mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 23:32:02 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
1a8da51857
12 changed files with 140 additions and 51 deletions
|
@ -344,6 +344,7 @@ enum
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MF7_HARMFRIENDS = 0x00000020, // is allowed to harm friendly monsters.
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MF7_HARMFRIENDS = 0x00000020, // is allowed to harm friendly monsters.
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MF7_BUDDHA = 0x00000040, // Behaves just like the buddha cheat.
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MF7_BUDDHA = 0x00000040, // Behaves just like the buddha cheat.
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MF7_FOILBUDDHA = 0x00000080, // Similar to FOILINVUL, foils buddha mode.
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MF7_FOILBUDDHA = 0x00000080, // Similar to FOILINVUL, foils buddha mode.
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MF7_DONTTHRUST = 0x00000100, // Thrusting functions do not take, and do not give thrust (damage) to actors with this flag.
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// --- mobj.renderflags ---
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// --- mobj.renderflags ---
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@ -28,10 +28,14 @@ int AWhirlwind::DoSpecialDamage (AActor *target, int damage, FName damagetype)
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{
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{
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int randVal;
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int randVal;
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target->angle += pr_foo.Random2() << 20;
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if (!(target->flags7 & MF7_DONTTHRUST))
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target->velx += pr_foo.Random2() << 10;
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{
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target->vely += pr_foo.Random2() << 10;
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target->angle += pr_foo.Random2() << 20;
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if ((level.time & 16) && !(target->flags2 & MF2_BOSS))
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target->velx += pr_foo.Random2() << 10;
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target->vely += pr_foo.Random2() << 10;
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}
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if ((level.time & 16) && !(target->flags2 & MF2_BOSS) && !(target->flags7 & MF7_DONTTHRUST))
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{
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{
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randVal = pr_foo();
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randVal = pr_foo();
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if (randVal > 160)
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if (randVal > 160)
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@ -3161,7 +3161,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Die)
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ACTION_PARAM_START(1);
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ACTION_PARAM_START(1);
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ACTION_PARAM_NAME(damagetype, 0);
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ACTION_PARAM_NAME(damagetype, 0);
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P_DamageMobj (self, NULL, NULL, self->health, damagetype, DMG_FORCED);
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if (self->flags & MF_MISSILE)
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P_ExplodeMissile(self, NULL, NULL);
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else
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P_DamageMobj (self, NULL, NULL, self->health, damagetype, DMG_FORCED);
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}
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}
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//
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//
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@ -1053,8 +1053,8 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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return -1;
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return -1;
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}
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}
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}
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}
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// Handle passive damage modifiers (e.g. PowerProtection)
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// Handle passive damage modifiers (e.g. PowerProtection), provided they are not afflicted with protection penetrating powers.
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if (target->Inventory != NULL)
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if ((target->Inventory != NULL) && !(flags & DMG_NO_PROTECT))
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{
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{
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int olddam = damage;
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int olddam = damage;
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target->Inventory->ModifyDamage(olddam, mod, damage, true);
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target->Inventory->ModifyDamage(olddam, mod, damage, true);
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@ -1097,6 +1097,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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&& !(target->flags & MF_NOCLIP)
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&& !(target->flags & MF_NOCLIP)
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&& !(inflictor->flags2 & MF2_NODMGTHRUST)
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&& !(inflictor->flags2 & MF2_NODMGTHRUST)
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&& !(flags & DMG_THRUSTLESS)
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&& !(flags & DMG_THRUSTLESS)
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&& !(target->flags7 & MF7_DONTTHRUST)
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&& (source == NULL || source->player == NULL || !(source->flags2 & MF2_NODMGTHRUST)))
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&& (source == NULL || source->player == NULL || !(source->flags2 & MF2_NODMGTHRUST)))
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{
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{
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int kickback;
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int kickback;
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@ -1324,7 +1325,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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if (target->health <= 0)
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if (target->health <= 0)
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{
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{
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if ((target->flags7 & MF7_BUDDHA) && (damage < TELEFRAG_DAMAGE) && (!(inflictor->flags3 & MF7_FOILBUDDHA) && !(flags & DMG_FOILBUDDHA)))
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if ((target->flags7 & MF7_BUDDHA) && (damage < TELEFRAG_DAMAGE) && (!(inflictor->flags3 & MF7_FOILBUDDHA) && !(flags & DMG_FOILBUDDHA)))
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{ //Make sure FOILINVUL flags work here too for monsters. Or perhaps consider a FOILBUDDHA flag...
