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Merge branch 'master' into zmusic_work
# Conflicts: # src/sound/music/i_musicinterns.h
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commit
2b87941d7d
3 changed files with 6 additions and 2 deletions
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@ -1359,7 +1359,8 @@ if( APPLE )
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set_target_properties(zdoom PROPERTIES
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LINK_FLAGS "${LINK_FRAMEWORKS}"
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist"
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XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
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# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
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# if placed in the directory with the main executable
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@ -205,7 +205,10 @@ namespace swrenderer
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int shade = LightVisibility::LightLevelToShade(lightlevel, foggy, thread->Viewport.get());
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if (psprite)
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{
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visibility = 0;
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shade -= 24 * FRACUNIT;
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}
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BaseColormap = basecolormap;
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ColormapNum = GETPALOOKUP(visibility, shade);
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@ -68,7 +68,7 @@ class AltHud ui
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if (IndexFont == NULL) IndexFont = ConFont; // Emergency fallback
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invgem_left = TexMan.CheckForTexture("INVGEML1", TexMan.Type_MiscPatch);
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invgem_left = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch);
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invgem_right = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch);
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tnt1a0 = TexMan.CheckForTexture("TNT1A0", TexMan.Type_Sprite);
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fragpic = TexMan.CheckForTexture("HU_FRAGS", TexMan.Type_MiscPatch);
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statspace = SmallFont.StringWidth("Ac:");
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