mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-14 08:30:50 +00:00
- remove timing of matrix application method
This commit is contained in:
parent
150135a07d
commit
1f2f7616e1
1 changed files with 0 additions and 2 deletions
|
@ -301,10 +301,8 @@ void FRenderState::Apply()
|
||||||
|
|
||||||
void FRenderState::ApplyMatrices()
|
void FRenderState::ApplyMatrices()
|
||||||
{
|
{
|
||||||
drawcalls.Clock();
|
|
||||||
if (GLRenderer->mShaderManager != NULL)
|
if (GLRenderer->mShaderManager != NULL)
|
||||||
{
|
{
|
||||||
GLRenderer->mShaderManager->ApplyMatrices(&mProjectionMatrix, &mViewMatrix);
|
GLRenderer->mShaderManager->ApplyMatrices(&mProjectionMatrix, &mViewMatrix);
|
||||||
}
|
}
|
||||||
drawcalls.Unclock();
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue