mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- fixed parentheses in ADynamicLight::DistToSeg.
- floatifed OpenGL sector grouping. - optimized light node collection. It should not create light nodes for out of range segs.
This commit is contained in:
parent
3e94832bfd
commit
25d7eaed0a
3 changed files with 29 additions and 26 deletions
|
@ -102,7 +102,8 @@ GLSectorStackPortal *FPortal::GetGLPortal()
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
//
|
// this is left as fixed_t because the nodes also are, it makes no sense
|
||||||
|
// to convert this without converting the nodes as well.
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
|
|
|
@ -102,11 +102,11 @@ static void DoSetMapSection(subsector_t *sub, int num)
|
||||||
|
|
||||||
struct cvertex_t
|
struct cvertex_t
|
||||||
{
|
{
|
||||||
fixed_t x, y;
|
double X, Y;
|
||||||
|
|
||||||
operator int () const { return ((x>>16)&0xffff) | y; }
|
operator int() const { return xs_FloorToInt(X) + 65536 * xs_FloorToInt(Y); }
|
||||||
bool operator!= (const cvertex_t &other) const { return x != other.x || y != other.y; }
|
bool operator!= (const cvertex_t &other) const { return fabs(X - other.X) >= EQUAL_EPSILON || fabs(Y - other.Y) >= EQUAL_EPSILON; }
|
||||||
cvertex_t& operator =(const vertex_t *v) { x = v->fixX(); y = v->fixY(); return *this; }
|
cvertex_t& operator =(const vertex_t *v) { X = v->fX(); Y = v->fY(); return *this; }
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef TMap<cvertex_t, int> FSectionVertexMap;
|
typedef TMap<cvertex_t, int> FSectionVertexMap;
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
**
|
**
|
||||||
**---------------------------------------------------------------------------
|
**---------------------------------------------------------------------------
|
||||||
** Copyright 2003 Timothy Stump
|
** Copyright 2003 Timothy Stump
|
||||||
** Copyright 2005 Christoph Oelckers
|
** Copyright 2005-2016 Christoph Oelckers
|
||||||
** All rights reserved.
|
** All rights reserved.
|
||||||
**
|
**
|
||||||
** Redistribution and use in source and binary forms, with or without
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
@ -515,7 +515,7 @@ double ADynamicLight::DistToSeg(const DVector3 &pos, seg_t *seg)
|
||||||
double seg_dy = seg->v2->fY() - seg->v1->fY();
|
double seg_dy = seg->v2->fY() - seg->v1->fY();
|
||||||
double seg_length_sq = seg_dx * seg_dx + seg_dy * seg_dy;
|
double seg_length_sq = seg_dx * seg_dx + seg_dy * seg_dy;
|
||||||
|
|
||||||
u = ((pos.X - seg->v1->fX()) * seg_dx + pos.Y - seg->v1->fY()) * seg_dy / seg_length_sq;
|
u = (((pos.X - seg->v1->fX()) * seg_dx) + (pos.Y - seg->v1->fY()) * seg_dy) / seg_length_sq;
|
||||||
if (u < 0.) u = 0.; // clamp the test point to the line segment
|
if (u < 0.) u = 0.; // clamp the test point to the line segment
|
||||||
else if (u > 1.) u = 1.;
|
else if (u > 1.) u = 1.;
|
||||||
|
|
||||||
|
@ -553,21 +553,23 @@ void ADynamicLight::CollectWithinRadius(const DVector3 &pos, subsector_t *subSec
|
||||||
{
|
{
|
||||||
seg_t * seg = subSec->firstline + i;
|
seg_t * seg = subSec->firstline + i;
|
||||||
|
|
||||||
if (seg->sidedef && seg->linedef && seg->linedef->validcount!=::validcount)
|
// check distance from x/y to seg and if within radius add this seg and, if present the opposing subsector (lather/rinse/repeat)
|
||||||
|
// If out of range we do not need to bother with this seg.
|
||||||
|
if (DistToSeg(pos, seg) <= radius)
|
||||||
{
|
{
|
||||||
// light is in front of the seg
|
if (seg->sidedef && seg->linedef && seg->linedef->validcount != ::validcount)
|
||||||
if ((pos.Y - seg->v1->fixY()) * (seg->v2->fX() - seg->v1->fixX()) + (seg->v1->fX() - pos.X * (seg->v2->fY() - seg->v1->fY())) <= 0)
|
|
||||||
{
|
{
|
||||||
seg->linedef->validcount = validcount;
|
// light is in front of the seg
|
||||||
touching_sides = AddLightNode(&seg->sidedef->lighthead, seg->sidedef, this, touching_sides);
|
if ((pos.Y - seg->v1->fY()) * (seg->v2->fX() - seg->v1->fX()) + (seg->v1->fX() - pos.X * (seg->v2->fY() - seg->v1->fY())) <= 0)
|
||||||
|
{
|
||||||
|
seg->linedef->validcount = validcount;
|
||||||
|
touching_sides = AddLightNode(&seg->sidedef->lighthead, seg->sidedef, this, touching_sides);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
if (seg->linedef)
|
||||||
if (seg->linedef)
|
|
||||||
{
|
|
||||||
FLinePortal *port = seg->linedef->getPortal();
|
|
||||||
if (port && port->mType == PORTT_LINKED)
|
|
||||||
{
|
{
|
||||||
if (DistToSeg(pos, seg) <= radius)
|
FLinePortal *port = seg->linedef->getPortal();
|
||||||
|
if (port && port->mType == PORTT_LINKED)
|
||||||
{
|
{
|
||||||
line_t *other = port->mDestination;
|
line_t *other = port->mDestination;
|
||||||
if (other->validcount != ::validcount)
|
if (other->validcount != ::validcount)
|
||||||
|
@ -577,16 +579,12 @@ void ADynamicLight::CollectWithinRadius(const DVector3 &pos, subsector_t *subSec
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
seg_t *partner = seg->PartnerSeg;
|
seg_t *partner = seg->PartnerSeg;
|
||||||
if (partner)
|
if (partner)
|
||||||
{
|
|
||||||
subsector_t *sub = partner->Subsector;
|
|
||||||
if (sub != NULL && sub->validcount!=::validcount)
|
|
||||||
{
|
{
|
||||||
// check distance from x/y to seg and if within radius add opposing subsector (lather/rinse/repeat)
|
subsector_t *sub = partner->Subsector;
|
||||||
if (DistToSeg(pos, seg) <= radius)
|
if (sub != NULL && sub->validcount != ::validcount)
|
||||||
{
|
{
|
||||||
CollectWithinRadius(pos, sub, radius);
|
CollectWithinRadius(pos, sub, radius);
|
||||||
}
|
}
|
||||||
|
@ -625,6 +623,10 @@ void ADynamicLight::CollectWithinRadius(const DVector3 &pos, subsector_t *subSec
|
||||||
|
|
||||||
void ADynamicLight::LinkLight()
|
void ADynamicLight::LinkLight()
|
||||||
{
|
{
|
||||||
|
if (X() == 1088 && Y() == 2832)
|
||||||
|
{
|
||||||
|
int a = 0;
|
||||||
|
}
|
||||||
// mark the old light nodes
|
// mark the old light nodes
|
||||||
FLightNode * node;
|
FLightNode * node;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue