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- Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border. - Fixed: SBarInfo Interpolated aross a new Game. SVN r2139 (trunk)
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parent
3f140c0549
commit
1f6c915abf
3 changed files with 36 additions and 2 deletions
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@ -156,6 +156,7 @@ class SBarInfoCommand
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virtual void Draw(const SBarInfoMainBlock *block, const DSBarInfo *statusBar)=0;
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virtual void Parse(FScanner &sc, bool fullScreenOffsets)=0;
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virtual void Reset() {}
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virtual void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged) {}
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protected:
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@ -235,6 +236,11 @@ class SBarInfoCommandFlowControl : public SBarInfoCommand
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commands.Push(cmd);
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}
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}
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void Reset()
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{
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for(unsigned int i = 0;i < commands.Size();i++)
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commands[i]->Reset();
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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for(unsigned int i = 0;i < commands.Size();i++)
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@ -653,6 +659,12 @@ void SBarInfo::ParseMugShotBlock(FScanner &sc, FMugShotState &state)
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}
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}
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void SBarInfo::ResetHuds()
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{
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for(int i = 0;i < NUMHUDS;i++)
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huds[i]->Reset();
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}
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int SBarInfo::newImage(const char *patchname)
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{
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if(patchname[0] == '\0' || stricmp(patchname, "nullimage") == 0)
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@ -823,7 +835,7 @@ class DSBarInfo : public DBaseStatusBar
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public:
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DSBarInfo (SBarInfo *script=NULL) : DBaseStatusBar(script->height),
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ammo1(NULL), ammo2(NULL), ammocount1(0), ammocount2(0), armor(NULL),
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pendingPopup(POP_None), currentPopup(POP_None), lastHud(0),
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pendingPopup(POP_None), currentPopup(POP_None), lastHud(-1),
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lastInventoryBar(NULL), lastPopup(NULL)
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{
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this->script = script;
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@ -944,6 +956,10 @@ public:
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if (CPlayer != NULL)
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{
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AttachToPlayer (CPlayer);
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// Reset the huds
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script->ResetHuds();
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lastHud = -1; // Reset
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}
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}
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@ -970,7 +986,8 @@ public:
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if (lastPopup != NULL) lastPopup->Tick(NULL, this, false);
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}
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script->huds[lastHud]->Tick(NULL, this, false);
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if(lastHud != -1)
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script->huds[lastHud]->Tick(NULL, this, false);
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if(lastInventoryBar != NULL && CPlayer->inventorytics > 0)
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lastInventoryBar->Tick(NULL, this, false);
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}
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@ -97,6 +97,7 @@ struct SBarInfo
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int GetGameType() { return gameType; }
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void ParseSBarInfo(int lump);
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void ParseMugShotBlock(FScanner &sc, FMugShotState &state);
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void ResetHuds();
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int newImage(const char* patchname);
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void Init();
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SBarInfo();
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@ -725,6 +725,10 @@ class CommandDrawNumber : public CommandDrawString
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else if(value == ARMOR)
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interpolationSpeed = script->interpolateArmor ? script->armorInterpolationSpeed : interpolationSpeed;
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}
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void Reset()
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{
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drawValue = 0;
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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int num = valueArgument;
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@ -1887,6 +1891,10 @@ class CommandDrawBar : public SBarInfoCommand
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{
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sc.MustGetToken(TK_IntConst);
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border = sc.Number;
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// Flip the direction since it represents the area to clip
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if(border != 0)
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reverse = !reverse;
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}
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sc.MustGetToken(';');
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@ -1895,6 +1903,10 @@ class CommandDrawBar : public SBarInfoCommand
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else if(type == ARMOR)
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interpolationSpeed = script->interpolateArmor ? script->armorInterpolationSpeed : interpolationSpeed;
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}
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void Reset()
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{
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drawValue = 0;
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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fixed_t value = 0;
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@ -2300,6 +2312,10 @@ class CommandDrawGem : public SBarInfoCommand
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else
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interpolationSpeed = script->interpolateArmor ? script->armorInterpolationSpeed : interpolationSpeed;
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}
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void Reset()
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{
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drawValue = 0;
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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goalValue = armor ? statusBar->armor->Amount : statusBar->CPlayer->mo->health;
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