mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
Create SWPixelFormatDrawers for pal and bgra drawers
This commit is contained in:
parent
d5032663ad
commit
272b302294
4 changed files with 199 additions and 324 deletions
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@ -135,8 +135,25 @@ namespace swrenderer
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unsigned int *horizspan[4];
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unsigned int *horizspan[4];
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}
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}
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namespace
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{
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SWPixelFormatDrawers *active_drawers;
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SWPalDrawers pal_drawers;
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SWTruecolorDrawers tc_drawers;
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}
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SWPixelFormatDrawers *R_ActiveDrawers()
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{
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return active_drawers;
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}
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void R_InitColumnDrawers()
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void R_InitColumnDrawers()
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{
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{
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if (r_swtruecolor)
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active_drawers = &tc_drawers;
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else
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active_drawers = &pal_drawers;
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colfunc = basecolfunc = R_DrawColumn;
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colfunc = basecolfunc = R_DrawColumn;
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fuzzcolfunc = R_DrawFuzzColumn;
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fuzzcolfunc = R_DrawFuzzColumn;
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transcolfunc = R_DrawTranslatedColumn;
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transcolfunc = R_DrawTranslatedColumn;
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@ -620,122 +637,6 @@ namespace swrenderer
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R_SetDSColorMapLight(colormap, 0, shade);
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R_SetDSColorMapLight(colormap, 0, shade);
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}
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}
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/////////////////////////////////////////////////////////////////////////
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void R_DrawWallColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawWall1LLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawWall1PalCommand>();
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}
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void R_DrawWallMaskedColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawWallMasked1LLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawWallMasked1PalCommand>();
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}
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void R_DrawWallAddColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawWallAdd1LLVMCommand>();
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else if (drawerargs::dc_num_lights == 0)
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DrawerCommandQueue::QueueCommand<DrawWallAdd1PalCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>();
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}
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void R_DrawWallAddClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawWallAddClamp1LLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>();
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}
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void R_DrawWallSubClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawWallSubClamp1LLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawWallSubClamp1PalCommand>();
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}
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void R_DrawWallRevSubClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1LLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1PalCommand>();
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}
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void R_DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom)
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(solid_top, solid_bottom);
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else
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DrawerCommandQueue::QueueCommand<DrawSingleSky1PalCommand>(solid_top, solid_bottom);
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}
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void R_DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom)
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(solid_top, solid_bottom);
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else
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DrawerCommandQueue::QueueCommand<DrawDoubleSky1PalCommand>(solid_top, solid_bottom);
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}
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void R_DrawColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnPalCommand>();
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}
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void R_FillColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<FillColumnLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<FillColumnPalCommand>();
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}
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void R_FillAddColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<FillColumnAddLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<FillColumnAddPalCommand>();
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}
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void R_FillAddClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<FillColumnAddClampLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<FillColumnAddClampPalCommand>();
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}
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void R_FillSubClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<FillColumnSubClampLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<FillColumnSubClampPalCommand>();
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}
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void R_FillRevSubClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<FillColumnRevSubClampLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<FillColumnRevSubClampPalCommand>();
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}
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void R_UpdateFuzzPos()
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void R_UpdateFuzzPos()
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{
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{
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using namespace drawerargs;
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using namespace drawerargs;
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@ -745,174 +646,4 @@ namespace swrenderer
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if (dc_yl <= dc_yh)
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if (dc_yl <= dc_yh)
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fuzzpos = (fuzzpos + dc_yh - dc_yl + 1) % FUZZTABLE;
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fuzzpos = (fuzzpos + dc_yh - dc_yl + 1) % FUZZTABLE;
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}
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}
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void R_DrawFuzzColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawFuzzColumnRGBACommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawFuzzColumnPalCommand>();
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R_UpdateFuzzPos();
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}
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void R_DrawAddColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnAddLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnAddPalCommand>();
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}
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void R_DrawTranslatedColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnTranslatedLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnTranslatedPalCommand>();
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}
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void R_DrawTlatedAddColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddPalCommand>();
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}
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void R_DrawShadedColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnShadedLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnShadedPalCommand>();
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}
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void R_DrawAddClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnAddClampLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnAddClampPalCommand>();
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}
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void R_DrawAddClampTranslatedColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedPalCommand>();
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}
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void R_DrawSubClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnSubClampLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnSubClampPalCommand>();
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}
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void R_DrawSubClampTranslatedColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedPalCommand>();
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}
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void R_DrawRevSubClampColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampPalCommand>();
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}
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void R_DrawRevSubClampTranslatedColumn()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedPalCommand>();
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}
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void R_DrawSpan()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawSpanLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawSpanPalCommand>();
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}
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void R_DrawSpanMasked()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawSpanMaskedLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawSpanMaskedPalCommand>();
