mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- some fixes for the console.
* it is now possible to switch back to the main intro loop from the fullscreen console. * do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay. * do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen. * cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
This commit is contained in:
parent
7676ed641c
commit
194824f810
17 changed files with 122 additions and 85 deletions
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@ -77,9 +77,6 @@ void C_HideConsole (void);
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void C_AdjustBottom (void);
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void C_FlushDisplay (void);
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class FFont;
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void C_MidPrint (FFont *font, const char *message, bool bold = false);
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bool C_Responder (event_t *ev);
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void C_SetNotifyFontScale(double scale);
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@ -26,6 +26,7 @@ struct SystemCallbacks
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int (*GetGender)();
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void (*MenuClosed)();
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bool (*CheckMenudefOption)(const char* opt);
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void (*ConsoleToggled)(int state);
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};
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extern SystemCallbacks sysCallbacks;
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@ -819,6 +819,7 @@ void V_InitFonts()
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BigFont = OriginalBigFont;
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}
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AlternativeSmallFont = OriginalSmallFont;
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AlternativeBigFont = OriginalBigFont;
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}
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void V_LoadTranslations()
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@ -637,18 +637,6 @@ DEFINE_ACTION_FUNCTION(DOptionMenuItemCommand, DoCommand)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Console, MidPrint)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(fnt, FFont);
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PARAM_STRING(text);
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PARAM_BOOL(bold);
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const char* txt = text[0] == '$' ? GStrings(&text[1]) : text.GetChars();
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C_MidPrint(fnt, txt, bold);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Console, HideConsole)
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{
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C_HideConsole();
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@ -68,6 +68,7 @@
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#include "i_time.h"
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#include "texturemanager.h"
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#include "v_draw.h"
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#include "i_interface.h"
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#include "gi.h"
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@ -77,10 +78,6 @@
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#define RIGHTMARGIN 8
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#define BOTTOMARGIN 12
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extern bool hud_toggled;
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void D_ToggleHud();
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CUSTOM_CVAR(Int, con_buffersize, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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// ensure a minimum size
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@ -95,7 +92,6 @@ static bool conline;
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extern int gametic;
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extern bool automapactive; // in AM_map.c
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extern bool advancedemo;
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extern FBaseCVar *CVars;
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extern FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
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@ -847,7 +843,7 @@ void C_DrawConsole ()
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visheight = ConBottom;
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if (conback.isValid())
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if (conback.isValid() && gamestate != GS_FULLCONSOLE)
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{
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DrawTexture (twod, TexMan.GetGameTexture(conback), 0, visheight - screen->GetHeight(),
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DTA_DestWidth, twod->GetWidth(),
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@ -862,6 +858,7 @@ void C_DrawConsole ()
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PalEntry pe((uint8_t)(con_alpha * 255), 0, 0, 0);
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twod->AddColorOnlyQuad(0, 0, screen->GetWidth(), visheight, pe);
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}
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if (conline && visheight < screen->GetHeight())
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{
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twod->AddColorOnlyQuad(0, visheight, screen->GetWidth(), 1, 0xff000000);
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@ -947,35 +944,25 @@ void C_DrawConsole ()
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void C_FullConsole ()
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{
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if (hud_toggled)
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D_ToggleHud();
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if (demoplayback)
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G_CheckDemoStatus ();
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D_QuitNetGame ();
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advancedemo = false;
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ConsoleState = c_down;
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HistPos = NULL;
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TabbedLast = false;
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TabbedList = false;
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if (gamestate != GS_STARTUP)
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{
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gamestate = GS_FULLCONSOLE;
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primaryLevel->Music = "";
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S_Start ();
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S_StopMusic(true);
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P_FreeLevelData ();
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}
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else
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{
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C_AdjustBottom ();
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}
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gamestate = GS_FULLCONSOLE;
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C_AdjustBottom ();
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}
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void C_ToggleConsole ()
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{
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if (gamestate == GS_DEMOSCREEN || demoplayback)
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int togglestate;
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if (gamestate == GS_INTRO) // blocked
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{
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return;
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}
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if (gamestate == GS_MENUSCREEN)
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{
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gameaction = ga_fullconsole;
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togglestate = c_down;
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}
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else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off)
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{
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@ -983,14 +970,17 @@ void C_ToggleConsole ()
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HistPos = NULL;
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TabbedLast = false;
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TabbedList = false;
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if (hud_toggled)
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D_ToggleHud();
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togglestate = c_falling;
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}
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else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
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{
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ConsoleState = c_rising;
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C_FlushDisplay ();
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C_FlushDisplay();
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togglestate = c_rising;
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}
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else return;
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// This must be done as an event callback because the client code does not control the console toggling.
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if (sysCallbacks.ConsoleToggled) sysCallbacks.ConsoleToggled(togglestate);
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}
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void C_HideConsole ()
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@ -1434,38 +1424,3 @@ CCMD(toggleconsole)
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C_ToggleConsole();
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}
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/* Printing in the middle of the screen */
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CVAR(Float, con_midtime, 3.f, CVAR_ARCHIVE)
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const char *console_bar = "----------------------------------------";
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void C_MidPrint (FFont *font, const char *msg, bool bold)
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{
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if (StatusBar == nullptr || screen == nullptr)
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return;
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// [MK] allow the status bar to take over MidPrint
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IFVIRTUALPTR(StatusBar, DBaseStatusBar, ProcessMidPrint)
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{
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FString msgstr = msg;
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VMValue params[] = { (DObject*)StatusBar, font, &msgstr, bold };
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int rv;
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VMReturn ret(&rv);
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VMCall(func, params, countof(params), &ret, 1);
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if (!!rv) return;
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}
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if (msg != nullptr)
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{
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auto color = (EColorRange)PrintColors[bold? PRINTLEVELS+1 : PRINTLEVELS];
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Printf(PRINT_HIGH|PRINT_NONOTIFY, TEXTCOLOR_ESCAPESTR "%c%s\n%s\n%s\n", color, console_bar, msg, console_bar);
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StatusBar->AttachMessage (Create<DHUDMessage>(font, msg, 1.5f, 0.375f, 0, 0, color, con_midtime), MAKE_ID('C','N','T','R'));
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}
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else
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{
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StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
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}
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}
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@ -1080,6 +1080,7 @@ void D_Display ()
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switch (gamestate)
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{
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case GS_FULLCONSOLE:
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D_PageDrawer();
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C_DrawConsole ();
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M_Drawer ();
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End2DAndUpdate ();
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@ -2831,6 +2832,13 @@ FString System_GetPlayerName(int node)
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{
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return players[node].userinfo.GetName();
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}
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void System_ConsoleToggled(int state)
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{
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if (state == c_falling && hud_toggled)
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D_ToggleHud();
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}
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//==========================================================================
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//
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// DoomSpecificInfo
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@ -3057,6 +3065,7 @@ static int D_DoomMain_Internal (void)
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StrTable_GetGender,
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nullptr,
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CheckSkipGameOptionBlock,
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System_ConsoleToggled,
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};
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@ -33,6 +33,10 @@
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#include "startupinfo.h"
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#include "c_cvars.h"
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extern bool advancedemo;
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extern bool hud_toggled;
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void D_ToggleHud();
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struct event_t;
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//
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@ -75,6 +75,8 @@
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#include "i_system.h"
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#include "p_conversation.h"
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#include "v_palette.h"
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#include "s_music.h"
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#include "p_setup.h"
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#include "v_video.h"
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#include "g_hub.h"
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@ -1048,6 +1050,29 @@ bool G_Responder (event_t *ev)
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ev->type == EV_Mouse);
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}
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static void G_FullConsole()
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{
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int oldgs = gamestate;
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if (hud_toggled)
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D_ToggleHud();
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if (demoplayback)
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G_CheckDemoStatus();
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D_QuitNetGame();
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advancedemo = false;
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C_FullConsole();
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if (oldgs != GS_STARTUP)
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{
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primaryLevel->Music = "";
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S_Start();
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S_StopMusic(true);
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P_FreeLevelData();
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}
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}
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//==========================================================================
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//
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// FRandom :: StaticSumSeeds
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gameaction = ga_nothing;
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break;
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case ga_fullconsole:
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C_FullConsole ();
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G_FullConsole ();
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gameaction = ga_nothing;
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break;
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case ga_togglemap:
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@ -42,6 +42,7 @@
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#include "serialize_obj.h"
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#include "doomstat.h"
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#include "vm.h"
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#include "c_console.h"
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#include "v_draw.h"
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EXTERN_CVAR(Int, con_scaletext)
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@ -890,3 +891,39 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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DHUDMessageFadeOut::DoDraw (linenum, x, y, clean, hudheight);
