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- Fixed: The resurrect cheat didn't reset the player's damage type so
if he died by being frozen the blue blend didn't disappear. SVN r216 (trunk)
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2 changed files with 3 additions and 0 deletions
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@ -1,4 +1,6 @@
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June 22, 2006 (Changes by Graf Zahl)
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June 22, 2006 (Changes by Graf Zahl)
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- Fixed: The resurrect cheat didn't reset the player's damage type so
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if he died by being frozen the blue blend didn't disappear.
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- Fixed: FWarpTexture::MakeTexture must be declared virtual so that
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- Fixed: FWarpTexture::MakeTexture must be declared virtual so that
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the FWarp2Texture version of it can be called.
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the FWarp2Texture version of it can be called.
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@ -294,6 +294,7 @@ void cht_DoCheat (player_t *player, int cheat)
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player->mo->height = player->mo->GetDefault()->height;
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player->mo->height = player->mo->GetDefault()->height;
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player->mo->SetState (player->mo->SpawnState);
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player->mo->SetState (player->mo->SpawnState);
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player->mo->Translation = TRANSLATION(TRANSLATION_Players, BYTE(player-players));
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player->mo->Translation = TRANSLATION(TRANSLATION_Players, BYTE(player-players));
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player->mo->DamageType = MOD_UNKNOWN;
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// player->mo->GiveDefaultInventory();
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// player->mo->GiveDefaultInventory();
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->UpState);
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->UpState);
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}
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}
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