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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- fixed handling of wrapped midtextures to be actually useful when used in sky sectors.
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77c5c1eb19
commit
23aff98e90
1 changed files with 6 additions and 5 deletions
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@ -1124,6 +1124,7 @@ void GLWall::DoMidTexture(HWDrawInfo *di, seg_t * seg, bool drawfogboundary,
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float texturetop, texturebottom;
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float texturetop, texturebottom;
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bool wrap = (seg->linedef->flags&ML_WRAP_MIDTEX) || (seg->sidedef->Flags&WALLF_WRAP_MIDTEX);
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bool wrap = (seg->linedef->flags&ML_WRAP_MIDTEX) || (seg->sidedef->Flags&WALLF_WRAP_MIDTEX);
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bool mirrory = false;
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bool mirrory = false;
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float rowoffset = 0;
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//
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//
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//
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//
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@ -1142,7 +1143,7 @@ void GLWall::DoMidTexture(HWDrawInfo *di, seg_t * seg, bool drawfogboundary,
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tci.mRenderHeight = -tci.mRenderHeight;
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tci.mRenderHeight = -tci.mRenderHeight;
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tci.mScale.Y = -tci.mScale.Y;
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tci.mScale.Y = -tci.mScale.Y;
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}
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}
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float rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
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rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
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if ((seg->linedef->flags & ML_DONTPEGBOTTOM) >0)
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if ((seg->linedef->flags & ML_DONTPEGBOTTOM) >0)
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{
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{
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texturebottom = MAX(realfront->GetPlaneTexZ(sector_t::floor), realback->GetPlaneTexZ(sector_t::floor)) + rowoffset;
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texturebottom = MAX(realfront->GetPlaneTexZ(sector_t::floor), realback->GetPlaneTexZ(sector_t::floor)) + rowoffset;
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@ -1173,10 +1174,10 @@ void GLWall::DoMidTexture(HWDrawInfo *di, seg_t * seg, bool drawfogboundary,
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if (!tex || tex->UseType==ETextureType::Null)
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if (!tex || tex->UseType==ETextureType::Null)
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{
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{
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if (front->GetTexture(sector_t::ceiling) == skyflatnum &&
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if (front->GetTexture(sector_t::ceiling) == skyflatnum &&
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back->GetTexture(sector_t::ceiling) == skyflatnum)
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back->GetTexture(sector_t::ceiling) == skyflatnum && !wrap)
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{
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{
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// intra-sky lines do not clip the texture at all if there's no upper texture
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// intra-sky lines do not clip the texture at all if there's no upper texture.
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topleft = topright = wrap ? 1e16f : texturetop;
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topleft = topright = texturetop;
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}
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}
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else
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else
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{
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{
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@ -1789,7 +1790,7 @@ void GLWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_
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sector_t * segback;
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sector_t * segback;
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#ifdef _DEBUG
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#ifdef _DEBUG
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if (seg->linedef->Index() == 3407)
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if (seg->linedef->Index() == 14454)
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{
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{
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int a = 0;
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int a = 0;
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}
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}
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