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{ //FOILBUDDHA or Telefrag damage must kill it.
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target->health = 1;
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target->health = 1;
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}
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}
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else
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else
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@ -1591,7 +1592,7 @@ bool AActor::OkayToSwitchTarget (AActor *other)
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bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison)
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bool P_PoisonPlayer (player_t *player, AActor *poisoner, AActor *source, int poison)
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{
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{
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if((player->cheats&CF_GODMODE) || (player->mo->flags2 & MF2_INVULNERABLE))
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if((player->cheats&CF_GODMODE) || (player->mo->flags2 & MF2_INVULNERABLE) || (player->cheats & CF_GODMODE2))
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{
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{
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return false;
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return false;
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}
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}
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@ -1642,8 +1643,8 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage,
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{
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{
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return;
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return;
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}
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}
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if (damage < TELEFRAG_DAMAGE && ((target->flags2 & MF2_INVULNERABLE) ||
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if ((damage < TELEFRAG_DAMAGE && ((target->flags2 & MF2_INVULNERABLE) ||
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(player->cheats & CF_GODMODE)))
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(player->cheats & CF_GODMODE))) || (player->cheats & CF_GODMODE2))
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{ // target is invulnerable
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{ // target is invulnerable
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return;
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return;
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}
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}
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|
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@ -560,6 +560,7 @@ enum EDmgFlags
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DMG_PLAYERATTACK = 32,
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DMG_PLAYERATTACK = 32,
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DMG_FOILINVUL = 64,
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DMG_FOILINVUL = 64,
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DMG_FOILBUDDHA = 128,
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DMG_FOILBUDDHA = 128,
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DMG_NO_PROTECT = 256,
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};
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};
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|
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@ -4679,7 +4679,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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if (!(flags & RADF_NODAMAGE))
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if (!(flags & RADF_NODAMAGE))
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newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod);
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newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod);
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else if (thing->player == NULL && !(flags & RADF_NOIMPACTDAMAGE))
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else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_DONTTHRUST)))
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thing->flags2 |= MF2_BLASTED;
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thing->flags2 |= MF2_BLASTED;
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if (!(thing->flags & MF_ICECORPSE))
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if (!(thing->flags & MF_ICECORPSE))
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@ -4691,25 +4691,29 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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{
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{
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if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
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if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
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{
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{
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thrust = points * 0.5f / (double)thing->Mass;
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if (!(thing->flags7 & MF7_DONTTHRUST))
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if (bombsource == thing)
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{
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{
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thrust *= selfthrustscale;
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thrust = points * 0.5f / (double)thing->Mass;
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if (bombsource == thing)
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{
|
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thrust *= selfthrustscale;
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|
}
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velz = (double)(thing->z + (thing->height >> 1) - bombspot->z) * thrust;
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if (bombsource != thing)
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{
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velz *= 0.5f;
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}
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else
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{
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velz *= 0.8f;
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}
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angle_t ang = R_PointToAngle2(bombspot->x, bombspot->y, thing->x, thing->y) >> ANGLETOFINESHIFT;
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thing->velx += fixed_t(finecosine[ang] * thrust);
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thing->vely += fixed_t(finesine[ang] * thrust);
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if (!(flags & RADF_NODAMAGE))
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thing->velz += (fixed_t)velz; // this really doesn't work well
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}
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}
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velz = (double)(thing->z + (thing->height >> 1) - bombspot->z) * thrust;
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if (bombsource != thing)
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{
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velz *= 0.5f;
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}
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else
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{
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velz *= 0.8f;
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}
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angle_t ang = R_PointToAngle2(bombspot->x, bombspot->y, thing->x, thing->y) >> ANGLETOFINESHIFT;
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thing->velx += fixed_t(finecosine[ang] * thrust);
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thing->vely += fixed_t(finesine[ang] * thrust);
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if (!(flags & RADF_NODAMAGE))
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thing->velz += (fixed_t)velz; // this really doesn't work well
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}
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}
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}
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}
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}
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}
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|
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@ -402,10 +402,14 @@ void P_RemoveThing(AActor * actor)
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// Don't remove live players.
