mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
Remove self pointer from FxExpression::EvalExpression()
- Every place that calls this now (which are all in thingdef_parse.cpp) passed NULL for the self pointer, so it was superfluous to have around.
This commit is contained in:
parent
909ec2e35a
commit
2c24e7f9c6
3 changed files with 140 additions and 145 deletions
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@ -230,7 +230,7 @@ public:
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virtual FxExpression *Resolve(FCompileContext &ctx);
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FxExpression *ResolveAsBoolean(FCompileContext &ctx);
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virtual ExpVal EvalExpression (AActor *self);
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virtual ExpVal EvalExpression();
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virtual bool isConstant() const;
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virtual void RequestAddress();
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@ -377,7 +377,7 @@ public:
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{
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return true;
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}
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -398,7 +398,7 @@ public:
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~FxIntCast();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -412,7 +412,7 @@ public:
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~FxFloatCast();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -448,7 +448,7 @@ public:
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FxMinusSign(FxExpression*);
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~FxMinusSign();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -466,7 +466,7 @@ public:
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FxUnaryNotBitwise(FxExpression*);
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~FxUnaryNotBitwise();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -484,7 +484,7 @@ public:
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FxUnaryNotBoolean(FxExpression*);
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~FxUnaryNotBoolean();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -519,7 +519,7 @@ public:
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FxAddSub(int, FxExpression*, FxExpression*);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -535,7 +535,7 @@ public:
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FxMulDiv(int, FxExpression*, FxExpression*);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -551,7 +551,7 @@ public:
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FxCompareRel(int, FxExpression*, FxExpression*);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -567,7 +567,7 @@ public:
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FxCompareEq(int, FxExpression*, FxExpression*);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -583,7 +583,7 @@ public:
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FxBinaryInt(int, FxExpression*, FxExpression*);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -604,7 +604,7 @@ public:
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~FxBinaryLogical();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -625,7 +625,7 @@ public:
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~FxConditional();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -645,7 +645,7 @@ public:
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~FxAbs();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -667,7 +667,7 @@ public:
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~FxRandom();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -681,7 +681,7 @@ class FxFRandom : public FxRandom
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{
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public:
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FxFRandom(FRandom *, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -702,7 +702,7 @@ public:
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~FxRandom2();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -722,7 +722,7 @@ public:
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FxGlobalVariable(PSymbolVariable*, const FScriptPosition&);
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FxExpression *Resolve(FCompileContext&);
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void RequestAddress();
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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};
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//==========================================================================
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@ -742,7 +742,7 @@ public:
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~FxClassMember();
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FxExpression *Resolve(FCompileContext&);
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void RequestAddress();
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -757,7 +757,7 @@ class FxSelf : public FxExpression
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public:
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FxSelf(const FScriptPosition&);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -778,7 +778,7 @@ public:
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~FxArrayElement();
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FxExpression *Resolve(FCompileContext&);
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//void RequestAddress();
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -822,7 +822,7 @@ public:
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FxActionSpecialCall(FxExpression *self, int special, FArgumentList *args, const FScriptPosition &pos);
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~FxActionSpecialCall();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -842,7 +842,7 @@ public:
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FxGlobalFunctionCall(FName fname, FArgumentList *args, const FScriptPosition &pos);
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~FxGlobalFunctionCall();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -863,7 +863,7 @@ public:
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FxClassTypeCast(const PClass *dtype, FxExpression *x);
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~FxClassTypeCast();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -900,7 +900,7 @@ public:
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FxMultiNameState(const char *statestring, const FScriptPosition &pos);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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ExpVal EvalExpression();
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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@ -198,7 +198,7 @@ static ExpVal GetVariableValue (void *address, FExpressionType &type)
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//
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//==========================================================================
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ExpVal FxExpression::EvalExpression (AActor *self)
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ExpVal FxExpression::EvalExpression()
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{
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ScriptPosition.Message(MSG_ERROR, "Unresolved expression found");
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ExpVal val;
