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- remove timing of matrix application method
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1 changed files with 0 additions and 2 deletions
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@ -301,10 +301,8 @@ void FRenderState::Apply()
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void FRenderState::ApplyMatrices()
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void FRenderState::ApplyMatrices()
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{
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{
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drawcalls.Clock();
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if (GLRenderer->mShaderManager != NULL)
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if (GLRenderer->mShaderManager != NULL)
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{
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{
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GLRenderer->mShaderManager->ApplyMatrices(&mProjectionMatrix, &mViewMatrix);
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GLRenderer->mShaderManager->ApplyMatrices(&mProjectionMatrix, &mViewMatrix);
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}
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}
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drawcalls.Unclock();
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}
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}
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