- reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize.

This commit is contained in:
Christoph Oelckers 2018-12-29 10:19:31 +01:00
parent 982c622367
commit 17e053499e
5 changed files with 81 additions and 93 deletions

View file

@ -4048,8 +4048,6 @@ void FParser::SF_ScriptRunning()
void DFraggleThinker::InitFunctions() void DFraggleThinker::InitFunctions()
{ {
cycle_t clock;
for(unsigned i=0;i<countof(ActorNames_init);i++) for(unsigned i=0;i<countof(ActorNames_init);i++)
{ {
ActorTypes[i]=PClass::FindActor(ActorNames_init[i]); ActorTypes[i]=PClass::FindActor(ActorNames_init[i]);

View file

@ -104,22 +104,11 @@ struct Keygroup
struct Lock struct Lock
{ {
TArray<Keygroup *> keylist; TArray<Keygroup> keylist;
TArray<FSoundID> locksound; TArray<FSoundID> locksound;
FString Message; FString Message;
FString RemoteMsg; FString RemoteMsg;
int rgb; int rgb = 0;
Lock()
{
rgb=0;
}
~Lock()
{
for(unsigned int i=0;i<keylist.Size();i++) delete keylist[i];
keylist.Clear();
}
bool check(AActor * owner) bool check(AActor * owner)
{ {
@ -138,25 +127,21 @@ struct Lock
} }
else for(unsigned int i=0;i<keylist.Size();i++) else for(unsigned int i=0;i<keylist.Size();i++)
{ {
if (!keylist[i]->check(owner)) return false; if (!keylist[i].check(owner)) return false;
} }
return true; return true;
} }
}; };
static TMap<int, Lock> Locks;
static bool keysdone = false; // have the locks been initialized?
static TArray<PClassActor *> KeyTypes; // List of all keys sorted by lock. This is for use by the status bar to draw ordered key lists.
//=========================================================================== //===========================================================================
// //
// //
//=========================================================================== //===========================================================================
static Lock *locks[256]; // all valid locks
static bool keysdone=false; // have the locks been initialized?
static int currentnumber; // number to be assigned to next key
static bool ignorekey; // set to true when the current lock is not being used
static TArray<PClassActor *> KeyTypes; // List of all keys sorted by lock.
static void ClearLocks();
static const char * keywords_lock[]={ static const char * keywords_lock[]={
"ANY", "ANY",
"MESSAGE", "MESSAGE",
@ -171,7 +156,7 @@ static const char * keywords_lock[]={
// //
//=========================================================================== //===========================================================================
static void AddOneKey(Keygroup *keygroup, PClassActor *mi, FScanner &sc) static void AddOneKey(Keygroup *keygroup, PClassActor *mi, FScanner &sc, bool ignorekey, int &currentnumber)
{ {
if (mi) if (mi)
{ {
@ -208,26 +193,18 @@ static void AddOneKey(Keygroup *keygroup, PClassActor *mi, FScanner &sc)
// //
//=========================================================================== //===========================================================================
static Keygroup *ParseKeygroup(FScanner &sc) static void ParseKeygroup(Keygroup *keygroup, FScanner &sc, bool ignorekey, int &currentnumber)
{ {
Keygroup *keygroup;
PClassActor *mi; PClassActor *mi;
sc.MustGetStringName("{"); sc.MustGetStringName("{");
keygroup = new Keygroup;
while (!sc.CheckString("}")) while (!sc.CheckString("}"))
{ {
sc.MustGetString(); sc.MustGetString();
mi = PClass::FindActor(sc.String); mi = PClass::FindActor(sc.String);
AddOneKey(keygroup, mi, sc); AddOneKey(keygroup, mi, sc, ignorekey, currentnumber);
}
if (keygroup->anykeylist.Size() == 0)
{
delete keygroup;
return NULL;
} }
keygroup->anykeylist.ShrinkToFit(); keygroup->anykeylist.ShrinkToFit();
return keygroup;
} }
//=========================================================================== //===========================================================================
@ -257,8 +234,6 @@ static void ParseLock(FScanner &sc)
int i,r,g,b; int i,r,g,b;
int keynum; int keynum;
Lock sink; Lock sink;
Lock *lock = &sink;
Keygroup *keygroup;
PClassActor *mi; PClassActor *mi;
sc.MustGetNumber(); sc.MustGetNumber();
@ -271,23 +246,17 @@ static void ParseLock(FScanner &sc)
sc.MustGetStringName("{"); sc.MustGetStringName("{");
} }
ignorekey = true; int currentnumber = 0;
if (keynum > 0 && keynum <= 255) if (keynum == 0 || keynum < -1)
{
lock = new Lock;
if (locks[keynum])
{
delete locks[keynum];
}
locks[keynum] = lock;
locks[keynum]->locksound.Push("*keytry");
locks[keynum]->locksound.Push("misc/keytry");
ignorekey=false;
}
else if (keynum != -1)
{ {