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@ -324,7 +324,7 @@ ExpEmit FxParameter::Emit(VMFunctionBuilder *build)
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{
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if (Operand->isConstant())
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{
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ExpVal val = Operand->EvalExpression(NULL);
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ExpVal val = Operand->EvalExpression();
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if (val.Type == VAL_Int || val.Type == VAL_Sound || val.Type == VAL_Name || val.Type == VAL_Color)
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{
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build->EmitParamInt(val.Int);
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@ -375,7 +375,7 @@ ExpEmit FxParameter::Emit(VMFunctionBuilder *build)
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//
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//==========================================================================
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ExpVal FxConstant::EvalExpression (AActor *self)
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ExpVal FxConstant::EvalExpression()
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{
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return value;
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}
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@ -500,7 +500,7 @@ FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
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{
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if (basex->isConstant())
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{
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ExpVal constval = basex->EvalExpression(NULL);
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ExpVal constval = basex->EvalExpression();
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FxExpression *x = new FxConstant(constval.GetInt(), ScriptPosition);
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delete this;
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return x;
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@ -521,9 +521,9 @@ FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
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//
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//==========================================================================
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ExpVal FxIntCast::EvalExpression (AActor *self)
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ExpVal FxIntCast::EvalExpression()
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{
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ExpVal baseval = basex->EvalExpression(self);
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ExpVal baseval = basex->EvalExpression();
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baseval.Int = baseval.GetInt();
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baseval.Type = VAL_Int;
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return baseval;
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@ -585,7 +585,7 @@ FxExpression *FxFloatCast::Resolve(FCompileContext &ctx)
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{
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if (basex->isConstant())
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{
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ExpVal constval = basex->EvalExpression(NULL);
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ExpVal constval = basex->EvalExpression();
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FxExpression *x = new FxConstant(constval.GetFloat(), ScriptPosition);
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delete this;
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return x;
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@ -606,9 +606,9 @@ FxExpression *FxFloatCast::Resolve(FCompileContext &ctx)
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//
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//==========================================================================
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ExpVal FxFloatCast::EvalExpression (AActor *self)
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ExpVal FxFloatCast::EvalExpression()
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{
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ExpVal baseval = basex->EvalExpression(self);
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ExpVal baseval = basex->EvalExpression();
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baseval.Float = baseval.GetFloat();
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baseval.Type = VAL_Float;
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return baseval;
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@ -717,7 +717,7 @@ FxExpression *FxMinusSign::Resolve(FCompileContext& ctx)
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{
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if (Operand->isConstant())
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{
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ExpVal val = Operand->EvalExpression(NULL);
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ExpVal val = Operand->EvalExpression();
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FxExpression *e = val.Type == VAL_Int?
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new FxConstant(-val.Int, ScriptPosition) :
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new FxConstant(-val.Float, ScriptPosition);
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@ -741,18 +741,18 @@ FxExpression *FxMinusSign::Resolve(FCompileContext& ctx)
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//
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//==========================================================================
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ExpVal FxMinusSign::EvalExpression (AActor *self)
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ExpVal FxMinusSign::EvalExpression()
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{
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ExpVal ret;
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if (ValueType == VAL_Int)
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{
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ret.Int = -Operand->EvalExpression(self).GetInt();
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ret.Int = -Operand->EvalExpression().GetInt();
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ret.Type = VAL_Int;
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}
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else
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{
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ret.Float = -Operand->EvalExpression(self).GetFloat();
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ret.Float = -Operand->EvalExpression().GetFloat();
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ret.Type = VAL_Float;
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}
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return ret;
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@ -831,7 +831,7 @@ FxExpression *FxUnaryNotBitwise::Resolve(FCompileContext& ctx)
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if (Operand->isConstant())
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{
