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- removed Class identifier workaround from Cocoa backend
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4 changed files with 0 additions and 20 deletions
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@ -35,9 +35,6 @@
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#import <Carbon/Carbon.h>
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// Avoid collision between DObject class and Objective-C
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#define Class ObjectClass
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#include "c_console.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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@ -49,8 +46,6 @@
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#include "v_video.h"
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#include "events.h"
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#undef Class
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EXTERN_CVAR(Int, m_use_mouse)
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@ -36,9 +36,6 @@
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#include <sys/sysctl.h>
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// Avoid collision between DObject class and Objective-C
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#define Class ObjectClass
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#include "c_console.h"
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#include "c_cvars.h"
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#include "cmdlib.h"
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@ -48,8 +45,6 @@
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#include "st_console.h"
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#include "version.h"
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#undef Class
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#define ZD_UNUSED(VARIABLE) ((void)(VARIABLE))
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@ -35,9 +35,6 @@
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#include "i_common.h"
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// Avoid collision between DObject class and Objective-C
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#define Class ObjectClass
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#include "bitmap.h"
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#include "c_dispatch.h"
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#include "doomstat.h"
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@ -55,8 +52,6 @@
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#include "gl/system/gl_framebuffer.h"
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#include "gl/textures/gl_samplers.h"
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#undef Class
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@implementation NSWindow(ExitAppOnClose)
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@ -33,9 +33,6 @@
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**
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*/
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// Avoid collision between DObject class and Objective-C
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#define Class ObjectClass
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#include "cmdlib.h"
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#include "d_main.h"
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#include "version.h"
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@ -44,8 +41,6 @@
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#include "m_misc.h"
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#include "gameconfigfile.h"
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#undef Class
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#include <Cocoa/Cocoa.h>
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#include <wordexp.h>
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