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}
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void R_DrawSpanTranslucent()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawSpanTranslucentLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawSpanTranslucentPalCommand>();
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}
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void R_DrawSpanMaskedTranslucent()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentPalCommand>();
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}
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void R_DrawSpanAddClamp()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawSpanAddClampLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawSpanAddClampPalCommand>();
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}
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void R_DrawSpanMaskedAddClamp()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampLLVMCommand>();
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else
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DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampPalCommand>();
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}
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void R_FillSpan()
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>();
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else
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DrawerCommandQueue::QueueCommand<FillSpanPalCommand>();
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}
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void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawTiltedSpanRGBACommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
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else
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DrawerCommandQueue::QueueCommand<DrawTiltedSpanPalCommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
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}
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void R_DrawColoredSpan(int y, int x1, int x2)
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawColoredSpanRGBACommand>(y, x1, x2);
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else
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DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(y, x1, x2);
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}
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void R_DrawFogBoundaryLine(int y, int x1, int x2)
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2);
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else
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DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, x1, x2);
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}
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}
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}
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@ -123,6 +123,49 @@ namespace swrenderer
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extern bool r_swtruecolor;
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extern bool r_swtruecolor;
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class SWPixelFormatDrawers
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{
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public:
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virtual ~SWPixelFormatDrawers() { }
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virtual void DrawWallColumn() = 0;
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virtual void DrawWallMaskedColumn() = 0;
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virtual void DrawWallAddColumn() = 0;
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virtual void DrawWallAddClampColumn() = 0;
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virtual void DrawWallSubClampColumn() = 0;
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virtual void DrawWallRevSubClampColumn() = 0;
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virtual void DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) = 0;
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virtual void DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) = 0;
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virtual void DrawColumn() = 0;
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virtual void FillColumn() = 0;
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virtual void FillAddColumn() = 0;
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virtual void FillAddClampColumn() = 0;
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virtual void FillSubClampColumn() = 0;
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virtual void FillRevSubClampColumn() = 0;
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virtual void DrawFuzzColumn() = 0;
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virtual void DrawAddColumn() = 0;
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virtual void DrawTranslatedColumn() = 0;
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virtual void DrawTranslatedAddColumn() = 0;
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virtual void DrawShadedColumn() = 0;
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virtual void DrawAddClampColumn() = 0;
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virtual void DrawAddClampTranslatedColumn() = 0;