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int result = ~Operand->EvalExpression(NULL).GetInt();
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int result = ~Operand->EvalExpression().GetInt();
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FxExpression *e = new FxConstant(result, ScriptPosition);
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delete this;
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return e;
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@ -846,11 +846,11 @@ FxExpression *FxUnaryNotBitwise::Resolve(FCompileContext& ctx)
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//
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//==========================================================================
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ExpVal FxUnaryNotBitwise::EvalExpression (AActor *self)
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ExpVal FxUnaryNotBitwise::EvalExpression()
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{
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ExpVal ret;
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ret.Int = ~Operand->EvalExpression(self).GetInt();
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ret.Int = ~Operand->EvalExpression().GetInt();
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ret.Type = VAL_Int;
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return ret;
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}
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@ -913,7 +913,7 @@ FxExpression *FxUnaryNotBoolean::Resolve(FCompileContext& ctx)
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{
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if (Operand->isConstant())
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{
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bool result = !Operand->EvalExpression(NULL).GetBool();
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bool result = !Operand->EvalExpression().GetBool();
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FxExpression *e = new FxConstant(result, ScriptPosition);
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delete this;
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return e;
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@ -935,11 +935,11 @@ FxExpression *FxUnaryNotBoolean::Resolve(FCompileContext& ctx)
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//
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//==========================================================================
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ExpVal FxUnaryNotBoolean::EvalExpression (AActor *self)
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ExpVal FxUnaryNotBoolean::EvalExpression()
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{
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ExpVal ret;
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ret.Int = !Operand->EvalExpression(self).GetBool();
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ret.Int = !Operand->EvalExpression().GetBool();
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ret.Type = VAL_Int;
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return ret;
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}
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@ -1089,8 +1089,8 @@ FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
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if (ValueType == VAL_Float)
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{
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double v;
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double v1 = left->EvalExpression(NULL).GetFloat();
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double v2 = right->EvalExpression(NULL).GetFloat();
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double v1 = left->EvalExpression().GetFloat();
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double v2 = right->EvalExpression().GetFloat();
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v = Operator == '+'? v1 + v2 :
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Operator == '-'? v1 - v2 : 0;
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@ -1102,8 +1102,8 @@ FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
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else
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{
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int v;
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int v1 = left->EvalExpression(NULL).GetInt();
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int v2 = right->EvalExpression(NULL).GetInt();
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int v1 = left->EvalExpression().GetInt();
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int v2 = right->EvalExpression().GetInt();
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v = Operator == '+'? v1 + v2 :
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Operator == '-'? v1 - v2 : 0;
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@ -1124,14 +1124,14 @@ FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
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//
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//==========================================================================
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ExpVal FxAddSub::EvalExpression (AActor *self)
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ExpVal FxAddSub::EvalExpression()
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{
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ExpVal ret;
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if (ValueType == VAL_Float)
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{
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double v1 = left->EvalExpression(self).GetFloat();
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double v2 = right->EvalExpression(self).GetFloat();
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double v1 = left->EvalExpression().GetFloat();
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double v2 = right->EvalExpression().GetFloat();
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ret.Type = VAL_Float;
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ret.Float = Operator == '+'? v1 + v2 :
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@ -1139,8 +1139,8 @@ ExpVal FxAddSub::EvalExpression (AActor *self)
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}
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else
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{
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int v1 = left->EvalExpression(self).GetInt();
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int v2 = right->EvalExpression(self).GetInt();
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int v1 = left->EvalExpression().GetInt();
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int v2 = right->EvalExpression().GetInt();
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ret.Type = VAL_Int;
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ret.Int = Operator == '+'? v1 + v2 :
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@ -1241,8 +1241,8 @@ FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
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if (ValueType == VAL_Float)
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{
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double v;
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double v1 = left->EvalExpression(NULL).GetFloat();
