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- Fixed: fullscreenoffset coordinates were determined by translated (offsets) coordinates instead of input coordinates.
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1 changed files with 2 additions and 2 deletions
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@ -1280,8 +1280,8 @@ public:
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// We can't use DTA_HUDRules since it forces a width and height.
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// Translation: No high res.
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bool xright = rx < 0;
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bool ybot = ry < 0;
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bool xright = *x < 0;
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bool ybot = *y < 0;
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w = (forceWidth < 0 ? texture->GetScaledWidthDouble() : forceWidth);
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h = (forceHeight < 0 ? texture->GetScaledHeightDouble() : forceHeight);
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