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Fixed cmf_aimdirection doubling up the spawn Z
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1 changed files with 1 additions and 1 deletions
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@ -953,7 +953,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
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break;
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break;
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case 2:
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case 2:
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self->SetXYZ(self->Vec3Offset(x, y, self->Z()));
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self->SetXYZ(self->Vec3Offset(x, y, 0));
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missile = P_SpawnMissileAngleZSpeed(self, self->Z() + self->GetBobOffset() + spawnheight, ti, self->angle, 0, GetDefaultByType(ti)->Speed, self, false);
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missile = P_SpawnMissileAngleZSpeed(self, self->Z() + self->GetBobOffset() + spawnheight, ti, self->angle, 0, GetDefaultByType(ti)->Speed, self, false);
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self->SetXYZ(pos);
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self->SetXYZ(pos);
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