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double v2 = right->EvalExpression(NULL).GetFloat();
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double v1 = left->EvalExpression().GetFloat();
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double v2 = right->EvalExpression().GetFloat();
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if (Operator != '*' && v2 == 0)
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{
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@ -1262,8 +1262,8 @@ FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
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else
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{
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int v;
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int v1 = left->EvalExpression(NULL).GetInt();
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int v2 = right->EvalExpression(NULL).GetInt();
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int v1 = left->EvalExpression().GetInt();
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int v2 = right->EvalExpression().GetInt();
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if (Operator != '*' && v2 == 0)
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{
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@ -1293,14 +1293,14 @@ FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
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//
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//==========================================================================
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ExpVal FxMulDiv::EvalExpression (AActor *self)
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ExpVal FxMulDiv::EvalExpression()
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{
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ExpVal ret;
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if (ValueType == VAL_Float)
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{
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double v1 = left->EvalExpression(self).GetFloat();
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double v2 = right->EvalExpression(self).GetFloat();
|
||||
double v1 = left->EvalExpression().GetFloat();
|
||||
double v2 = right->EvalExpression().GetFloat();
|
||||
|
||||
if (Operator != '*' && v2 == 0)
|
||||
{
|
||||
|
@ -1314,8 +1314,8 @@ ExpVal FxMulDiv::EvalExpression (AActor *self)
|
|||
}
|
||||
else
|
||||
{
|
||||
int v1 = left->EvalExpression(self).GetInt();
|
||||
int v2 = right->EvalExpression(self).GetInt();
|
||||
int v1 = left->EvalExpression().GetInt();
|
||||
int v2 = right->EvalExpression().GetInt();
|
||||
|
||||
if (Operator != '*' && v2 == 0)
|
||||
{
|
||||
|
@ -1425,8 +1425,8 @@ FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
|
|||
|
||||
if (ValueType == VAL_Float)
|
||||
{
|
||||
double v1 = left->EvalExpression(NULL).GetFloat();
|
||||
double v2 = right->EvalExpression(NULL).GetFloat();
|
||||
double v1 = left->EvalExpression().GetFloat();
|
||||
double v2 = right->EvalExpression().GetFloat();
|
||||
v = Operator == '<'? v1 < v2 :
|
||||
Operator == '>'? v1 > v2 :
|
||||
Operator == TK_Geq? v1 >= v2 :
|
||||
|
@ -1434,8 +1434,8 @@ FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
|
|||
}
|
||||
else
|
||||
{
|
||||
int v1 = left->EvalExpression(NULL).GetInt();
|
||||
int v2 = right->EvalExpression(NULL).GetInt();
|
||||
int v1 = left->EvalExpression().GetInt();
|
||||
int v2 = right->EvalExpression().GetInt();
|
||||
v = Operator == '<'? v1 < v2 :
|
||||
Operator == '>'? v1 > v2 :
|
||||
Operator == TK_Geq? v1 >= v2 :
|
||||
|
@ -1457,7 +1457,7 @@ FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxCompareRel::EvalExpression (AActor *self)
|
||||
ExpVal FxCompareRel::EvalExpression()
|
||||
{
|
||||
ExpVal ret;
|
||||
|
||||
|
@ -1465,8 +1465,8 @@ ExpVal FxCompareRel::EvalExpression (AActor *self)
|
|||
|
||||
if (left->ValueType == VAL_Float || right->ValueType == VAL_Float)
|
||||
{
|
||||
double v1 = left->EvalExpression(self).GetFloat();
|
||||
double v2 = right->EvalExpression(self).GetFloat();
|
||||
double v1 = left->EvalExpression().GetFloat();
|
||||
double v2 = right->EvalExpression().GetFloat();
|
||||
ret.Int = Operator == '<'? v1 < v2 :
|
||||
Operator == '>'? v1 > v2 :
|
||||
Operator == TK_Geq? v1 >= v2 :
|
||||
|
@ -1474,8 +1474,8 @@ ExpVal FxCompareRel::EvalExpression (AActor *self)
|
|||
}
|
||||
else
|
||||
{
|
||||
int v1 = left->EvalExpression(self).GetInt();
|
||||
int v2 = right->EvalExpression(self).GetInt();
|
||||
int v1 = left->EvalExpression().GetInt();
|
||||
int v2 = right->EvalExpression().GetInt();
|
||||
ret.Int = Operator == '<'? v1 < v2 :
|
||||
Operator == '>'? v1 > v2 :
|
||||
Operator == TK_Geq? v1 >= v2 :
|
||||
|
@ -1584,14 +1584,14 @@ cont:
|
|||
|
||||
if (ValueType == VAL_Float)
|
||||
{
|
||||
double v1 = left->EvalExpression(NULL).GetFloat();
|
||||
double v2 = right->EvalExpression(NULL).GetFloat();
|
||||
double v1 = left->EvalExpression().GetFloat();
|
||||
double v2 = right->EvalExpression().GetFloat();
|
||||
v = Operator == TK_Eq? v1 == v2 : v1 != v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
int v1 = left->EvalExpression(NULL).GetInt();
|
||||
int v2 = right->EvalExpression(NULL).GetInt();
|
||||
int v1 = left->EvalExpression().GetInt();
|
||||
int v2 = right->EvalExpression().GetInt();
|
||||
v = Operator == TK_Eq? v1 == v2 : v1 != v2;
|
||||
}
|
||||
FxExpression *e = new FxConstant(v, ScriptPosition);
|
||||
|
@ -1609,7 +1609,7 @@ cont:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxCompareEq::EvalExpression (AActor *self)
|
||||
ExpVal FxCompareEq::EvalExpression()
|
||||
{
|
||||
ExpVal ret;
|
||||
|
||||
|
@ -1617,14 +1617,14 @@ ExpVal FxCompareEq::EvalExpression (AActor *self)
|
|||
|
||||
if (left->ValueType == VAL_Float || right->ValueType == VAL_Float)
|
||||
{
|
||||
double v1 = left->EvalExpression(self).GetFloat();
|
||||
double v2 = right->EvalExpression(self).GetFloat();
|
||||
double v1 = left->EvalExpression().GetFloat();
|
||||
double v2 = right->EvalExpression().GetFloat();
|
||||
ret.Int = Operator == TK_Eq? v1 == v2 : v1 != v2;
|
||||
}
|
||||
else if (left->ValueType == VAL_Int)
|
||||
{
|
||||
int v1 = left->EvalExpression(self).GetInt();
|
||||
int v2 = right->EvalExpression(self).GetInt();
|
||||
int v1 = left->EvalExpression().GetInt();
|
||||
int v2 = right->EvalExpression().GetInt();
|
||||
ret.Int = Operator == TK_Eq? v1 == v2 : v1 != v2;
|
||||
}
|
||||
else
|
||||
|
@ -1725,8 +1725,8 @@ FxExpression *FxBinaryInt::Resolve(FCompileContext& ctx)
|
|||
}
|
||||
else if (left->isConstant() && right->isConstant())
|
||||
{
|
||||
int v1 = left->EvalExpression(NULL).GetInt();
|
||||
int v2 = right->EvalExpression(NULL).GetInt();
|
||||
int v1 = left->EvalExpression().GetInt();
|
||||
int v2 = right->EvalExpression().GetInt();
|
||||
|
||||
FxExpression *e = new FxConstant(
|
||||
Operator == TK_LShift? v1 << v2 :
|
||||
|
@ -1748,10 +1748,10 @@ FxExpression *FxBinaryInt::Resolve(FCompileContext& ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxBinaryInt::EvalExpression (AActor *self)
|
||||
ExpVal FxBinaryInt::EvalExpression()
|
||||
{
|
||||
int v1 = left->EvalExpression(self).GetInt();
|
||||
int v2 = right->EvalExpression(self).GetInt();
|
||||
int v1 = left->EvalExpression().GetInt();
|
||||
int v2 = right->EvalExpression().GetInt();
|
||||
|
||||
ExpVal ret;
|
||||
|
||||
|
@ -1795,7 +1795,7 @@ ExpEmit FxBinaryInt::Emit(VMFunctionBuilder *build)
|
|||
{ // Shift instructions use right-hand immediates instead of constant registers.
