 additions and 1 deletions

View File

@ -352,7 +352,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_ItBurnsItBurns)
if (self->player != nullptr && self->player->mo == self) if (self->player != nullptr && self->player->mo == self)
{ {
P_SetPsprite(self->player, PSP_STRIFEHANDS, self->FindState("FireHands")); DPSprite *psp = self->player->GetPSprite(PSP_STRIFEHANDS);
if (psp != nullptr)
{
psp->SetState(self->FindState("FireHands"));
psp->Flags &= PSPF_ADDWEAPON | PSPF_ADDBOB;
psp->y = WEAPONTOP;
}
self->player->ReadyWeapon = nullptr; self->player->ReadyWeapon = nullptr;
self->player->PendingWeapon = WP_NOCHANGE; self->player->PendingWeapon = WP_NOCHANGE;
self->player->playerstate = PST_LIVE; self->player->playerstate = PST_LIVE;