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- fixed winding of voxel polygons.
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@ -275,8 +275,8 @@ void FVoxelModel::AddFace(int x1, int y1, int z1, int x2, int y2, int z2, int x3
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mIndices.Push(indx[1]);
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mIndices.Push(indx[3]);
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mIndices.Push(indx[1]);
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mIndices.Push(indx[3]);
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mIndices.Push(indx[2]);
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mIndices.Push(indx[3]);
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}
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//===========================================================================
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