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virtual void DrawSubClampColumn() = 0;
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virtual void DrawSubClampTranslatedColumn() = 0;
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virtual void DrawRevSubClampColumn() = 0;
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virtual void DrawRevSubClampTranslatedColumn() = 0;
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virtual void DrawSpan() = 0;
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virtual void DrawSpanMasked() = 0;
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virtual void DrawSpanTranslucent() = 0;
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virtual void DrawSpanMaskedTranslucent() = 0;
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virtual void DrawSpanAddClamp() = 0;
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virtual void DrawSpanMaskedAddClamp() = 0;
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virtual void FillSpan() = 0;
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virtual void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy) = 0;
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virtual void DrawColoredSpan(int y, int x1, int x2) = 0;
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virtual void DrawFogBoundaryLine(int y, int x1, int x2) = 0;
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};
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SWPixelFormatDrawers *R_ActiveDrawers();
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void R_InitColumnDrawers();
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void R_InitColumnDrawers();
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void R_InitShadeMaps();
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void R_InitShadeMaps();
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void R_InitFuzzTable(int fuzzoff);
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void R_InitFuzzTable(int fuzzoff);
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@ -136,44 +179,6 @@ namespace swrenderer
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void R_UpdateFuzzPos();
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void R_UpdateFuzzPos();
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void R_DrawColumn();
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void R_DrawFuzzColumn();
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||||||
void R_DrawTranslatedColumn();
|
|
||||||
void R_DrawShadedColumn();
|
|
||||||
void R_FillColumn();
|
|
||||||
void R_FillAddColumn();
|
|
||||||
void R_FillAddClampColumn();
|
|
||||||
void R_FillSubClampColumn();
|
|
||||||
void R_FillRevSubClampColumn();
|
|
||||||
void R_DrawAddColumn();
|
|
||||||
void R_DrawTlatedAddColumn();
|
|
||||||
void R_DrawAddClampColumn();
|
|
||||||
void R_DrawAddClampTranslatedColumn();
|
|
||||||
void R_DrawSubClampColumn();
|
|
||||||
void R_DrawSubClampTranslatedColumn();
|
|
||||||
void R_DrawRevSubClampColumn();
|
|
||||||
void R_DrawRevSubClampTranslatedColumn();
|
|
||||||
void R_DrawSpan();
|
|
||||||
void R_DrawSpanMasked();
|
|
||||||
void R_DrawSpanTranslucent();
|
|
||||||
void R_DrawSpanMaskedTranslucent();
|
|
||||||
void R_DrawSpanAddClamp();
|
|
||||||
void R_DrawSpanMaskedAddClamp();
|
|
||||||
void R_FillSpan();
|
|
||||||
void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
|
|
||||||
void R_DrawColoredSpan(int y, int x1, int x2);
|
|
||||||
void R_DrawFogBoundaryLine(int y, int x1, int x2);
|
|
||||||
|
|
||||||
void R_DrawWallColumn();
|
|
||||||
void R_DrawWallMaskedColumn();
|
|
||||||
void R_DrawWallAddColumn();
|
|
||||||
void R_DrawWallAddClampColumn();
|
|
||||||
void R_DrawWallSubClampColumn();
|
|
||||||
void R_DrawWallRevSubClampColumn();
|
|
||||||
|
|
||||||
void R_DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom);
|
|
||||||
void R_DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom);
|
|
||||||
|
|
||||||
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
|
// Sets dc_colormap and dc_light to their appropriate values depending on the output format (pal vs true color)
|
||||||
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
|
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
|
||||||
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
|
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade);
|
||||||
|
@ -181,4 +186,43 @@ namespace swrenderer
|
||||||
|
|
||||||
void R_SetSpanTexture(FTexture *tex);
|
void R_SetSpanTexture(FTexture *tex);
|
||||||
void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
|
void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
|
||||||
|
|
||||||
|
inline void R_DrawWallColumn() { R_ActiveDrawers()->DrawWallColumn(); }
|
||||||
|
inline void R_DrawWallMaskedColumn() { R_ActiveDrawers()->DrawWallMaskedColumn(); }
|
||||||
|
inline void R_DrawWallAddColumn() { R_ActiveDrawers()->DrawWallAddColumn(); }
|
||||||
|
inline void R_DrawWallAddClampColumn() { R_ActiveDrawers()->DrawWallAddClampColumn(); }
|
||||||
|
inline void R_DrawWallSubClampColumn() { R_ActiveDrawers()->DrawWallSubClampColumn(); }
|
||||||
|
inline void R_DrawWallRevSubClampColumn() { R_ActiveDrawers()->DrawWallRevSubClampColumn(); }
|
||||||
|
inline void R_DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) { R_ActiveDrawers()->DrawSingleSkyColumn(solid_top, solid_bottom); }
|
||||||
|
inline void R_DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) { R_ActiveDrawers()->DrawDoubleSkyColumn(solid_top, solid_bottom); }
|
||||||
|
inline void R_DrawColumn() { R_ActiveDrawers()->DrawColumn(); }
|
||||||
|
inline void R_FillColumn() { R_ActiveDrawers()->FillColumn(); }
