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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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6 changed files with 19 additions and 4 deletions
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@ -396,6 +396,7 @@ enum ActorFlag7
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MF7_FORCEZERORADIUSDMG = 0x10000000, // passes zero radius damage on to P_DamageMobj, this is necessary in some cases where DoSpecialDamage gets overrideen.
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MF7_NOINFIGHTSPECIES = 0x20000000, // don't start infights with one's own species.
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MF7_FORCEINFIGHTING = 0x40000000, // overrides a map setting of 'no infighting'.
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MF7_SPRITEFLIP = 0x80000000, // sprite flipped on x-axis
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};
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// --- mobj.renderflags ---
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@ -64,7 +64,7 @@ PalEntry OtherGameSkinPalette[256];
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//
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//===========================================================================
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FTextureID spritedef_t::GetSpriteFrame(int frame, int rot, DAngle ang, bool *mirror)
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FTextureID spritedef_t::GetSpriteFrame(int frame, int rot, DAngle ang, bool *mirror, bool flipagain)
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{
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if ((unsigned)frame >= numframes)
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{
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@ -77,10 +77,18 @@ FTextureID spritedef_t::GetSpriteFrame(int frame, int rot, DAngle ang, bool *mir
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spriteframe_t *sprframe = &SpriteFrames[spriteframes + frame];
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if (rot == -1)
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{
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if (sprframe->Texture[0] == sprframe->Texture[1])
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if ((sprframe->Texture[0] == sprframe->Texture[1]) && flipagain)
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{
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rot = (360.0 - ang + 45.0 / 2 * 9).BAMs() >> 28;
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}
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else if (sprframe->Texture[0] == sprframe->Texture[1])
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{
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rot = (ang + 45.0 / 2 * 9).BAMs() >> 28;
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}
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else if (flipagain)
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{
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rot = (360.0 - ang + (45.0 / 2 * 9 - 180.0 / 16)).BAMs() >> 28;
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}
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else
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{
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rot = (ang + (45.0 / 2 * 9 - 180.0 / 16)).BAMs() >> 28;
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@ -37,7 +37,7 @@ struct spritedef_t
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uint8_t numframes;
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uint16_t spriteframes;
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FTextureID GetSpriteFrame(int frame, int rot, DAngle ang, bool *mirror);
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FTextureID GetSpriteFrame(int frame, int rot, DAngle ang, bool *mirror, bool flipagain = false);
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};
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extern TArray<spriteframe_t> SpriteFrames;
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@ -322,6 +322,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF7, FORCEZERORADIUSDMG, AActor, flags7),
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DEFINE_FLAG(MF7, NOINFIGHTSPECIES, AActor, flags7),
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DEFINE_FLAG(MF7, FORCEINFIGHTING, AActor, flags7),
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DEFINE_FLAG(MF7, SPRITEFLIP, AActor, flags7),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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@ -1006,7 +1006,8 @@ namespace swrenderer
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auto &viewpoint = Thread->Viewport->viewpoint;
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DAngle sprangle = thing->GetSpriteAngle((sprite.pos - viewpoint.Pos).Angle(), viewpoint.TicFrac);
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bool flipX;
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FTextureID tex = sprdef->GetSpriteFrame(thing->frame, -1, sprangle, &flipX);
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FTextureID tex = sprdef->GetSpriteFrame(thing->frame, -1, sprangle, &flipX, !!(thing->flags7 & MF7_SPRITEFLIP));
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if (!tex.isValid()) return false;
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if (flipX)
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@ -145,6 +145,10 @@ namespace swrenderer
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// [RH] Flip for mirrors
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renderflags ^= renderportal->MirrorFlags & RF_XFLIP;
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// [SP] SpriteFlip
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if (thing->flags7 & MF7_SPRITEFLIP)
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renderflags ^= RF_XFLIP;
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// calculate edges of the shape
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const double thingxscalemul = spriteScale.X / tex->Scale.X;
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