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REOPEN scripts should not be called per player pawn
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1 changed files with 6 additions and 3 deletions
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@ -1350,12 +1350,15 @@ void G_FinishTravel ()
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if (level.FromSnapshot)
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{
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FBehavior::StaticStartTypedScripts (SCRIPT_Return, pawn, true);
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// [Nash] run REOPEN scripts upon map re-entry
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FBehavior::StaticStartTypedScripts(SCRIPT_Reopen, NULL, false);
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}
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}
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if (level.FromSnapshot)
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{
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// [Nash] run REOPEN scripts upon map re-entry
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FBehavior::StaticStartTypedScripts(SCRIPT_Reopen, NULL, false);
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}
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bglobal.FinishTravel ();
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// make sure that, after travelling has completed, no travelling thinkers are left.
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