sc.ScriptError("Lock index %d out of range", keynum); sc.ScriptError("Lock index %d out of range", keynum);
} }
bool ignorekey = keynum == -1; // tell the parsing functions to ignore what they read for other games' keys.
auto lock = keynum == -1? &sink : &Locks.InsertNew(keynum);
lock->locksound.Push("*keytry");
lock->locksound.Push("misc/keytry");
while (!sc.CheckString("}")) while (!sc.CheckString("}"))
{ {
@ -295,12 +264,15 @@ static void ParseLock(FScanner &sc)
switch(i = sc.MatchString(keywords_lock)) switch(i = sc.MatchString(keywords_lock))
{ {
case 0: // Any case 0: // Any
keygroup = ParseKeygroup(sc); {
if (keygroup) lock->keylist.Reserve(1);
ParseKeygroup(&lock->keylist.Last(), sc, ignorekey, currentnumber);
if (lock->keylist.Last().anykeylist.Size() == 0)
{ {
lock->keylist.Push(keygroup); lock->keylist.Pop();
} }
break; break;
}
case 1: // message case 1: // message
sc.MustGetString(); sc.MustGetString();
@ -344,12 +316,11 @@ static void ParseLock(FScanner &sc)
mi = PClass::FindActor(sc.String); mi = PClass::FindActor(sc.String);
if (mi) if (mi)
{ {
keygroup = new Keygroup; lock->keylist.Reserve(1);
AddOneKey(keygroup, mi, sc); AddOneKey(&lock->keylist.Last(), mi, sc, ignorekey, currentnumber);
if (keygroup) if (lock->keylist.Last().anykeylist.Size() == 0)
{ {
keygroup->anykeylist.ShrinkToFit(); lock->keylist.Pop();
lock->keylist.Push(keygroup);
} }
} }
break; break;
@ -389,15 +360,7 @@ static void ClearLocks()
} }
} }
} }
for(i = 0; i < 256; i++) Locks.Clear();
{
if (locks[i] != NULL)
{
delete locks[i];
locks[i] = NULL;
}
}
currentnumber = 0;
keysdone = false; keysdone = false;
} }
@ -485,17 +448,6 @@ void P_InitKeyMessages()
keysdone = true; keysdone = true;
} }
//===========================================================================
//
// P_DeinitKeyMessages
//
//===========================================================================
void P_DeinitKeyMessages()
{
ClearLocks();
}
//=========================================================================== //===========================================================================
// //
// P_CheckKeys // P_CheckKeys
@ -513,13 +465,14 @@ int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet)
int numfailsounds; int numfailsounds;
if (owner == NULL) return false; if (owner == NULL) return false;
if (keynum<=0 || keynum>255) return true; if (keynum<=0) return true;
// Just a safety precaution. The messages should have been initialized upon game start. // Just a safety precaution. The messages should have been initialized upon game start.
if (!keysdone) P_InitKeyMessages(); if (!keysdone) P_InitKeyMessages();
FSoundID failage[2] = { "*keytry", "misc/keytry" }; FSoundID failage[2] = { "*keytry", "misc/keytry" };
if (!locks[keynum]) auto lock = Locks.CheckKey(keynum);
if (!lock)
{ {
if (quiet) return false; if (quiet) return false;
if (keynum == 103 && (gameinfo.flags & GI_SHAREWARE)) if (keynum == 103 && (gameinfo.flags & GI_SHAREWARE))
@ -532,11 +485,11 @@ int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet)
} }
else else
{ {
if (locks[keynum]->check(owner)) return true; if (lock->check(owner)) return true;
if (quiet) return false; if (quiet) return false;
failtext = remote? locks[keynum]->RemoteMsg : locks[keynum]->Message; failtext = remote? lock->RemoteMsg : lock->Message;
failsound = &locks[keynum]->locksound[0]; failsound = &lock->locksound[0];
numfailsounds = locks[keynum]->locksound.Size(); numfailsounds = lock->locksound.Size();
} }
// If we get here, that means the actor isn't holding an appropriate key. // If we get here, that means the actor isn't holding an appropriate key.
@ -570,11 +523,13 @@ int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet)
// //
//========================================================================== //==========================================================================
int P_GetMapColorForLock (int lock) int P_GetMapColorForLock (int locknum)
{ {
if (lock > 0 && lock < 256) if (locknum > 0)
{ {
if (locks[lock]) return locks[lock]->rgb; auto lock = Locks.CheckKey(locknum);
if (lock) return lock->rgb;
} }
return -1; return -1;
} }
@ -587,11 +542,18 @@ int P_GetMapColorForLock (int lock)
int P_GetMapColorForKey (AActor * key) int P_GetMapColorForKey (AActor * key)
{ {
int i; decltype(Locks)::Iterator it(Locks);
decltype(Locks)::Pair *pair;
for (i = 0; i < 256; i++) int foundlock = INT_MAX;
int rgb = 0;
while (it.NextPair(pair))
{ {
if (locks[i] && locks[i]->check(key)) return locks[i]->rgb; if (pair->Key < foundlock && pair->Value.check(key))
{
rgb = pair->Value.rgb;
foundlock = pair->Key;
}
} }
return 0; return 0;
} }

View file

@ -6,7 +6,6 @@ class PClassActor;
int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet = false); int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet = false);
void P_InitKeyMessages (); void P_InitKeyMessages ();
void P_DeinitKeyMessages ();
int P_GetMapColorForLock (int lock); int P_GetMapColorForLock (int lock);
int P_GetMapColorForKey (AActor *key); int P_GetMapColorForKey (AActor *key);
int P_GetKeyTypeCount(); int P_GetKeyTypeCount();

View file

@ -507,7 +507,6 @@ void P_Init ()
static void P_Shutdown () static void P_Shutdown ()
{ {
DThinker::DestroyThinkersInList(STAT_STATIC); DThinker::DestroyThinkersInList(STAT_STATIC);
P_DeinitKeyMessages ();
P_FreeLevelData (); P_FreeLevelData ();
// [ZZ] delete global event handlers // [ZZ] delete global event handlers
E_Shutdown(false); E_Shutdown(false);

View file

@ -943,6 +943,36 @@ public:
return n->Pair.Value; return n->Pair.Value;
} }
VT &Insert(const KT key, VT &&value)
{
Node *n = FindKey(key);
if (n != NULL)
{
n->Pair.Value = value;
}
else
{
n = NewKey(key);
::new(&n->Pair.Value) VT(value);
}
return n->Pair.Value;
}
VT &InsertNew(const KT key)
{
Node *n = FindKey(key);
if (n != NULL)
{
n->Pair.Value.~VT();
}
else
{
n = NewKey(key);
}
::new(&n->Pair.Value) VT;
return n->Pair.Value;
}
//======================================================================= //=======================================================================
// //
// Remove // Remove