|
||||||
|
inline void R_FillAddColumn() { R_ActiveDrawers()->FillAddColumn(); }
|
||||||
|
inline void R_FillAddClampColumn() { R_ActiveDrawers()->FillAddClampColumn(); }
|
||||||
|
inline void R_FillSubClampColumn() { R_ActiveDrawers()->FillSubClampColumn(); }
|
||||||
|
inline void R_FillRevSubClampColumn() { R_ActiveDrawers()->FillRevSubClampColumn(); }
|
||||||
|
inline void R_DrawFuzzColumn() { R_ActiveDrawers()->DrawFuzzColumn(); }
|
||||||
|
inline void R_DrawAddColumn() { R_ActiveDrawers()->DrawAddColumn(); }
|
||||||
|
inline void R_DrawTranslatedColumn() { R_ActiveDrawers()->DrawTranslatedColumn(); }
|
||||||
|
inline void R_DrawTlatedAddColumn() { R_ActiveDrawers()->DrawTranslatedAddColumn(); }
|
||||||
|
inline void R_DrawShadedColumn() { R_ActiveDrawers()->DrawShadedColumn(); }
|
||||||
|
inline void R_DrawAddClampColumn() { R_ActiveDrawers()->DrawAddClampColumn(); }
|
||||||
|
inline void R_DrawAddClampTranslatedColumn() { R_ActiveDrawers()->DrawAddClampTranslatedColumn(); }
|
||||||
|
inline void R_DrawSubClampColumn() { R_ActiveDrawers()->DrawSubClampColumn(); }
|
||||||
|
inline void R_DrawSubClampTranslatedColumn() { R_ActiveDrawers()->DrawSubClampTranslatedColumn(); }
|
||||||
|
inline void R_DrawRevSubClampColumn() { R_ActiveDrawers()->DrawRevSubClampColumn(); }
|
||||||
|
inline void R_DrawRevSubClampTranslatedColumn() { R_ActiveDrawers()->DrawRevSubClampTranslatedColumn(); }
|
||||||
|
inline void R_DrawSpan() { R_ActiveDrawers()->DrawSpan(); }
|
||||||
|
inline void R_DrawSpanMasked() { R_ActiveDrawers()->DrawSpanMasked(); }
|
||||||
|
inline void R_DrawSpanTranslucent() { R_ActiveDrawers()->DrawSpanTranslucent(); }
|
||||||
|
inline void R_DrawSpanMaskedTranslucent() { R_ActiveDrawers()->DrawSpanMaskedTranslucent(); }
|
||||||
|
inline void R_DrawSpanAddClamp() { R_ActiveDrawers()->DrawSpanAddClamp(); }
|
||||||
|
inline void R_DrawSpanMaskedAddClamp() { R_ActiveDrawers()->DrawSpanMaskedAddClamp(); }
|
||||||
|
inline void R_FillSpan() { R_ActiveDrawers()->FillSpan(); }
|
||||||
|
inline void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
|
||||||
|
{
|
||||||
|
R_ActiveDrawers()->DrawTiltedSpan(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
|
||||||
|
}
|
||||||
|
inline void R_DrawColoredSpan(int y, int x1, int x2) { R_ActiveDrawers()->DrawColoredSpan(y, x1, x2); }
|
||||||
|
inline void R_DrawFogBoundaryLine(int y, int x1, int x2) { R_ActiveDrawers()->DrawFogBoundaryLine(y, x1, x2); }
|
||||||
}
|
}
|
||||||
|
|
|
@ -231,4 +231,57 @@ namespace swrenderer
|
||||||
uint32_t _alpha;
|
uint32_t _alpha;
|
||||||
uint32_t _fracposx;
|
uint32_t _fracposx;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class SWPalDrawers : public SWPixelFormatDrawers
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void DrawWallColumn() override { DrawerCommandQueue::QueueCommand<DrawWall1PalCommand>(); }
|
||||||
|
void DrawWallMaskedColumn() override { DrawerCommandQueue::QueueCommand<DrawWallMasked1PalCommand>(); }
|
||||||
|
|
||||||
|
void DrawWallAddColumn() override
|
||||||
|
{
|
||||||
|
if (drawerargs::dc_num_lights == 0)
|
||||||
|
DrawerCommandQueue::QueueCommand<DrawWallAdd1PalCommand>();
|
||||||
|
else
|
||||||
|
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawWallAddClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>(); }
|
||||||
|
void DrawWallSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallSubClamp1PalCommand>(); }
|
||||||
|
void DrawWallRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1PalCommand>(); }
|
||||||
|
void DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) override { DrawerCommandQueue::QueueCommand<DrawSingleSky1PalCommand>(solid_top, solid_bottom); }
|
||||||
|
void DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) override { DrawerCommandQueue::QueueCommand<DrawDoubleSky1PalCommand>(solid_top, solid_bottom); }
|
||||||
|
void DrawColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnPalCommand>(); }
|
||||||
|
void FillColumn() override { DrawerCommandQueue::QueueCommand<FillColumnPalCommand>(); }
|
||||||
|
void FillAddColumn() override { DrawerCommandQueue::QueueCommand<FillColumnAddPalCommand>(); }
|
||||||
|
void FillAddClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnAddClampPalCommand>(); }
|
||||||
|
void FillSubClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnSubClampPalCommand>(); }
|
||||||
|
void FillRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnRevSubClampPalCommand>(); }
|
||||||
|
void DrawFuzzColumn() override { DrawerCommandQueue::QueueCommand<DrawFuzzColumnPalCommand>(); R_UpdateFuzzPos(); }
|
||||||
|
void DrawAddColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddPalCommand>(); }
|
||||||
|
void DrawTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnTranslatedPalCommand>(); }
|
||||||
|
void DrawTranslatedAddColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddPalCommand>(); }
|
||||||
|
void DrawShadedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnShadedPalCommand>(); }
|
||||||
|
void DrawAddClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampPalCommand>(); }
|
||||||
|
void DrawAddClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedPalCommand>(); }
|
||||||
|
void DrawSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampPalCommand>(); }
|
||||||
|
void DrawSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedPalCommand>(); }
|
||||||
|
void DrawRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampPalCommand>(); }
|
||||||
|
void DrawRevSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedPalCommand>(); }
|
||||||
|
void DrawSpan() override { DrawerCommandQueue::QueueCommand<DrawSpanPalCommand>(); }
|
||||||
|
void DrawSpanMasked() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedPalCommand>(); }
|
||||||
|
void DrawSpanTranslucent() override { DrawerCommandQueue::QueueCommand<DrawSpanTranslucentPalCommand>(); }
|
||||||
|
void DrawSpanMaskedTranslucent() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentPalCommand>(); }
|
||||||
|
void DrawSpanAddClamp() override { DrawerCommandQueue::QueueCommand<DrawSpanAddClampPalCommand>(); }
|
||||||
|
void DrawSpanMaskedAddClamp() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampPalCommand>(); }
|
||||||
|
void FillSpan() override { DrawerCommandQueue::QueueCommand<FillSpanPalCommand>(); }
|
||||||
|
|
||||||
|
void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy) override
|
||||||
|
{
|
||||||
|
DrawerCommandQueue::QueueCommand<DrawTiltedSpanPalCommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColoredSpan(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(y, x1, x2); }
|
||||||
|
void DrawFogBoundaryLine(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, x1, x2); }
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -338,6 +338,53 @@ namespace swrenderer
|
||||||
uint32_t _fracposx;
|
uint32_t _fracposx;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
class SWTruecolorDrawers : public SWPixelFormatDrawers
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void DrawWallColumn() override { DrawerCommandQueue::QueueCommand<DrawWall1LLVMCommand>(); }
|
||||||
|
void DrawWallMaskedColumn() override { DrawerCommandQueue::QueueCommand<DrawWallMasked1LLVMCommand>(); }
|
||||||
|
void DrawWallAddColumn() override { DrawerCommandQueue::QueueCommand<DrawWallAdd1LLVMCommand>(); }
|
||||||
|
void DrawWallAddClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallAddClamp1LLVMCommand>(); }
|
||||||
|
void DrawWallSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallSubClamp1LLVMCommand>(); }
|
||||||
|
void DrawWallRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1LLVMCommand>(); }
|
||||||
|
void DrawSingleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) override { DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(solid_top, solid_bottom); }
|
||||||
|
void DrawDoubleSkyColumn(uint32_t solid_top, uint32_t solid_bottom) override { DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(solid_top, solid_bottom); }
|
||||||
|
void DrawColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>(); }
|
||||||
|
void FillColumn() override { DrawerCommandQueue::QueueCommand<FillColumnLLVMCommand>(); }
|
||||||
|
void FillAddColumn() override { DrawerCommandQueue::QueueCommand<FillColumnAddLLVMCommand>(); }
|
||||||
|
void FillAddClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnAddClampLLVMCommand>(); }
|
||||||
|
void FillSubClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnSubClampLLVMCommand>(); }
|
||||||
|
void FillRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<FillColumnRevSubClampLLVMCommand>(); }
|
||||||
|
void DrawFuzzColumn() override { DrawerCommandQueue::QueueCommand<DrawFuzzColumnRGBACommand>(); R_UpdateFuzzPos(); }
|
||||||
|
void DrawAddColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddLLVMCommand>(); }
|
||||||
|
void DrawTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnTranslatedLLVMCommand>(); }
|
||||||
|
void DrawTranslatedAddColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddLLVMCommand>(); }
|
||||||
|
void DrawShadedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnShadedLLVMCommand>(); }
|
||||||
|
void DrawAddClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampLLVMCommand>(); }
|
||||||
|
void DrawAddClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedLLVMCommand>(); }
|
||||||
|
void DrawSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampLLVMCommand>(); }
|
||||||
|
void DrawSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedLLVMCommand>(); }
|
||||||
|
void DrawRevSubClampColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampLLVMCommand>(); }
|
||||||
|
void DrawRevSubClampTranslatedColumn() override { DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedLLVMCommand>(); }
|
||||||
|
void DrawSpan() override { DrawerCommandQueue::QueueCommand<DrawSpanLLVMCommand>(); }
|
||||||
|
void DrawSpanMasked() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedLLVMCommand>(); }
|
||||||
|
void DrawSpanTranslucent() override { DrawerCommandQueue::QueueCommand<DrawSpanTranslucentLLVMCommand>(); }
|
||||||
|
void DrawSpanMaskedTranslucent() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentLLVMCommand>(); }
|
||||||
|
void DrawSpanAddClamp() override { DrawerCommandQueue::QueueCommand<DrawSpanAddClampLLVMCommand>(); }
|
||||||
|
void DrawSpanMaskedAddClamp() override { DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampLLVMCommand>(); }
|
||||||
|
void FillSpan() override { DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>(); }
|
||||||
|
|
||||||
|
void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy) override
|
||||||
|
{
|
||||||
|
DrawerCommandQueue::QueueCommand<DrawTiltedSpanRGBACommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColoredSpan(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawColoredSpanRGBACommand>(y, x1, x2); }
|
||||||
|
void DrawFogBoundaryLine(int y, int x1, int x2) override { DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2); }
|
||||||
|
};
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
// Pixel shading inline functions:
|
// Pixel shading inline functions:
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue