mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
- Fixed: Players could drop their inventory after dying.
This commit is contained in:
parent
004cf5748c
commit
2020769967
2 changed files with 5 additions and 2 deletions
|
@ -2163,7 +2163,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
||||||
{
|
{
|
||||||
DWORD which = ReadLong (stream);
|
DWORD which = ReadLong (stream);
|
||||||
|
|
||||||
if (gamestate == GS_LEVEL && !paused)
|
if (gamestate == GS_LEVEL && !paused
|
||||||
|
&& players[player].playerstate != PST_DEAD)
|
||||||
{
|
{
|
||||||
AInventory *item = players[player].mo->Inventory;
|
AInventory *item = players[player].mo->Inventory;
|
||||||
while (item != NULL && item->InventoryID != which)
|
while (item != NULL && item->InventoryID != which)
|
||||||
|
|
|
@ -1255,7 +1255,9 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
||||||
// This does not save the player if damage >= TELEFRAG_DAMAGE, still need to
|
// This does not save the player if damage >= TELEFRAG_DAMAGE, still need to
|
||||||
// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
|
// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
|
||||||
// but telefragging should still do enough damage to kill the player)
|
// but telefragging should still do enough damage to kill the player)
|
||||||
if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)
|
if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE
|
||||||
|
// Ignore players that are already dead.
|
||||||
|
&& player->playerstate != PST_DEAD)
|
||||||
{
|
{
|
||||||
// If this is a voodoo doll we need to handle the real player as well.
|
// If this is a voodoo doll we need to handle the real player as well.
|
||||||
player->mo->health = target->health = player->health = 1;
|
player->mo->health = target->health = player->health = 1;
|
||||||
|
|
Loading…
Reference in a new issue