|
||||
if (right->isConstant())
|
||||
{
|
||||
rop = right->EvalExpression(NULL).GetInt();
|
||||
rop = right->EvalExpression().GetInt();
|
||||
op2.Konst = true;
|
||||
}
|
||||
else
|
||||
|
@ -1886,8 +1886,8 @@ FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
|
|||
|
||||
int b_left=-1, b_right=-1;
|
||||
|
||||
if (left->isConstant()) b_left = left->EvalExpression(NULL).GetBool();
|
||||
if (right->isConstant()) b_right = right->EvalExpression(NULL).GetBool();
|
||||
if (left->isConstant()) b_left = left->EvalExpression().GetBool();
|
||||
if (right->isConstant()) b_right = right->EvalExpression().GetBool();
|
||||
|
||||
// Do some optimizations. This will throw out all sub-expressions that are not
|
||||
// needed to retrieve the final result.
|
||||
|
@ -1966,9 +1966,9 @@ FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxBinaryLogical::EvalExpression (AActor *self)
|
||||
ExpVal FxBinaryLogical::EvalExpression()
|
||||
{
|
||||
bool b_left = left->EvalExpression(self).GetBool();
|
||||
bool b_left = left->EvalExpression().GetBool();
|
||||
ExpVal ret;
|
||||
|
||||
ret.Type = VAL_Int;
|
||||
|
@ -1976,11 +1976,11 @@ ExpVal FxBinaryLogical::EvalExpression (AActor *self)
|
|||
|
||||
if (Operator == TK_AndAnd)
|
||||
{
|
||||
ret.Int = (b_left && right->EvalExpression(self).GetBool());
|
||||
ret.Int = (b_left && right->EvalExpression().GetBool());
|
||||
}
|
||||
else if (Operator == TK_OrOr)
|
||||
{
|
||||
ret.Int = (b_left || right->EvalExpression(self).GetBool());
|
||||
ret.Int = (b_left || right->EvalExpression().GetBool());
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
@ -2088,7 +2088,7 @@ FxExpression *FxConditional::Resolve(FCompileContext& ctx)
|
|||
|
||||
if (condition->isConstant())
|
||||
{
|
||||
ExpVal condval = condition->EvalExpression(NULL);
|
||||
ExpVal condval = condition->EvalExpression();
|
||||
bool result = condval.GetBool();
|
||||
|
||||
FxExpression *e = result? truex:falsex;
|
||||
|
@ -2121,13 +2121,13 @@ FxExpression *FxConditional::Resolve(FCompileContext& ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxConditional::EvalExpression (AActor *self)
|
||||
ExpVal FxConditional::EvalExpression()
|
||||
{
|
||||
ExpVal condval = condition->EvalExpression(self);
|
||||
ExpVal condval = condition->EvalExpression();
|
||||
bool result = condval.GetBool();
|
||||
|
||||
FxExpression *e = result? truex:falsex;
|
||||
return e->EvalExpression(self);
|
||||
return e->EvalExpression();
|
||||
}
|
||||
|
||||
ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
|
||||
|
@ -2148,7 +2148,7 @@ ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
|
|||
if (truex->isConstant() && truex->ValueType == VAL_Int)
|
||||
{
|
||||
out = ExpEmit(build, REGT_INT);
|
||||
build->EmitLoadInt(out.RegNum, truex->EvalExpression(NULL).GetInt());
|
||||
build->EmitLoadInt(out.RegNum, truex->EvalExpression().GetInt());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2171,7 +2171,7 @@ ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
|
|||
build->BackpatchToHere(patchspot);
|
||||
if (falsex->isConstant() && falsex->ValueType == VAL_Int)
|
||||
{
|
||||
build->EmitLoadInt(out.RegNum, falsex->EvalExpression(NULL).GetInt());
|
||||
build->EmitLoadInt(out.RegNum, falsex->EvalExpression().GetInt());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2245,7 +2245,7 @@ FxExpression *FxAbs::Resolve(FCompileContext &ctx)
|
|||
}
|
||||
else if (val->isConstant())
|
||||
{
|
||||
ExpVal value = val->EvalExpression(NULL);
|
||||
ExpVal value = val->EvalExpression();
|
||||
switch (value.Type)
|
||||
{
|
||||
case VAL_Int:
|
||||
|
@ -2274,9 +2274,9 @@ FxExpression *FxAbs::Resolve(FCompileContext &ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxAbs::EvalExpression (AActor *self)
|
||||
ExpVal FxAbs::EvalExpression()
|
||||
{
|
||||
ExpVal value = val->EvalExpression(self);
|
||||
ExpVal value = val->EvalExpression();
|
||||
switch (value.Type)
|
||||
{
|
||||
default:
|
||||
|
@ -2365,15 +2365,15 @@ FxExpression *FxRandom::Resolve(FCompileContext &ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxRandom::EvalExpression (AActor *self)
|
||||
ExpVal FxRandom::EvalExpression()
|
||||
{
|
||||
ExpVal val;
|
||||
val.Type = VAL_Int;
|
||||
|
||||
if (min != NULL && max != NULL)
|
||||
{
|
||||
int minval = min->EvalExpression (self).GetInt();
|
||||
int maxval = max->EvalExpression (self).GetInt();
|
||||
int minval = min->EvalExpression().GetInt();
|
||||
int maxval = max->EvalExpression().GetInt();
|
||||
|
||||
if (maxval < minval)
|
||||
{
|
||||
|
@ -2462,7 +2462,7 @@ FxFRandom::FxFRandom(FRandom *r, FxExpression *mi, FxExpression *ma, const FScri
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxFRandom::EvalExpression (AActor *self)
|
||||
ExpVal FxFRandom::EvalExpression()
|
||||
{
|
||||
ExpVal val;
|
||||
val.Type = VAL_Float;
|
||||
|
@ -2471,8 +2471,8 @@ ExpVal FxFRandom::EvalExpression (AActor *self)
|
|||
|
||||
if (min != NULL && max != NULL)
|
||||
{
|
||||
double minval = min->EvalExpression (self).GetFloat();
|
||||
double maxval = max->EvalExpression (self).GetFloat();
|
||||
double minval = min->EvalExpression().GetFloat();
|
||||
double maxval = max->EvalExpression().GetFloat();
|
||||
|
||||
if (maxval < minval)
|
||||
{
|
||||
|
@ -2584,9 +2584,9 @@ FxExpression *FxRandom2::Resolve(FCompileContext &ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxRandom2::EvalExpression (AActor *self)
|
||||
ExpVal FxRandom2::EvalExpression()
|
||||
{
|
||||
ExpVal maskval = mask->EvalExpression(self);
|
||||
ExpVal maskval = mask->EvalExpression();
|
||||
int imaskval = maskval.GetInt();
|
||||
|
||||
maskval.Type = VAL_Int;
|
||||
|
@ -2749,12 +2749,12 @@ FxExpression *FxSelf::Resolve(FCompileContext& ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxSelf::EvalExpression (AActor *self)
|
||||
ExpVal FxSelf::EvalExpression()
|
||||
{
|
||||
ExpVal ret;
|
||||
|
||||
ret.Type = VAL_Object;
|
||||
ret.pointer = self;
|
||||
ret.pointer = NULL;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -2830,7 +2830,7 @@ FxExpression *FxGlobalVariable::Resolve(FCompileContext&)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxGlobalVariable::EvalExpression (AActor *self)
|
||||
ExpVal FxGlobalVariable::EvalExpression()
|
||||
{
|
||||
ExpVal ret;
|
||||
|
||||
|
@ -2933,7 +2933,7 @@ FxExpression *FxClassMember::Resolve(FCompileContext &ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxClassMember::EvalExpression (AActor *self)
|
||||
ExpVal FxClassMember::EvalExpression()
|
||||
{
|
||||
char *object = NULL;
|
||||
if (classx->ValueType == VAL_Class)
|
||||
|
@ -2942,7 +2942,7 @@ ExpVal FxClassMember::EvalExpression (AActor *self)
|
|||
}
|
||||
else
|
||||
{
|
||||
object = classx->EvalExpression(self).GetPointer<char>();
|
||||
object = classx->EvalExpression().GetPointer<char>();
|
||||
}
|
||||
if (object == NULL)
|
||||
{
|
||||
|
@ -3140,10 +3140,10 @@ FxExpression *FxArrayElement::Resolve(FCompileContext &ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxArrayElement::EvalExpression (AActor *self)
|
||||
ExpVal FxArrayElement::EvalExpression()
|
||||
{
|
||||
int * arraystart = Array->EvalExpression(self).GetPointer<int>();
|
||||
int indexval = index->EvalExpression(self).GetInt();
|
||||
int * arraystart = Array->EvalExpression().GetPointer<int>();
|
||||
int indexval = index->EvalExpression().GetInt();
|
||||
|
||||
if (indexval < 0 || indexval >= Array->ValueType.size)
|
||||
{
|
||||
|
@ -3169,7 +3169,7 @@ ExpEmit FxArrayElement::Emit(VMFunctionBuilder *build)
|
|||
}
|
||||
if (index->isConstant())
|
||||
{
|
||||
int indexval = index->EvalExpression(NULL).GetInt();
|
||||
int indexval = index->EvalExpression().GetInt();
|
||||
if (indexval < 0 || indexval >= Array->ValueType.size)
|
||||
{
|
||||
I_Error("Array index out of bounds");
|
||||
|
@ -3363,16 +3363,11 @@ FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxActionSpecialCall::EvalExpression (AActor *self)
|
||||
ExpVal FxActionSpecialCall::EvalExpression()
|
||||
{
|
||||
int v[5] = {0,0,0,0,0};
|
||||
int special = Special;
|
||||
|
||||
if (Self != NULL)
|
||||
{
|
||||
self = Self->EvalExpression(self).GetPointer<AActor>();
|
||||
}
|
||||
|
||||
if (ArgList != NULL)
|
||||
{
|
||||
for(unsigned i = 0; i < ArgList->Size(); i++)
|
||||
|
@ -3380,17 +3375,17 @@ ExpVal FxActionSpecialCall::EvalExpression (AActor *self)
|
|||
if (special < 0)
|
||||
{
|
||||
special = -special;
|
||||
v[i] = -(*ArgList)[i]->EvalExpression(self).GetName();
|
||||
v[i] = -(*ArgList)[i]->EvalExpression().GetName();
|
||||
}
|
||||
else
|
||||
{
|
||||
v[i] = (*ArgList)[i]->EvalExpression(self).GetInt();
|
||||
v[i] = (*ArgList)[i]->EvalExpression().GetInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
ExpVal ret;
|
||||
ret.Type = VAL_Int;
|
||||
ret.Int = P_ExecuteSpecial(special, NULL, self, false, v[0], v[1], v[2], v[3], v[4]);
|
||||
ret.Int = P_ExecuteSpecial(special, NULL, NULL, false, v[0], v[1], v[2], v[3], v[4]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -3426,14 +3421,14 @@ ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
|
|||
{
|
||||
assert(argex->ValueType == VAL_Name);
|
||||
assert(argex->isConstant());
|
||||
build->EmitParamInt(-argex->EvalExpression(NULL).GetName());
|
||||
build->EmitParamInt(-argex->EvalExpression().GetName());
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(argex->ValueType == VAL_Int);
|
||||
if (argex->isConstant())
|
||||
{
|
||||
build->EmitParamInt(argex->EvalExpression(NULL).GetInt());
|
||||
build->EmitParamInt(argex->EvalExpression().GetInt());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3508,7 +3503,7 @@ FxExpression *FxGlobalFunctionCall::Resolve(FCompileContext& ctx)
|
|||
}
|
||||
if ((*ArgList)[0]->isConstant())
|
||||
{
|
||||
double v = (*ArgList)[0]->EvalExpression(NULL).GetFloat();
|
||||
double v = (*ArgList)[0]->EvalExpression().GetFloat();
|
||||
if (Name == NAME_Sqrt)
|
||||
{
|
||||
v = sqrt(v);
|
||||
|
@ -3535,9 +3530,9 @@ FxExpression *FxGlobalFunctionCall::Resolve(FCompileContext& ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxGlobalFunctionCall::EvalExpression (AActor *self)
|
||||
ExpVal FxGlobalFunctionCall::EvalExpression()
|
||||
{
|
||||
double v = (*ArgList)[0]->EvalExpression(self).GetFloat();
|
||||
double v = (*ArgList)[0]->EvalExpression().GetFloat();
|
||||
ExpVal ret;
|
||||
ret.Type = VAL_Float;
|
||||
|
||||
|
@ -3608,7 +3603,7 @@ FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
|
|||
|
||||
if (basex->isConstant())
|
||||
{
|
||||
FName clsname = basex->EvalExpression(NULL).GetName();
|
||||
FName clsname = basex->EvalExpression().GetName();