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}
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}
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/* Printing in the middle of the screen */
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CVAR(Float, con_midtime, 3.f, CVAR_ARCHIVE)
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const char* console_bar = "----------------------------------------";
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void C_MidPrint(FFont* font, const char* msg, bool bold)
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{
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if (StatusBar == nullptr || screen == nullptr)
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return;
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// [MK] allow the status bar to take over MidPrint
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IFVIRTUALPTR(StatusBar, DBaseStatusBar, ProcessMidPrint)
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{
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FString msgstr = msg;
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VMValue params[] = { (DObject*)StatusBar, font, &msgstr, bold };
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int rv;
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VMReturn ret(&rv);
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VMCall(func, params, countof(params), &ret, 1);
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if (!!rv) return;
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}
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if (msg != nullptr)
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{
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auto color = (EColorRange)PrintColors[bold ? PRINTLEVELS + 1 : PRINTLEVELS];
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Printf(PRINT_HIGH | PRINT_NONOTIFY, TEXTCOLOR_ESCAPESTR "%c%s\n%s\n%s\n", color, console_bar, msg, console_bar);
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StatusBar->AttachMessage(Create<DHUDMessage>(font, msg, 1.5f, 0.375f, 0, 0, color, con_midtime), MAKE_ID('C', 'N', 'T', 'R'));
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}
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else
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{
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StatusBar->DetachMessage(MAKE_ID('C', 'N', 'T', 'R'));
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}
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}
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@ -540,6 +540,10 @@ extern FGameTexture *CrosshairImage;
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int GetInventoryIcon(AActor *item, uint32_t flags, int *applyscale = nullptr);
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class FFont;
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void C_MidPrint(FFont* font, const char* message, bool bold = false);
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enum DI_Flags
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{
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@ -36,7 +36,7 @@
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#include "gi.h"
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#include "gstrings.h"
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#include "d_player.h"
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#include "c_console.h"
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#include "sbar.h"
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#include "filesystem.h"
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#include "v_font.h"
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#include "vm.h"
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@ -14,6 +14,7 @@ enum gamestate_t : int
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GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
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GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_DEMOSCREEN
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GS_INTRO,
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GS_MENUSCREEN = GS_DEMOSCREEN,
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GS_FORCEWIPE = -1,
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GS_FORCEWIPEFADE = -2,
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@ -74,11 +74,8 @@ EXTERN_CVAR(Bool, show_messages)
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typedef void(*hfunc)();
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DMenu* CreateMessageBoxMenu(DMenu* parent, const char* message, int messagemode, bool playsound, FName action = NAME_None, hfunc handler = nullptr);
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bool OkForLocalization(FTextureID texnum, const char* substitute);
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void D_ToggleHud();
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void I_WaitVBL(int count);
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extern bool hud_toggled;
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FNewGameStartup NewGameStartupInfo;
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@ -1268,6 +1265,7 @@ void SetDefaultMenuColors()
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CCMD (menu_main)
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{
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if (gamestate == GS_FULLCONSOLE) gamestate = GS_MENUSCREEN;
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M_StartControlPanel(true);
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M_SetMenu(NAME_Mainmenu, -1);
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}
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@ -37,7 +37,7 @@
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#include "templates.h"
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#include "p_local.h"
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#include "t_script.h"
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#include "c_console.h"
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#include "sbar.h"
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#include "c_dispatch.h"
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#include "d_player.h"
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#include "filesystem.h"
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@ -2738,6 +2738,19 @@ DEFINE_ACTION_FUNCTION(_Screen, GetViewWindow)
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return MIN(numret, 4);
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}
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DEFINE_ACTION_FUNCTION(_Console, MidPrint)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(fnt, FFont);
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PARAM_STRING(text);
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PARAM_BOOL(bold);
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const char* txt = text[0] == '$' ? GStrings(&text[1]) : text.GetChars();
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C_MidPrint(fnt, txt, bold);
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return 0;
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}
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//==========================================================================
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//
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//
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@ -493,7 +493,6 @@ struct Font native
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struct Console native
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{
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native static void HideConsole();
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native static void MidPrint(Font fontname, string textlabel, bool bold = false);
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native static vararg void Printf(string fmt, ...);
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}
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@ -42,6 +42,11 @@ extend struct Screen
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}
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}
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extend struct Console
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{
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native static void MidPrint(Font fontname, string textlabel, bool bold = false);
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}
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extend struct Translation
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{
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Color colors[256];
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