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Removed CPXF_NODISTANCE.
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2 changed files with 4 additions and 7 deletions
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@ -5968,8 +5968,7 @@ enum CPXFflags
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CPXF_FARTHEST = 1 << 9,
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CPXF_CLOSEST = 1 << 10,
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CPXF_SETONPTR = 1 << 11,
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CPXF_NODISTANCE = 1 << 12,
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CPXF_CHECKSIGHT = 1 << 13,
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CPXF_CHECKSIGHT = 1 << 12,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
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{
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@ -5991,12 +5990,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
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AActor *ref = COPY_AAPTR(self, ptr);
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//We need these to check out.
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if (!ref || !classname || ((distance <= 0) && !(flags & CPXF_NODISTANCE)))
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if (!ref || !classname || (distance <= 0))
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return;
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int counter = 0;
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bool result = false;
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if (flags & CPXF_NODISTANCE) distance = (FIXED_MAX/2);
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fixed_t closer = distance, farther = 0, current = distance;
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const bool ptrWillChange = !!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER));
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const bool ptrDistPref = !!(flags & (CPXF_CLOSEST | CPXF_FARTHEST));
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@ -6024,7 +6022,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
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//[MC]Make sure it's in range and respect the desire for Z or not. The function forces it to use
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//Z later for ensuring CLOSEST and FARTHEST flags are respected perfectly.
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//Ripped from sphere checking in A_RadiusGive (along with a number of things).
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if ((flags & CPXF_NODISTANCE) || (ref->AproxDistance(mo) < distance &&
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if ((ref->AproxDistance(mo) < distance &&
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((flags & CPXF_NOZ) ||
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((ref->Z() > mo->Z() && ref->Z() - mo->Top() < distance) ||
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(ref->Z() <= mo->Z() && mo->Z() - ref->Top() < distance)))))
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@ -504,8 +504,7 @@ enum
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CPXF_FARTHEST = 1 << 9,
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CPXF_CLOSEST = 1 << 10,
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CPXF_SETONPTR = 1 << 11,
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CPXF_NODISTANCE = 1 << 12,
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CPXF_CHECKSIGHT = 1 << 13,
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CPXF_CHECKSIGHT = 1 << 12,
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};
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// Flags for A_CheckBlock
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