|
||||
const PClass *cls = NULL;
|
||||
|
||||
if (clsname != NAME_None)
|
||||
|
@ -3651,9 +3646,9 @@ FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxClassTypeCast::EvalExpression (AActor *self)
|
||||
ExpVal FxClassTypeCast::EvalExpression()
|
||||
{
|
||||
FName clsname = basex->EvalExpression(NULL).GetName();
|
||||
FName clsname = basex->EvalExpression().GetName();
|
||||
const PClass *cls = PClass::FindClass(clsname);
|
||||
|
||||
if (!cls->IsDescendantOf(desttype))
|
||||
|
@ -3836,11 +3831,11 @@ FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxMultiNameState::EvalExpression (AActor *self)
|
||||
ExpVal FxMultiNameState::EvalExpression()
|
||||
{
|
||||
ExpVal ret;
|
||||
ret.Type = VAL_State;
|
||||
ret.pointer = self->GetClass()->FindState(names.Size(), &names[0]);
|
||||
ret.pointer = NULL;
|
||||
if (ret.pointer == NULL)
|
||||
{
|
||||
const char *dot="";
|
||||
|
@ -3850,7 +3845,7 @@ ExpVal FxMultiNameState::EvalExpression (AActor *self)
|
|||
Printf("%s%s", dot, names[i].GetChars());
|
||||
dot = ".";
|
||||
}
|
||||
Printf("' not found in %s\n", self->GetClass()->TypeName.GetChars());
|
||||
Printf("' not found in\n");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
@ -3978,7 +3973,7 @@ ExpEmit FxDamageValue::Emit(VMFunctionBuilder *build)
|
|||
{
|
||||
if (val->isConstant())
|
||||
{
|
||||
build->EmitRetInt(0, false, val->EvalExpression(NULL).Int);
|
||||
build->EmitRetInt(0, false, val->EvalExpression().Int);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -196,7 +196,7 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, char type, bool con
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void ParseConstant (FScanner &sc, PSymbolTable * symt, PClassActor *cls)
|
||||
static void ParseConstant (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
|
||||
{
|
||||
// Read the type and make sure it's int or float.
|
||||
if (sc.CheckToken(TK_Int) || sc.CheckToken(TK_Float))
|
||||
|
@ -208,7 +208,7 @@ static void ParseConstant (FScanner &sc, PSymbolTable * symt, PClassActor *cls)
|
|||
FxExpression *expr = ParseExpression (sc, cls);
|
||||
sc.MustGetToken(';');
|
||||
|
||||
ExpVal val = expr->EvalExpression(NULL);
|
||||
ExpVal val = expr->EvalExpression();
|
||||
delete expr;
|
||||
PSymbolConst *sym = new PSymbolConst(symname);
|
||||
if (type == TK_Int)
|
||||
|
@ -256,7 +256,7 @@ static void ParseEnum (FScanner &sc, PSymbolTable *symt, PClassActor *cls)
|
|||
if (sc.CheckToken('='))
|
||||
{
|
||||
FxExpression *expr = ParseExpression (sc, cls);
|
||||
currvalue = expr->EvalExpression(NULL).GetInt();
|
||||
currvalue = expr->EvalExpression().GetInt();
|
||||
delete expr;
|
||||
}
|
||||
PSymbolConst *sym = new PSymbolConst(symname);
|
||||
|
@ -335,7 +335,7 @@ static void ParseNativeVariable (FScanner &sc, PSymbolTable *symt, PClassActor *
|
|||
if (sc.CheckToken('['))
|
||||
{
|
||||
FxExpression *expr = ParseExpression (sc, cls);
|
||||
int maxelems = expr->EvalExpression(NULL).GetInt();
|
||||
int maxelems = expr->EvalExpression().GetInt();
|
||||
delete expr;
|
||||
sc.MustGetToken(']');
|
||||
valuetype.MakeArray(maxelems);
|
||||
|
@ -402,7 +402,7 @@ static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cl
|
|||
if (sc.CheckToken('['))
|
||||
{
|
||||
FxExpression *expr = ParseExpression(sc, cls);
|
||||
int maxelems = expr->EvalExpression(NULL).GetInt();
|
||||
int maxelems = expr->EvalExpression().GetInt();
|
||||
delete expr;
|
||||
sc.MustGetToken(']');
|
||||
if (maxelems <= 0)
|
||||
|
|
Loading…
Reference in a new issue