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- fix debug assertion, cleanup vestigial A_PlaySound addition
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9e5444f8ae
commit
178cf40428
4 changed files with 5 additions and 5 deletions
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@ -179,7 +179,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_PlaySound, A_PlaySound)
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PARAM_FLOAT(attenuation);
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PARAM_BOOL(local);
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PARAM_FLOAT(pitch);
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A_PlaySound(self, soundid, channel, volume, looping, attenuation, local, pitch, 0.0f);
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A_PlaySound(self, soundid, channel, volume, looping, attenuation, local, pitch);
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return 0;
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}
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@ -479,11 +479,11 @@ void A_StartSound(AActor *self, int soundid, int channel, int flags, double volu
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S_PlaySoundPitch(self, channel, EChanFlags::FromInt(flags), soundid, (float)volume, (float)attenuation, (float)pitch, (float)startTime);
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}
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void A_PlaySound(AActor* self, int soundid, int channel, double volume, int looping, double attenuation, int local, double pitch, double startTime)
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void A_PlaySound(AActor* self, int soundid, int channel, double volume, int looping, double attenuation, int local, double pitch)
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{
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if (looping) channel |= CHANF_LOOP | CHANF_NOSTOP;
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if (local) channel |= CHANF_LOCAL;
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A_StartSound(self, soundid, channel & 7, channel & ~7, volume, attenuation, pitch, startTime);
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A_StartSound(self, soundid, channel & 7, channel & ~7, volume, attenuation, pitch, 0.0f);
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}
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@ -56,7 +56,7 @@ void S_ChangeActorSoundPitch(AActor *actor, int channel, double pitch);
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// Stores/retrieves playing channel information in an archive.
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void S_SerializeSounds(FSerializer &arc);
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void A_PlaySound(AActor *self, int soundid, int channel, double volume, int looping, double attenuation, int local, double pitch, double startTime = 0.);
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void A_PlaySound(AActor *self, int soundid, int channel, double volume, int looping, double attenuation, int local, double pitch);
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void A_StartSound(AActor* self, int soundid, int channel, int flags, double volume, double attenuation, double pitch, double startTime = 0.);
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static void S_SetListener(AActor *listenactor);
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void S_SoundReset();
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@ -445,7 +445,7 @@ class Object native
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return level.PickPlayerStart(pnum, flags);
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}
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deprecated("4.3") native static void S_Sound (Sound sound_id, int channel, float volume = 1, float attenuation = ATTN_NORM, float pitch = 0.0);
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native static void S_StartSound (Sound sound_id, int channel, int flags = 0, float volume = 1, float attenuation = ATTN_NORM, float pitch = 0.0);
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native static void S_StartSound (Sound sound_id, int channel, int flags = 0, float volume = 1, float attenuation = ATTN_NORM, float pitch = 0.0, float startTime = 0.0);
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native static void S_PauseSound (bool notmusic, bool notsfx);
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native static void S_ResumeSound (bool notsfx);
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native static bool S_ChangeMusic(String music_name, int order = 0, bool looping = true, bool force = false);
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