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// Don't remove live players.
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if (actor->player == NULL || actor != actor->player->mo)
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if (actor->player == NULL || actor != actor->player->mo)
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{
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{
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// Don't also remove owned inventory items
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if (actor->IsKindOf(RUNTIME_CLASS(AInventory)) && static_cast<AInventory*>(actor)->Owner != NULL) return;
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|
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// be friendly to the level statistics. ;)
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// be friendly to the level statistics. ;)
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actor->ClearCounters();
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actor->ClearCounters();
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actor->Destroy ();
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actor->Destroy ();
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}
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}
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|
|
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}
|
}
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|
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bool P_Thing_Raise(AActor *thing)
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bool P_Thing_Raise(AActor *thing)
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|
|
|
@ -696,6 +696,7 @@ public:
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|
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case NAME_FillColor:
|
case NAME_FillColor:
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th->fillcolor = CheckInt(key);
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th->fillcolor = CheckInt(key);
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|
break;
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|
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case NAME_Health:
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case NAME_Health:
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th->health = CheckInt(key);
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th->health = CheckInt(key);
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|
|
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@ -1677,6 +1677,31 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GiveToTarget)
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DoGiveInventory(self->target, PUSH_PARAMINFO);
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DoGiveInventory(self->target, PUSH_PARAMINFO);
|
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}
|
}
|
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|
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GiveToChildren)
|
||||||
|
{
|
||||||
|
TThinkerIterator<AActor> it;
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|
AActor * mo;
|
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|
|
||||||
|
while ((mo = it.Next()))
|
||||||
|
{
|
||||||
|
if (mo->master == self) DoGiveInventory(mo, PUSH_PARAMINFO);
|
||||||
|
}
|
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|
}
|
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|
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GiveToSiblings)
|
||||||
|
{
|
||||||
|
TThinkerIterator<AActor> it;
|
||||||
|
AActor * mo;
|
||||||
|
|
||||||
|
if (self->master != NULL)
|
||||||
|
{
|
||||||
|
while ((mo = it.Next()))
|
||||||
|
{
|
||||||
|
if (mo->master == self->master && mo != self) DoGiveInventory(mo, PUSH_PARAMINFO);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
// A_TakeInventory
|
// A_TakeInventory
|
||||||
|
@ -1737,6 +1762,31 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeFromTarget)
|
||||||
DoTakeInventory(self->target, PUSH_PARAMINFO);
|
DoTakeInventory(self->target, PUSH_PARAMINFO);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeFromChildren)
|
||||||
|
{
|
||||||
|
TThinkerIterator<AActor> it;
|
||||||
|
AActor * mo;
|
||||||
|
|
||||||
|
while ((mo = it.Next()))
|
||||||
|
{
|
||||||
|
if (mo->master == self) DoTakeInventory(mo, PUSH_PARAMINFO);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeFromSiblings)
|
||||||
|
{
|
||||||
|
TThinkerIterator<AActor> it;
|
||||||
|
AActor * mo;
|
||||||
|
|
||||||
|
if (self->master != NULL)
|
||||||
|
{
|
||||||
|
while ((mo = it.Next()))
|
||||||
|
{
|
||||||
|
if (mo->master == self->master && mo != self) DoTakeInventory(mo, PUSH_PARAMINFO);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
// Common code for A_SpawnItem and A_SpawnItemEx
|
// Common code for A_SpawnItem and A_SpawnItemEx
|
||||||
|
@ -4608,17 +4658,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, ACS_NamedTerminate)
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
enum RadiusGiveFlags
|
enum RadiusGiveFlags
|
||||||
{
|
{
|
||||||
RGF_GIVESELF = 1,
|
RGF_GIVESELF = 1 << 0,
|
||||||
RGF_PLAYERS = 2,
|
RGF_PLAYERS = 1 << 1,
|
||||||
RGF_MONSTERS = 4,
|
RGF_MONSTERS = 1 << 2,
|
||||||
RGF_OBJECTS = 8,
|
RGF_OBJECTS = 1 << 3,
|
||||||
RGF_VOODOO = 16,
|
RGF_VOODOO = 1 << 4,
|
||||||
RGF_CORPSES = 32,
|
RGF_CORPSES = 1 << 5,
|
||||||
RGF_MASK = 63,
|
RGF_MASK = 63,
|
||||||
RGF_NOTARGET = 64,
|
RGF_NOTARGET = 1 << 6,
|
||||||
RGF_NOTRACER = 128,
|
RGF_NOTRACER = 1 << 7,
|
||||||
RGF_NOMASTER = 256,
|
RGF_NOMASTER = 1 << 8,
|
||||||
RGF_CUBE = 512,
|
RGF_CUBE = 1 << 9,
|
||||||
|
RGF_NOSIGHT = 1 << 10,
|
||||||
|
RGF_MISSILES = 1 << 11,
|
||||||
};
|
};
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusGive)
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusGive)
|
||||||
|
@ -4699,6 +4751,13 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusGive)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (thing->flags & MF_MISSILE)
|
||||||
|
{
|
||||||
|
if (!(flags & RGF_MISSILES))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
|
@ -4724,8 +4783,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusGive)
|
||||||
}
|
}
|
||||||
fixed_t dz = abs ((thing->z + thing->height/2) - (self->z + self->height/2));
|
fixed_t dz = abs ((thing->z + thing->height/2) - (self->z + self->height/2));
|
||||||
|
|
||||||
if (P_CheckSight (thing, self, SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY))
|
if ((flags & RGF_NOSIGHT) || P_CheckSight (thing, self, SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY))
|
||||||
{ // OK to give; target is in direct path
|
{ // OK to give; target is in direct path, or the monster doesn't care about it being in line of sight.
|
||||||
AInventory *gift = static_cast<AInventory *>(Spawn (item, 0, 0, 0, NO_REPLACE));
|
AInventory *gift = static_cast<AInventory *>(Spawn (item, 0, 0, 0, NO_REPLACE));
|
||||||
if (gift->IsKindOf(RUNTIME_CLASS(AHealth)))
|
if (gift->IsKindOf(RUNTIME_CLASS(AHealth)))
|
||||||
{
|
{
|
||||||
|
@ -4832,6 +4891,7 @@ enum DMSS
|
||||||
DMSS_KILL = 4,
|
DMSS_KILL = 4,
|
||||||
DMSS_NOFACTOR = 8,
|
DMSS_NOFACTOR = 8,
|
||||||
DMSS_FOILBUDDHA = 16,
|
DMSS_FOILBUDDHA = 16,
|
||||||
|
DMSS_NOPROTECT = 32,
|
||||||
};
|
};
|
||||||
|
|
||||||
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags)
|
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags)
|
||||||
|
@ -4847,6 +4907,8 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
|
||||||
dmgFlags += DMG_NO_ARMOR;
|
dmgFlags += DMG_NO_ARMOR;
|
||||||
if (flags & DMSS_KILL) //Kill adds the value of the damage done to it. Allows for more controlled extreme death types.
|
if (flags & DMSS_KILL) //Kill adds the value of the damage done to it. Allows for more controlled extreme death types.
|
||||||
amount += dmgtarget->health;
|
amount += dmgtarget->health;
|
||||||
|
if (flags & DMSS_NOPROTECT) //Ignore PowerProtection.
|
||||||
|
dmgFlags += DMG_NO_PROTECT;
|
||||||
|
|
||||||
if (amount > 0)
|
if (amount > 0)
|
||||||
P_DamageMobj(dmgtarget, self, self, amount, DamageType, dmgFlags); //Should wind up passing them through just fine.
|
P_DamageMobj(dmgtarget, self, self, amount, DamageType, dmgFlags); //Should wind up passing them through just fine.
|
||||||
|
|
|
@ -244,6 +244,7 @@ static FFlagDef ActorFlags[]=
|
||||||
DEFINE_FLAG(MF7, HARMFRIENDS, AActor, flags7),
|
DEFINE_FLAG(MF7, HARMFRIENDS, AActor, flags7),
|
||||||
DEFINE_FLAG(MF7, BUDDHA, AActor, flags7),
|
DEFINE_FLAG(MF7, BUDDHA, AActor, flags7),
|
||||||
DEFINE_FLAG(MF7, FOILBUDDHA, AActor, flags7),
|
DEFINE_FLAG(MF7, FOILBUDDHA, AActor, flags7),
|
||||||
|
DEFINE_FLAG(MF7, DONTTHRUST, AActor, flags7),
|
||||||
|
|
||||||
// Effect flags
|
// Effect flags
|
||||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||||
|
|
|
@ -312,6 +312,10 @@ ACTOR Actor native //: Thinker
|
||||||
action native A_RemoveTarget(int flags = 0);
|
action native A_RemoveTarget(int flags = 0);
|
||||||
action native A_RemoveTracer(int flags = 0);
|
action native A_RemoveTracer(int flags = 0);
|
||||||
action native A_Remove(int removee, int flags = 0);
|
action native A_Remove(int removee, int flags = 0);
|
||||||
|
action native A_GiveToChildren(class<Inventory> itemtype, int amount = 0);
|
||||||
|
action native A_GiveToSiblings(class<Inventory> itemtype, int amount = 0);
|
||||||
|
action native A_TakeFromChildren(class<Inventory> itemtype, int amount = 0);
|
||||||
|
action native A_TakeFromSiblings(class<Inventory> itemtype, int amount = 0);
|
||||||
|
|
||||||
action native A_CheckSightOrRange(float distance, state label);
|
action native A_CheckSightOrRange(float distance, state label);
|
||||||
action native A_CheckRange(float distance, state label);
|
action native A_CheckRange(float distance, state label);
|
||||||
|
|
|
@ -191,15 +191,17 @@ const int WAF_USEPUFF = 2;
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
RGF_GIVESELF = 1,
|
RGF_GIVESELF = 1,
|
||||||
RGF_PLAYERS = 2,
|
RGF_PLAYERS = 1 << 1,
|
||||||
RGF_MONSTERS = 4,
|
RGF_MONSTERS = 1 << 2,
|
||||||
RGF_OBJECTS = 8,
|
RGF_OBJECTS = 1 << 3,
|
||||||
RGF_VOODOO = 16,
|
RGF_VOODOO = 1 << 4,
|
||||||
RGF_CORPSES = 32,
|
RGF_CORPSES = 1 << 5,
|
||||||
RGF_NOTARGET = 64,
|
RGF_NOTARGET = 1 << 6,
|
||||||
RGF_NOTRACER = 128,
|
RGF_NOTRACER = 1 << 7,
|
||||||
RGF_NOMASTER = 256,
|
RGF_NOMASTER = 1 << 8,
|
||||||
RGF_CUBE = 512,
|
RGF_CUBE = 1 << 9,
|
||||||
|
RGF_NOSIGHT = 1 << 10,
|
||||||
|
RGF_MISSILES = 1 << 11,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Activation flags
|
// Activation flags
|
||||||
|
@ -383,6 +385,7 @@ const int DMSS_AFFECTARMOR = 2;
|
||||||
const int DMSS_KILL = 4;
|
const int DMSS_KILL = 4;
|
||||||
const int DMSS_NOFACTOR = 8;
|
const int DMSS_NOFACTOR = 8;
|
||||||
const int DMSS_FOILBUDDHA = 16;
|
const int DMSS_FOILBUDDHA = 16;
|
||||||
|
const int DMSS_NOPROTECT = 32;
|
||||||
|
|
||||||
// Flags for A_AlertMonsters
|
// Flags for A_AlertMonsters
|
||||||
const int AMF_TARGETEMITTER = 1;
|
const int AMF_TARGETEMITTER = 1;
|
||||||
|
|
Loading…
Reference in a new issue